Svarog's Dream

Svarog's Dream

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lynxbird  [developer] Feb 8 @ 6:04pm
Patch 6.4.5
-Added Cursed (Insane) difficulty to the game start page.
-Added an option to enable level scaling or time scaling, it is disabled by default and will remain optional. This is also experimental feature that can be removed and we are looking for feedback.
-The third Insane difficulty option is called "Unwelcoming World," and it does not include scaling.
-Item weight now scales down with item quality.
-Split the in-game settings menu so that options are categorized.
-QoL: Now, staying on the road will ramp up the buff. Up to 2 seconds off-road is allowed while keeping the buff active, preventing the character from slowing down due to small road gaps.
-QoL: Character comments about the environment are now set to true by default in game settings.
-QoL: All Devotion interventions now trigger below 50% HP.
-Buffed Feral Rage passive—its health now scales with Constitution.
-Update: Renamed about 20 quests to the names of metal songs.
-Fixed a bug where some boss fights would not play properly if music was disabled.
-Fixed two characters who had missing stories on character selection page.
-Fixed a bug where Seraphim lasers would not disable if the player died in certain cases.
-Fixed a bug where, after completing the alternative main story, the base main story could still be continued if one of the story sieges was active.
-The damage counter on the progress page is now a long number type to capture higher values beyond the integer limit.
-Fixed a bug where three priests east of Grad would reappear upon game reload after being slain.
-Reduced Dragon Beasts' drop rate of Beast Meat and lowered the Beast Scales requirement for the Gusar quest from 30 to 5.
-Fixed a bug where, if the player progressed the alternative story, allied with the Horde, and then switched back to the base story, they could not complete a quest requiring them to fight certain Horde members.
-Small nerf to the newly introduced Magma Veil.
-Fixed bug where negative talent brute would multiply damage more than intended.
-Some adjustments to how doombringer damage is calculated so it doesn't scale so high in late game. (Chaos rampage is now applied after doombringer multiplers, not before.)
-Doombringer healt scaling to negative talents got reduced.
-Now you can't get more than 15 negative talents with doombringer lunar reverse skill.
-Reworked the controls settings UI.
-Replaced some tavern music compositions.
-Increased game+ enemy power by about 25%
-Made small rebalances to animal form strength.
-Removed interaction where Veles book of madness death could be prevented.
-There is now a tip serving as warning about alternate main quest and base main quest canceling each other at the ending.
-Fixed a bug where the Ignite skill would not reset if an enemy died from a skill upgrade effect.
-Addressed an issue with prolonged slowdown after using the new Glacial Sanctuary skill.
Last edited by lynxbird; Feb 12 @ 7:05am
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Showing 1-5 of 5 comments
Ceo Feb 8 @ 9:19pm 
Brilliant stuff, I'm not a huge fan of the old "monsters get stronger with you" trope, but it's great that you're including it as an option for those that do.
Not sure how i feel about Magma Veil. I still take 1 point to not be one shot but to be two shot even with 6 points is harsh. And since 50% (from full health) does not even trigger Devotion Interventions it is probably better to keep the damage slightly higher anyway.
MikeHawk Feb 11 @ 6:57am 
ive noticed even without the option selected i still get the enemies grow stronger every passing day
lynxbird  [developer] Feb 11 @ 7:13am 
Originally posted by MikeHawk:
ive noticed even without the option selected i still get the enemies grow stronger every passing day

That was a minor UI bug that should be fixed today with version 6.5.0, so just make sure you're on the latest patch.
-Increased game+ enemy power by about 25%
Como inicio o game+?
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Showing 1-5 of 5 comments
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