Voidling Bound

Voidling Bound

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Tired of Difficulty Settings
I wish steam required games just like mature content and ai content. To force developers to disclose how their difficulty settings worked cause it is so frustrating looking at a new game and then playing the how does these settings affect the game search-a-thon.

From my understanding the difficulty settings in this game are arbitrary. Meaning all it does when you change the difficulty is make it harder or easier. You will not get more rewards on harder difficulties. This means harder difficulties are just a bigger waste of time. Yet I like challenge so I don't know what difficulty I'm gonna play on and having to try and gauge the difficulty is annoying. If you are gonna add these settings at least make them rewarding please. I have refunded games just for having these settings yet I would love to have to not refund because I knew it had these settings and how it worked. Saves me and probably other people with my same concerns a lot of time.

I was expecting this game to have none at all, but I should of known better cause every game get's these silly setting shoved into them now. Unless it's a rogue-like or souls-like. Which I thought this game was a rogue-like.

It is crazy to me if it is such a good idea to have these settings in your game why isn't it advertised and why do I have to go out of my way to find them and how they work?
Originally posted by Miseault:
Originally posted by Nicrome:
I wish steam required games just like mature content and ai content. To force developers to disclose how their difficulty settings worked cause it is so frustrating looking at a new game and then playing the how does these settings affect the game search-a-thon.

From my understanding the difficulty settings in this game are arbitrary. Meaning all it does when you change the difficulty is make it harder or easier. You will not get more rewards on harder difficulties. This means harder difficulties are just a bigger waste of time. Yet I like challenge so I don't know what difficulty I'm gonna play on and having to try and gauge the difficulty is annoying. If you are gonna add these settings at least make them rewarding please. I have refunded games just for having these settings yet I would love to have to not refund because I knew it had these settings and how it worked. Saves me and probably other people with my same concerns a lot of time.

I was expecting this game to have none at all, but I should of known better cause every game get's these silly setting shoved into them now. Unless it's a rogue-like or souls-like. Which I thought this game was a rogue-like.

It is crazy to me if it is such a good idea to have these settings in your game why isn't it advertised and why do I have to go out of my way to find them and how they work?

Hello Nicrome!

We understand how this can be irritating and agree that a bit more details, at least in the first difficulty description panel, would help other players choose what fits them better.

At the moment, playing in our hardest difficulty (Wrangler) does give a challenge but also increases the % of mutagen drops, to allow to make your ideal build.

Hope that helps. Thanks for sharing, we'll do our best to improve the game experience!
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Also I like to add that when I looked this up on google it actually said the settings were rewarding and described mechanics and how you got more stuff on harder settings. I had to ask google how it was finding it's information cause I couldn't find it. It told me it hallucinated.
I just want to ask: how hard is it being you? Having to deal with yourself every day? It must be exhausting. Me, I can close this page and never have to hear from you again...but you? you're stuck with yourself. Forever. No rest, no respite, no escape. Just permanent unrelenting undiluted you wherever you go. 24/7, 7 days a week. How do you put up with that? You have no choice, I guess. Brutal.

Anyway, the more stuff you get at higher difficulties is pride and accomplishment.
On the official voidling bound discord one of the devs mentioned that while in the demo nothing is different in terms of rewards between the easiest and hardest difficulty they tweaked it slightly in the full game so that the hardest drops slightly more mutagen. I wouldn't really trust google for now because there is also an instence of someone using AI to make a "wiki" for the game which contains many innaccuracies. I don't really know what the % increase in droprate is but I hope that there is someway to find out exactly what wrangler difficulty changes and by how much so that I can add it to the official wiki.
Originally posted by Nerthiril:
On the official voidling bound discord one of the devs mentioned that while in the demo nothing is different between the easiest and hardest difficulty they tweaked it slightly in the full game so that the hardest drops slightly more mutagen. I wouldn't really trust google for now because there is also an instence of someone using AI to make a "wiki" for the game which contains many innaccuracies. I don't really know what the % increase in droprate is but I hope that there is someway to find out exactly what wrangler difficulty changes and by how much so that I can add it to the official wiki.

Thank you and at least that is something. I hope it is easy to find out to. I just wish devs would give complete transparency on this stuff.
Originally posted by Nicrome:
Originally posted by Nerthiril:
On the official voidling bound discord one of the devs mentioned that while in the demo nothing is different between the easiest and hardest difficulty they tweaked it slightly in the full game so that the hardest drops slightly more mutagen. I wouldn't really trust google for now because there is also an instence of someone using AI to make a "wiki" for the game which contains many innaccuracies. I don't really know what the % increase in droprate is but I hope that there is someway to find out exactly what wrangler difficulty changes and by how much so that I can add it to the official wiki.

Thank you and at least that is something. I hope it is easy to find out to. I just wish devs would give complete transparency on this stuff.

Tweeeeet at them. Seriously. They certainly aren't going to give a response here.
Originally posted by Lanrutcon:
Originally posted by Nicrome:

Thank you and at least that is something. I hope it is easy to find out to. I just wish devs would give complete transparency on this stuff.

Tweeeeet at them. Seriously. They certainly aren't going to give a response here.

It should be on the store page and lots of devs check their steam discussion pages. I don't know about these ones in particular.
We'll figure it out, brother. And then we'll return here and flood the world with our knowledge.
this may come as a shock to some but making a game harder does in fact make for more fun with some players.
I actually like the difficulty settings. To me, they signal that the developers understand that different players want different things from the game.

I mostly play Voidlings to relax, and often together with my child. I don't want it to be a demanding challenge. In contrast, a game like Diablo 4 is something I'm perfectly happy to play on a harder difficulty when I'm looking for that experience (which is rare tbh)

That's why I don't really see the problem. If you enjoy a tougher challenge, play on a harder setting! If someone else wants a more casual experience, they can choose an easier one like I will do.

The existence of options doesn't take anything away from either group... it just lets more people enjoy the game the way they want?
Originally posted by Viridium:
I actually like the difficulty settings. To me, they signal that the developers understand that different players want different things from the game.

I mostly play Voidlings to relax, and often together with my child. I don't want it to be a demanding challenge. In contrast, a game like Diablo 4 is something I'm perfectly happy to play on a harder difficulty when I'm looking for that experience (which is rare tbh)

That's why I don't really see the problem. If you enjoy a tougher challenge, play on a harder setting! If someone else wants a more casual experience, they can choose an easier one like I will do.

The existence of options doesn't take anything away from either group... it just lets more people enjoy the game the way they want?

I didn't care if Voidling was harder or not and it is good for children to understand that working harder gets you more in life. Difficulty settings like this reinforce bad habits not just in games, but real world settings. I only express that they should give more rewards like more research or mutagen samples or better eggs on average.

Yet I prefer and most people do this. If they want a cozy game they go play a cozy game. If they want a hard game they go play a hard game. They don't expect the same game to be both. As you just said in your own statement. Voidling Cozy and Diablo Hard.

This doesn't change that it should be clearly advertised how they work on the store page.
Originally posted by Jaevwyn:
this may come as a shock to some but making a game harder does in fact make for more fun with some players.

I was not saying to just make the game harder now did I. I said that you should reward people for their efforts. Yet for some reason people love the idea of no matter what you do in life you should get the same rewards. I prefer the game had no difficulty settings at all and honestly I wouldn't care if the game was hard or not past that. Cause based on how hard it was I either put in a cozy box or a hard box. Most people do this with games that have difficulty settings anyway.
Everyone is different. In a single player environment, why should someone playing on a harder difficulty get something in addition to those playing on an easy setting? That would essentially mean you could be potentially blocking content for those who want to play on an easier setting, and would find a harder setting too hard.

I think for this game, your argument is completely moot. In a multiplayer environment where you are incrementally improving your character or base, or city, or whatever it is, then yes, higher difficulty can equal more rewards.
Originally posted by CrackFox:
Everyone is different. In a single player environment, why should someone playing on a harder difficulty get something in addition to those playing on an easy setting? That would essentially mean you could be potentially blocking content for those who want to play on an easier setting, and would find a harder setting too hard.

I think for this game, your argument is completely moot. In a multiplayer environment where you are incrementally improving your character or base, or city, or whatever it is, then yes, higher difficulty can equal more rewards.

It's not mute cause you are setting a bad precedent and you can make settings rewarding without people missing anything making that part of your argument mute. You establish bad behavior of expecting the same result no matter how hard you try. You encourage people to play on easier settings with no consequences. I got to think about more then just myself in these situations as I have children and one I plan on buying this game for and I want her to have healthy skills and understanding of how things work. I don't want her to think well if the game is to hard for her lower the difficulty. I would rather her think well if I lower the difficulty I will get less out of it. That's a healthy thought process or if the game had no difficulty it means she just has to overcome the challenge and improve. Kids are inclined to take the easy way out. They only do enough to achieve there goals. For someone to want to challenge themselves you need to build that into them. A lot of us growing up had games without difficulty settings. We learned we had to figure things out and challenge ourselves. Yet more and more of these games are treating this like an accessibility and disregarding the adverse affects it has on people and children.
Originally posted by Nicrome:
Originally posted by CrackFox:
Everyone is different. In a single player environment, why should someone playing on a harder difficulty get something in addition to those playing on an easy setting? That would essentially mean you could be potentially blocking content for those who want to play on an easier setting, and would find a harder setting too hard.

I think for this game, your argument is completely moot. In a multiplayer environment where you are incrementally improving your character or base, or city, or whatever it is, then yes, higher difficulty can equal more rewards.

It's not mute cause you are setting a bad precedent and you can make setting rewarding without people missing anything making that part of your argument mute. You establish bad behavior of expecting the same result no matter how hard you try. You encourage people to play on easier settings with no consequences. I got to think about more then just myself in these situations as I have children and one I plan on buying this game for and I want her to have healthy skills and understanding of how things work. I don't want her to think well if the game is to hard for her lower the difficulty. I would rather her think well if I lower the difficulty I will get less out of it. That's a healthy thought process or if the game had no difficulty it means she just has to overcome the challenge and improve. Kids are inclined to take the easy way out. They only do enough to achieve there goals. For someone to want to challenge themselves you need to build that into them. A lot of us growing up had games without difficulty settings. We learned we had to figure things out and challenge ourselves. Yet more and more of these games are treating this like an accessibility and disregarding the adverse affects it has on people and children.

Its moot. You have no valid argument for this sort of game. You don't encourage people to play on easier settings with this, you are giving people of varied skill levels the opportunity to experience the game at a level they feel comfortable.

If you want the game to be harder, select a harder setting. The reward for you is that you were able to complete the game on that setting. For others, they may want to complete the game on an easier setting, and they should experience the game's content in the same way as you did on a harder setting. This is not really the type of game that needs additional rewards for being better than someone else. Its single player and really doesn't warrant it.
Originally posted by CrackFox:
Originally posted by Nicrome:

It's not mute cause you are setting a bad precedent and you can make setting rewarding without people missing anything making that part of your argument mute. You establish bad behavior of expecting the same result no matter how hard you try. You encourage people to play on easier settings with no consequences. I got to think about more then just myself in these situations as I have children and one I plan on buying this game for and I want her to have healthy skills and understanding of how things work. I don't want her to think well if the game is to hard for her lower the difficulty. I would rather her think well if I lower the difficulty I will get less out of it. That's a healthy thought process or if the game had no difficulty it means she just has to overcome the challenge and improve. Kids are inclined to take the easy way out. They only do enough to achieve there goals. For someone to want to challenge themselves you need to build that into them. A lot of us growing up had games without difficulty settings. We learned we had to figure things out and challenge ourselves. Yet more and more of these games are treating this like an accessibility and disregarding the adverse affects it has on people and children.

Its moot. You have no valid argument for this sort of game. You don't encourage people to play on easier settings with this, you are giving people of varied skill levels the opportunity to experience the game at a level they feel comfortable.

If you want the game to be harder, select a harder setting. The reward for you is that you were able to complete the game on that setting. For others, they may want to complete the game on an easier setting, and they should experience the game's content in the same way as you did on a harder setting. This is not really the type of game that needs additional rewards for being better than someone else. Its single player and really doesn't warrant it.

All I here is this is how I think and this what I want and if these settings don't exist someone is going to be left out. Not any actual arguments about how this actually a good thing. Just arbitrary nonsense. Tell me how these types of setting benefit anyone objectively you can't. Cause they objectively are bad for people as I explained above it encourages and reinforces poor behavior. People whining about it like you are. Tells you how bad whining like this has gotten.
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