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Thanks for the continued support! I was wondering if the new Rogue passive can also be used with a bow?
Also, I don’t have enough slots to use all my abilities. Is it possible to add more slots for abilities?
Thanks a lot!
As for the skills, yes, you can enable 4 extra slots and an alternative set of 12 new slots in the game settings on the second page.
So I'm not sure why he needs a money skill...
He could have used a more interesting skill.
And maybe reduce the time on his critical strike skill or make it replenish on kill like the Blade Master's skills? (although it might be too powerful on him as this skill deals massive damage).
Also BladeMaster has many skills to "spam"\attack as they also renew on kill,
But Fortune only got one skill (the other skills have long cooldowns and you have to wait too long after use).
Also Fortune has only one RELIABLE AOE skill that can harm more than one enemy, and it has a long cooldown.
Well, Fortune is designed as a supportive class that amplifies others (similar to Runebinder). Because of that, it doesn’t have all the tools you’d find in primary classes.
The idea for that passive came from players asking what to do with critical chances over 100%. We added it there with the goal of not further boosting its offensive power, as it was already performing well in that area. The alternative was to leave it as it was, considering it was already in a good spot.
Thank you very much!!
@DD The Pumpkin King
Yes, the Hunter update description has just been added to the list.
Currently Fortune does have some good attack skills, but not enough - and no healing skill.
And only one skill that can hurt several mobs.
Also the necromancer and Hunter - they don't appear to have many active skills...while their mobs do most of the damage, but it would be cool to have more active skills to spam while the mobs do the hard part.