Svarog's Dream

Svarog's Dream

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lynxbird  [developer] Jan 9 @ 9:02pm
3
Expansion bugfixes
With the introduction of the expansion, we also expect some new bugs that slipped through beta testing.

As we identify them, we will roll out mini-patches. Instead of spamming you, we will post information about the fixes here.

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6.2.4 (January 10.)
-Fixed the healer at Nevreme who refused to heal newly introduced injuries. Also reduced some of the prices.
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6.2.5 (January 11.)
-Fixed a bug where the demigod Zagriv was regenerating during combat.
-Also reduced Zagriv spawn rate.
-Minor grammar fixes for the descriptions of the two rings.
-Fixed a bug that allowed stacking duplicate gear in the upgrade forge.
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6.2.6 (January 12.)
-We pushed a round of fixes for WASD controls to address an issue where players could get stuck in certain environments. If you experience this problem again in any form, please let us know.
-We nerfed the Blood Moon event: it now doesn’t occur before level 25, is 1 minute shorter, enemies start spawning 10 seconds later, and they are weaker than before.
-We fixed an issue where, on some screen resolutions, the UI to jump out of carts was not visible while driving.
-There is a visual improvement for the Doombringer's cursed eyes - they no longer move as quickly when the character is rotating.
-We added information to the tooltips for the Unbound Strike and Hatched Dance skills to clarify that they don’t stack with dual wielding.
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6.2.7 (January 13.)
-Fixed a bug where mastery points earned from Primordial Essence would not persist after transitioning to a new game following the fifth game ending.
-Clarified the "Faction Wars" quest description to indicate that players need to sail to Koren Island.
-Fixed a bug where, on game start with easy difficulty, Veles’ God Favor would trigger immediately.
-Fixed a bug where the Guardian class was incorrectly referred to as "Defender" at the devotion shrines.
-Fixed a bug that allowed players to trigger devotion shrines as a soul during the intro game scene.
-Corrected two typos that confused the east and west world directions.
-To avoid misclicks, using Morana potions via right-click will now prompt the player for confirmation.
-Fixed a visual glitch with the fireball explosion effect.
-Fixed a bug where parts of the Faction Wars event would trigger when switching to different save files.
-Fixed a bug where exiting a game run to the main menu and starting a new game would leave some static variables unreset, carrying over data from the previous run.
-Fixed an issue where the healer would disappear from Bezdan after joining Faction Wars.
-Adjusted the Blood Moon event: during the first two occurrences, it will last shorter and will not spawn werewolves. The third Blood Moon will now not occur before level 40.
-The alternate main quest in the expansion now requires activating 2 Chaos Shrines instead of 3.
-Custom icons are now correctly passed to the game+ run.
-Fighting with rum (or off-hand weapons equipped) now counts as being unarmed for Brawling passives.
-Off-hand enchantment items now properly interact with Berserker passives, with clarifications added to the tooltips.
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6.2.8 (January 14.)
-Updated tooltips for Rings of Power to clarify that their effects do not stack and to differentiate them from common jewelry.
-Fixed a bug where dogs could gain multiple charges per bone.
-Fixed a bug where dogs would grow from eating common meat instead of bones.
-QoL: Feeding dogs bones now displays a small text indicating the number of stacks.
-Dreadful Watchers nerfed: They now have a maximum damage cap scaling with intelligence. To compensate, they received a minor buff.
-QoL update: While Dreadful Watchers are growing, they will occasionally display a mana-draining GFX.
-Buffed certain cursed weapons that were underperforming.
-Fixed a bug where players could catch the demigod Azdaj's Head through fishing.
-Updated tooltip for Beastbane to indicate that it can use any two one-handed weapons.
-Fixed an issue where finishing the game before activating the expansion would block part of the faction wars.
-Fisherman’s Hat now grants a 25% bonus to fishing experience.
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6.2.9 (January 15.)
-Fighting Perun in one of the game endings will no longer lock the player out of alternative main story paths.
-Fixed a typo in the Rogue skill name.
-QoL: Storage containers can now be sorted.
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6.3.0 (January 17.)
-Fixed bug where, on certain screen sizes and with some game settings, Koren Island terrain would not stream properly.
-Fixed bug where the Bezdan elder would not give the Veles rune if the player skipped speaking with him earlier during the alternative main questline.
-Fixed bug where players could attack the Old Gods in werewolf form and slay some of them at the Pantheon.
-Fixed quest marker issue when a body is hanged on base map while on player died at Koren Island.
-Fixed bug where world events related to item price changes triggered more often than intended, potentially causing conflicting price events.
-Increased reward for dying on Dziady and training on Svetovid's Day.
-Adjusted "Path of Non-Doing" so that if the player donates less than expected, Diogenes will now reveal exactly how much is missing.
-If players spend more than 15 minutes in Baba Jaga’s house, Veles will now save them.
-Fixed bug where Svetovid’s Fish Favor would trigger in place of Morana’s Headhunt Favor.
-Fern Flower buff is now transferred to New Game+.
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6.3.1 (January 18.)
-After opening the main menu, the game will pause by default after 1 second.
-Fixed a bug where some world-roaming characters would get stuck underneath platforms in Bara Village.
-Buffed Dark Eye and Dark Solus elixirs.
-Fixed a bug where the UI displayed the wrong Chaos vs. Order number on the devotion page during game start.
-Added new warning notes around the Martyr on Koren Island.
-The Martyr no longer interacts with the fire circle skill.
-The first 5 instances of reflected damage against the Martyr are now reduced enough to prevent killing the player.
-Reduced the percentage of damage returned by the Martyr.
-The UI now clearly shows damage increases for skills after clearing the related shrine.
-Fixed a bug where dismantling multiple low-priced items was treated as dismantling a single item.
-On Hard difficulty, negative god interventions can now only occur once every two in-game days.
-Improved WASD controls to be more robust, making them more stable near house walls and preventing attempts to go around long walls.
-Fixed a bug in Jovan's quests where some guards remained hidden in houses, preventing conversations because the player was considered in combat.
-Curses can now be acquired through skull totems only once per day.
-Hovering over the mana bar now displays the amount of mana consumed by Walking Dead and Cursed Eyes.
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6.3.2 (January 19.)
-Fixed a bug where Mokosh devotion would only decrease potion cooldowns and not food cooldowns.
-Fixed a bug where characters could sell summons to devourers.
-Fixed a bug where world chaos could exceed 100% in some cases.
-Fixed a bug where, in some cases, a combination of keyboard movement controls and the spacebar could unintentionally open the main menu or zoom in the mini-map.
-Added protection from high-level monsters in Game+ during the first 5 days in early-game zones.
-Demigod status will now persist into Game+.
-Fixed a bug where the grappling hook Bestial Reel upgrade would not activate properly.
-Fixed a bug where using the Chest of Coins would not show the updated gold amount without reopening the inventory.
-Fixed a few reported typos.
-Doombringer's Malefic Growth attribute increase is now 3 (in place of 5), with a tooltip added for when it happens.
-Fixed a bug where some base game main quests would reactivate after a game reload following the completion of an alternative main quest.
-Fixed a bug where Dajbog would not appear near his shrine after the alternative game ending in some cases.
-Fixed a bug where the Berserker talent AS would not apply properly when the player was standing still.
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6.3.3 (January 20.)
-Fixed a bug that could occasionally allow Zagriv brothers to spawn more than once.
-Fixed an issue where damage would not display on target dummies due to integer overflow in certain cases.
-Added hidden challenges triggered by achieving insanely high damage numbers on target dummies.
-Fixed a bug where throwing Apocalyptic Presence at a target dummy would cause the entire village to engage in combat.
-Fixed a bug where the Tree Ent AOE skill could damage the player after its death.
-Fixed a bug where traps would mistakenly categorize some demigods as beasts.
-Divine Counterstrike record damage with the ring equipped now persists across game saves.
-Fixed a bug with dungeon location on the map when claiming Hell Gate rewards in the open world.
-Adjusted faction consequences: instead of permanently locking players out of certain areas, access will now be restricted for 20 or 40 in-game days.
-Implemented performance fixes for medium and lower graphical details, particularly around character respawns and the use of certain Berserker skills.
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6.3.4 (January 25.)
-Fixed a bug where bounty hunt targets became uninteractable if they fought a monster before the player found them.
-Fixed a bug where animated text caused issues when the font wasn't supported on some machines.
-Fixed a bug with the interaction between passive skills that scale with cursed weapons when fighting unequipped.
-Fixed a bug where if the player slew Thrones while silenced, they would remain silenced until reloading.
-Fixed an issue where UI dark mode didn't apply to the chest sorting page.
-Fixed an issue with chest sorting where one slot wouldn't place properly.
-Fixed slight screen shaking when some traders moved during trade (they still move).
-Fixed a few more typos.
-Using Strongback and Haste potions now properly extends the duration when applied during an active effect.
-Fixed a bug where the sea wouldn't load properly in the western area near the island.
-Update: Added a storage chest to Gusar.
-Update: Fishing rods are now a bit easier to find in the base game area.
-Polishing: Characters no longer switch to a combat stance when equipping armor gear.
-QoL: Ranged combat is "smarter", if you misclick on a far-away enemy while a closer one is near, the character will move instead of firing (can be disabled in game settings).
-QoL: Added an option to prevent attacking neutral animals (like boars or rabbits) due to misclicks—available in game settings (disabled by default).
-QoL: There's now a GFX indicator pointing to new alchemy books when the recipe list is full.
-QoL: You can now have 4 alchemy books instead of 3 to fill all recipe combinations.
-QoL: Dragging items to dismantle or upgrade at the forge won't move the character if hovering over the ground.
-Balance: Reworked the stats of the Infernal Immobilizer, as the previous version allowed an exploit to avoid all damage.
-Balance: Nerfed the Ricochet skill, its damage is now additive with each bounce instead of multiplicative. As compensation, the percentage of damage has been increased.
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6.3.5 (January 26.)
-When hitting the target dummy, if easy difficulty is enabled, the attribute training limit is now 50 instead of 15.
-The cart driver may comment if the ride becomes bumpier than expected.
-Mouse click animations are now faster when GFX is enabled.
-Performance update: On lower detail settings, dead enemies will now be removed from the game much quicker.
-Fixed a bug where adding random curses would also add random neutral talents.
-Fixed a bug where the insomniac curse caused the sleeping panel to appear during unintended interactions.
-Nerfed the Doombringer's Maladis Might and Dolorous Endurance passive multipliers by 20%.
-In the future, human followers will be better at finding their way back to the player after getting lost.
-Reduced damage received when interacting with Horde women as part of the Horde faction.
-Fixed a bug where, outside of Ironman mode, using a custom save file name would be replaced by an auto-generated name after quicksaving.
-----------6.3.6 (January 31.)
- Fixed some issues with comparison tooltip text.
- Fixed a bug where soul balance would not properly update instantly after some time.
- Fixed an issue with the quest marker when the player donated too much before taking the "Path of Non-Doing" Step 2.
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Since the release of the expansion, we have pushed over 120 updates here, resolving almost all mid- and high-priority issues, along with a number of low-priority ones.

The list stops here, and a new thread will be opened for Patch 6.4.0, which will bring some new content updates.
Last edited by lynxbird; Jan 31 @ 1:57pm
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Showing 1-15 of 50 comments
ninja85 Jan 10 @ 12:35pm 
There is another bug, when the demon appears, it promps me to give him an item, but I cannot choose an answer. Cannot leave the discussion either - only option was to quit the game :doll::

https://steamcommunity.com/sharedfiles/filedetails/?id=3404751952
lynxbird  [developer] Jan 10 @ 6:47pm 
@Ninja85, thank you for reporting that. We are marking it as a high priority to investigate what could be causing this.
ninja85 Jan 11 @ 5:46am 
if it helps: I think the answers showed up for a second before disappearing and being replaced by that red bar. Second time the demon showed up it worked as it should, without trouble.
How Svetovid god devotion works regarding passive mana regenaration?

I have saved the devotion points and pushed them in one go to Svetovid. But when I checked my mana regen by hovering mouse over mana orb at the bottom, mp/sec was not changed at all. Is this a bug?

By the way, this game is amazing. Keep up the good work.
Kenshiro Jan 12 @ 9:52pm 
Hopefully this is the right place to post this, I found a typo when selecting a Devotion after clearing a shrine. Dajbog's option to buff a skill references the Defender class which should be the Guardian class. If there is another place to report issues please let me know! Keep up the great work - This game is so much fun!!
lynxbird  [developer] Jan 12 @ 10:01pm 
This is a good place. Thank you for reporting the typo, much appreciated.

Edit: Fixed with v6.2.7
Last edited by lynxbird; Jan 13 @ 3:07am
lynxbird  [developer] Jan 12 @ 11:06pm 
Originally posted by KarmaObserver:
How Svetovid god devotion works regarding passive mana regenaration?

I have saved the devotion points and pushed them in one go to Svetovid. But when I checked my mana regen by hovering mouse over mana orb at the bottom, mp/sec was not changed at all. Is this a bug?

By the way, this game is amazing. Keep up the good work.

I tested it and confirmed that it works.
Note that when it comes to regeneration, only whole numbers will appear in the UI (e.g., from 10 to 11, but not from 1 to 1.1).
Also, mana regeneration may depend on the current level of morale (the purple globe in the UI), so make sure that it was same when you compared.
Thanks for the great work.
Would it be possible to have some kind of sorting for containers like the boxes at our house?
Galaturc Jan 13 @ 8:46am 
The Rogue class tab has a typo: the "Kill and Run" is referred to as "Hit and Run" in its first upgrade description.
lynxbird  [developer] Jan 14 @ 1:33am 
Originally posted by SickaSalmon:
Thanks for the great work.
Would it be possible to have some kind of sorting for containers like the boxes at our house?
We have that QoL feature in the backlog, and it is higher on the priority list.
lynxbird  [developer] Jan 14 @ 1:33am 
Originally posted by Galaturc:
The Rogue class tab has a typo: the "Kill and Run" is referred to as "Hit and Run" in its first upgrade description.
Thank you for reporting it.
Ersong Jan 14 @ 4:09am 
one more interesting but not critical bug is related to a training dummy .

I was playing beastbane/ blademaster / fortune build and was testing the bleed damage
which at some point got ridiculously high and it started to go minus . Like - 11111111111
and the character takes damage for some reason when it goes minus.

It was like I was hitting myself and almost died but hp didnt go lower than 1% although I was already saying goodbye to my character
Originally posted by Ersong:
one more interesting but not critical bug is related to a training dummy .

I was playing beastbane/ blademaster / fortune build and was testing the bleed damage
which at some point got ridiculously high and it started to go minus . Like - 11111111111
and the character takes damage for some reason when it goes minus.

It was like I was hitting myself and almost died but hp didnt go lower than 1% although I was already saying goodbye to my character
If Veles was the god of blood I'm sure you would of gotten a lot of Favor
When the player wishes to fast travel only raw food is looked at. Cooked foods are completely ignored.
In my longest play I was on my second life. I never returned for the goods from my first death. When I died a second time I had a very precious bow and armor so I went retreiving. The first place was my first character. But after recovering the goods my quest to locate my second body was GONE. It was in the completed list and floating my mouse over it it said that I received everything from both. But I hadn't. Was so despondent I started all over again.
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