Svarog's Dream

Svarog's Dream

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lynxbird  [developer] Feb 12 @ 7:23am
Patch v6.5.2 - character selection update
Character Selection:
-You can now reroll characters at the character selection screen after death.
-Added 12 new characters, each with their own story and a unique talent.
-The game will try to ensure both genders are represented among the three available characters when possible.
-Every underworld interaction now includes a way to return as a human and avoid permanent animal form.
-When gods provide stronger characters due to world events or special interactions, the UI will now indicate this on the selection screen.
-Polished some existing character stories.
-Now, after the first 10 deaths, NPCs will start dying in the world for every second death.
-Updated character generation after death to increase randomness, any character from the pool can now appear from the start.

12 new talents:
-Avenger: When below 50% HP, you deal 30% more damage.
-Suffering Bringer: All damage-over-time effects (poison, bleeding, ignite) deal 50% more damage. (To you and others.)
-Distant Hunter: You gain +7 range with bows but deal 20% less damage with melee weapons.
-Relentless Slayer: You deal 25% bonus damage with melee weapons but 10% less with bows and spellbooks.
-Arcane Channeler: With spellbooks, your auto-attacks deal double damage, but melee weapon damage is reduced by 10%.
-Wild-Blooded: In animal form, you have double health.
-Puppet Lord: Your summons deal 50% bonus damage, but you take 10% more damage.
-Pack-Hauler: Carry weight +200, but mana regeneration is reduced by 5%.
-Butcher: You have +5% lifesteal but take 10% more damage from all sources.
-Doomed: You have 10 times the normal chance to acquire curses and injuries.
-Opportunist: You earn 5% more coins from all sources.
-Pathseeker: Sprinting on roads does not consume energy.

Other Updates:
-Ironman mode is now more robust, periodic backup save files will be created on your hard drive. These are not visible in-game but can be used if something goes wrong.
-Fixed an issue where the Cursed Difficulty setting would remain enabled in a new game if it was selected on the game start page and then disabled.
-Balance fix: Brawler passives no longer apply to spells. The only exceptions are skills related to auto-attacks.
-You can now continue to NG+ upon death after the Devourer's ending.
-A new Eternal Wall has been added to the game, its location will be revealed soon.
-Fixed a bug where the Herbalist talent would trigger on dropped plants.
-Now, Fortune Clone properly uses weapons for dual wielding.
Last edited by lynxbird; Feb 12 @ 10:34pm
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Showing 1-7 of 7 comments
These are really cool changes. Building out the most unique parts of the game was a great idea.
RussianMew Feb 12 @ 11:13pm 
I would like to suggest an idea

Since people like to experiment and play new builds (like, full curse, full-tank, full mage and e.t.c) and to get proper vessel you need to die-repeat-die (and god's favor is not like and infinite resource), why not add another mechanic like "call by name"... You pay 5(10?) favor and type the name of vessel you want to summon...

Reason - no need for death-repeat-reroll mechanic (yes, I do understand, that an idea is for people to adapt to what they get... like in gatcha games... but c'mon, it's a single player game... people want to experiment with what they like, not what they get)

Second - some moments in the game can be reaaaaaly (like REEEEEEEEEALY) weird... Example: Stun-immunity is vital (like "get it or die") to any melee builds on hard option, but not necessary at all for any range build..

So... Why not add option for pick vessel by it's name, so if you are stuck with a challenge (or just want to go some special build), you can just pick what you need right this moment, not adapt or reroll?

And, if it's still not an option, then why not let use names of just thouse, who you meet through pick... Like you got 10 deaths, means youalready lost 10 characters from the pool, but got info about 20 names... If you need one of them, just type the name (ok, maybe in-game list like logs... but I'm more fan of hardcore stuff like use your brans/notepad/pencil) and get it... It wouldn't let players to go full op-vessels from the start (like 3 blessing or 3 traumas), but give them more options to counter challenges if they've stucked + if they would like to play new builds, then would already got bigger pool of vessels to pick
Last edited by RussianMew; Feb 12 @ 11:40pm
Qiox Feb 14 @ 7:01am 
Since this addition of getting a re roll has come a week or so after I suggested it, I'm going to make another suggestion. Hope I'm not being greedy :)

To add a level of meta progressions, how about if whatever character we reach an ending with, becomes "unlocked".

At the start of a new game, we now have the option of selecting one of our "unlocked" characters instead of the usual 3.

I just really want to have the option of going through the game, deathless on a desired character. Instead of having to die into them. then play them.

Just a thought :)
lynxbird  [developer] Feb 14 @ 9:14am 
Hey, thank you both for your ideas and suggestions, I appreciate it! However, we’re taking a longer brea and won’t be implementing new features or reworking existing ones starting tomorrow.

Btw. @RussianMew tomorrows patch will add potion for stun immunity, which can also discover related talent.

In general most of the talents can be discovered through gameplay: https://steamcommunity.com/sharedfiles/filedetails/?id=3295660201
Last edited by lynxbird; Feb 14 @ 9:15am
Originally posted by lynxbird:
Hey, thank you both for your ideas and suggestions, I appreciate it! However, we’re taking a longer brea and won’t be implementing new features or reworking existing ones starting tomorrow.

Btw. @RussianMew tomorrows patch will add potion for stun immunity, which can also discover related talent.

In general most of the talents can be discovered through gameplay: https://steamcommunity.com/sharedfiles/filedetails/?id=3295660201

He-he... Not like you can actually got stun CC from the talants (0,1% for hight-tier skill with big cd.... yeah)...

But thank you for this potion... It would not save thouse, who got Morana 1-2 reputation, but it's an epic addition =)

I hope you got enough money from the game to come back with new ideas for expansions, sequel or a new project, because you created something really new and funny (damn, would you believe few years ago, that your game would be better than the new(last) part of Dragon Age? That your team would knew players better than the whole Beware machine? ^_^ )

Hope you and your team would got a good rest!
Last edited by RussianMew; Feb 14 @ 8:44pm
lynxbird  [developer] Feb 14 @ 8:57pm 
Thank you so much! It means a lot to hear those positive words.
We will see what the future holds. :--)
Since it's "character selection" topic, decided to add little suggestion (sure, it would be hard to implement, but it's logical one)

It was inspired by Morana follower event (when you got high enough reputation with her), when he ask you pick him as the next vessel

Since all characters here got their own believes, why not implement "followers" trait for everyone of them

Monks and clerics follows One-God, cultists follows Perun and e.t.c

Whole characters (not starting one) just split between all gods

1) If you got high enough reputation with this god, your character got bonuses (the higher reputation, the higher bonus)...
2) If dialogue option would increase or decrease reputation with "followed" god, it would be shown in dialogue (like your god gives you tips about their views on situation and you don't need to "guess" what choice would be right for you)

So people can "role-play" (like, if I am aiming to play full-chaos lunatic or saint-one, I would sure to pick cultist or soldier. knowing, that game would reward me for it)
Last edited by RussianMew; Feb 19 @ 5:26am
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