Svarog's Dream

Svarog's Dream

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One-shot by Hell Pits final boss
I got one-shotted on the 100th wave of Hell Pits by the final boss (God of War or something like that). I didn’t even see any animation—my HP just disappeared, and the screen went dark. Has anyone managed to beat him? I lost a character I’d been leveling since the very beginning, who could easily annihilate hordes of enemies. Now it feels pointless to keep playing, but I’m still curious—how do you avoid taking that kind of damage?

PS:And a note to the developers—I still stand by my words that your game is captivating and awesome, but your system for replacing a character after death just doesn’t make sense, no offense. The fact that you can replace your character doesn’t provide any motivation to keep playing, because you might spend a ton of divine points (I can’t remember what they’re called) on positive talents, but you lose all of it when your character dies.

On top of that, you lose 20 hours’ worth of leveled-up attributes, which also makes it pointless to try farm on a new character. Overall, it’s not a huge issue for me personally, as I now treat this game as a one-life experience and will try again someday. However, the progression system still feels completely meaningless.
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Showing 1-12 of 12 comments
admos Jan 15 @ 7:33am 
All damage in this game is avoidable by moving out of the way.

Not really sure what you got hit by, tbh, I beat it with a ranged Rogue and he never even attacked once.

And to be fair, there was a scroll at the entrance of the cave that said what was gonna happen to you, lol.
Qiox Jan 15 @ 7:58am 
I killed him yesterday. I was level 27 when I started and made it to round 202, and got bored since I was killing everything in one shot. The 100 and 200 bosses took about 3 steps inside the gate before dying.

I'm also not a fan of the death system. Especially when I die on a mage and get offered 2 str and 1 dex build for my next life. What's the point of a button keep your skill trees when you are not guaranteed a usable character to continue on?

Leaves us having to pick whatever, then suicide, until something that matches is offered. Seems pointless to me. Should be a reroll button on the screen when we see our 3 choices.

Mind you, I don't bother with that at all anymore. When I die, I exit to the menu, delete the save, and go again.
Originally posted by Qiox:
I killed him yesterday. I was level 27 when I started and made it to round 202, and got bored since I was killing everything in one shot. The 100 and 200 bosses took about 3 steps inside the gate before dying.

I'm also not a fan of the death system. Especially when I die on a mage and get offered 2 str and 1 dex build for my next life. What's the point of a button keep your skill trees when you are not guaranteed a usable character to continue on?

Leaves us having to pick whatever, then suicide, until something that matches is offered. Seems pointless to me. Should be a reroll button on the screen when we see our 3 choices.

Mind you, I don't bother with that at all anymore. When I die, I exit to the menu, delete the save, and go again.

same, if I die I just start over from the main menu
oh btw my experience in the underground arena was reading the notice that said "you are going to die here" and then promptly leaving the underground arena lol
Originally posted by admos:
All damage in this game is avoidable by moving out of the way.

Not really sure what you got hit by, tbh, I beat it with a ranged Rogue and he never even attacked once.

And to be fair, there was a scroll at the entrance of the cave that said what was gonna happen to you, lol.

Okay, if it’s a one-way ticket and you can’t make it out of there alive, then the fact that I started skipping dialogues at some point played a role)) I was completely confident I’d leave the arena as the winner. In that case, I don’t quite understand the purpose of this place in general, but I’ll keep in mind now that it’s better not to go there. :steammocking:
Last edited by NiktoNigde; Jan 15 @ 6:45pm
Qiox Jan 16 @ 5:25am 
You can leave any time you want. Just walk to the right through the glowy wall thingy. The combat ends and you get a reward based on how many waves you killed.
Originally posted by Qiox:
You can leave any time you want. Just walk to the right through the glowy wall thingy. The combat ends and you get a reward based on how many waves you killed.
Where were you earlier :( My archer would still be alive :D
Originally posted by Qiox:
I killed him yesterday. I was level 27 when I started and made it to round 202, and got bored since I was killing everything in one shot. The 100 and 200 bosses took about 3 steps inside the gate before dying.

I'm also not a fan of the death system. Especially when I die on a mage and get offered 2 str and 1 dex build for my next life. What's the point of a button keep your skill trees when you are not guaranteed a usable character to continue on?

Leaves us having to pick whatever, then suicide, until something that matches is offered. Seems pointless to me. Should be a reroll button on the screen when we see our 3 choices.

Mind you, I don't bother with that at all anymore. When I die, I exit to the menu, delete the save, and go again.

I'm curious how you're "one-shotting everything" at level 27. Are you using mods or something? Because I'm up to level 60, using divine gear, and I'm still not one-shotting 99% of the mobs beyond the really lowbie stuff.
Originally posted by WumpusRat:
Originally posted by Qiox:
I killed him yesterday. I was level 27 when I started and made it to round 202, and got bored since I was killing everything in one shot. The 100 and 200 bosses took about 3 steps inside the gate before dying.

I'm also not a fan of the death system. Especially when I die on a mage and get offered 2 str and 1 dex build for my next life. What's the point of a button keep your skill trees when you are not guaranteed a usable character to continue on?

Leaves us having to pick whatever, then suicide, until something that matches is offered. Seems pointless to me. Should be a reroll button on the screen when we see our 3 choices.

Mind you, I don't bother with that at all anymore. When I die, I exit to the menu, delete the save, and go again.

I'm curious how you're "one-shotting everything" at level 27. Are you using mods or something? Because I'm up to level 60, using divine gear, and I'm still not one-shotting 99% of the mobs beyond the really lowbie stuff.


I upgraded a skill where you shoot a ricocheting arrow. This skill is ultra fun but looks extremely broken. And as far as I remember, there’s a passive ability that increases damage depending on the number of ricochets. This way, it was more beneficial for me to face groups of enemies, because regardless of their health, they all died instantly.



Another even more broken skill for the archer is the one that deals colossal damage depending on the damage you dealt before activating it. Basically, you stack damage on the enemy (for example, down to half their health), and then activate this skill, and the remaining half just annihilates the enemy with no chance. It also looks broken, but I really enjoyed it. Moreover, you can stack damage on multiple enemies at once, and they’ll all go down instantly.

I didn’t use any cheats or hacks. If needed, I can reinstall the game someday and give you the exact names of the skills.

From what I understand, everything here depends on the build. For example, I tried leveling up the second class based on traps, but it seemed completely useless to me, except for the trap that immobilizes enemies for a short time. That way, I could stun the enemy, stack damage on them, and then use the second skill I mentioned earlier.

PS:Oh shoot, you weren’t even asking me, my apologies. But to be fair, the strategy I described was already working by level 27, or maybe even earlier.
Last edited by NiktoNigde; Jan 18 @ 1:44am
rawdge Jan 18 @ 5:29am 
I'm not super far in the game, and haven't figured everything out yet, so when I lost my first Fire Mage character with high intelligence, I was really demoralized. 39 in-game days, got their INT up to 70-ish with various non-divine equipment. I got suddenly one-shot by a pair of red looking demon skeletons or something that left streaking trails behind them as they ran. I tried running from them, but no matter how fast I ran, they kept up with me until I ran out of stamina and WHACK, dead.

I was pretty bummed afterwards, but picked a new body that had relatively high starting DEX, and built an archer. Now with some new gear, I'm killing things even more easily than my Fire Mage.

Anyway, my point is, that I kinda like the death system. It sorta forces you to experiment with different builds that you might not try otherwise. And I've learned to embrace that mentality, rather than lamenting the loss of the body I had previously. There are plenty of storage chests around the world to hoard plenty of gear for various builds. While I don't necessarily go so far as to say I'm looking forward to my next death, I at least don't feel so terrible about it anymore.
I had exactly same issue with 100 pit boss, in my case I approached him with an ultra-tank with shield and multiple death-prevention mechanics and reflective damage. The boss push mechanic trapped me against the ledge and instantly killed despite death-prevention skills and invulnerabilities, at least that what it looked like. I assumed the boss was not intended to be killed by mere mortals, as I got achievement despite dying. This was before expansion.
Last edited by Supply Side Jesus; Jan 18 @ 6:51am
I also agree with OP on death and resurrection - I personally restart the game if I die on an established character. I don't like that levels carry over, it makes no sense to me. I end up with half-character, old gear and skills but none of the stats and traits that made it work before. Personally, I would rather new incarnation was given completely fresh start (i.e., also reset level and gear) and anything outside of bank/vault is lost (so you have to prepare for death and save gear for the next character). This would clearly communicate that we are expected to rebuild character instead of resume where it was left off.

Current implementation is actually harder than complete reset, as you are expected to continue story with partial character.
Last edited by Supply Side Jesus; Jan 18 @ 6:58am
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