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Some intro; I wrote the story. Let me tell you that one-God is there to be used as a medium to communicate some philosophical ideas and because it made sense to from story side.
Personally, I am an atheist and I really don't care about religions. Now, how good those ideas are and how good our implementation is, you are the judge.
Here is what our goal was with this game ending:
1. To put closure on the game and a strong message. The message is "Seize the day."
We strongly believe that being present and living in the moment is what really matters.
If we could motivate 1 out of 10 players to turn off the PC after the game ending and look around themselves with some extra motivation to do that, we are happy.
Last month, I watched a player over Twitch finish the game with a tear in his eye, with the final sentence "I got the message, I will turn off the PC and go cook something."
That was beautiful and that is what makes everything worth the effort from my perspective. :-)
2. The second idea, like a lot of other things in this game, we wanted to break some standard RPG patterns, to experiment with ideas, to bring something new to the genre.
I spent a lot of time thinking about how to make the path without combat harder than the path through combat, and what can be harder for an RPG player than what we are asking from you here.
It is a hard quest and it was meant to be that way.
Now, that was our goal and it could be that we missed the mark with part of the player base and the best way to make everyone happy is to give more options.
There is already a dark path leading to a dark ending (making this quest optional).
The plan is to add a third path which is leading to the old-Gods' "happy ending."
How do you feel about that, will giving more options help with the issue you described with the quest?
Also, do you know that for this quest you will be rewarded with God favors, the more loot you donate, the more favors you will earn. And then you can use those favors for talents and new divine items.
Also, after this quest, the game can be finished without any extra combat. Knowing all of this, does it make things better? I will love to also hear the feedback after you finish the game (and you are close to ending).
If you (or anyone else) have anything extra to add, we would love to hear it, and some of those ideas may go into expansion work. Thank you again.
We respect your opinion and there is always something we can learn from players who have invested their time in our game.
Second, Im a passionate RPG player, I take my class development seriously and I put much effort to make my character strong and able. Also, I always choose the path of righteous and good-willed so the ending of this game made me very uncomfortable, felt much like I was forced not to choose what usually aim for. I was helping the One-God from the start, and then the Path of No-doing quest came and it totally ruined the experience for me, so I chose to help Perun and slaughtered everybody and ended up in a Valhalla realm to fight for eternity, not the ending I imagined.
I understand the philosophy of letting go, turning the other cheek, of a sacrifice, but not like this.
Perhaps now, I would take the time, a lot of time actually, to move everything I collected and donate it to the poor, just to see the other ending, but unfortunately, the most idiotic save system - checkpoints and autosaves, which I absolutely loathe, prevents me to go back and do so.
And lastly, dont ever try to force players to do something like giving up stuff they farmed for uncertain outcome. Also, the dying system, pretty much feels like hardcore I never liked in games, its stressful and eventually a waste of time and effort. I never understood hardcore players, its like gambling, a thrill I dont miss. And ofc, when I turn it off, Im punished with no achievements. Not cool.
Three rules of gaming. Players dislike to give up their hard-earned stuff, players dislike escort quests, AND, players definitely dont like dying.
I died 3 times in a week of playing this game and it never felt good, believe me. In the end, I was so strong, I could easily beat 300 rounds in the Underground arena and kill all the guardians without effort. Imagine how it felt to give that all up, especially when youre there, naked on the street, without food to travel, encountering a demon which hunts divine relics. I felt like an idiot. Also, the bag system, its very uncomfortable to move massive amount of items from stash to a character, or from a dead character.
I dont think it was very fortunate to end the game like this. Even as an experiment, I think it probably discouraged more people than entertained. Personally, I still feel a distaste in my mouth and disappointment after finishing the game. It was all good until the very last quest. If it wasnt for the last part, Id give it a solid 8/10.
All the endings can be bittersweet in their own way, and toward the end, we haven't left enough options for players to finish the game on a more cheerful note.
At the end of the day, this is the game in the first place, and because of that, players should have an option to find an enjoyable experience from the first moment to the very end.
The plan is to add a new ending with the expansion.
link
When it comes to the core game, I understand the issue you had, but I hope you liked some other things we tried in Svarog's Dream, and I hope that overall the experience was worth your time.
Hint, if you ever wish to return and give it a second go, there is a way to exit that place and proceed to New Game+. (Explanation is in the guide section of Steam.)
He is a charismatic character, and to some degree, parts of the game are inspired by his philosophy. :-)
If there was an option to load my save before the last battle, I would take it, but starting a new game just to see the ending? No thx.
Anyway, I wish you good luck with your next endevours.
PS: Ironically, Diogenes would end up much worse today than in those ancient times, doing what he did. So one must ask, do we morally evolve at all? I think were just getting more efficient in finding the bigger stick.
That is an interesting question and a good starting point for philosophical discussion. :-)
Well, thank you for giving this title a chance and for all the feedback. You are always welcome to come back.
If you had not exploited the loophole, you could have been rewarded with up to 500 god's favors, so there's that. ^^
In my final reckoning I failed 1 test because I had killed far too many animals (which I felt bit guilty about at the time because I was using pelts to improve my gear), so I'd say it was a just judgement. I was happy with the final outcome as I ascended.
I think the frustrating part about this quest wasn't having to give everything up but the sudden realization after giving away my stuff and getting called a liar that I had chests stuffed with forgotten items around the map because ADHD.
A *Donate all Items including items in all storage chests* dialogue option would have been nice.
My only other problem with the quest is it's not "everything" it's a thresh-hold amount that can leave you feeling kind of silly when you donate the box of rings before your box of 23129734123 potions.
Otherwise it was an interesting choice for a video game quest line and well thought out about how it would make the typical RPG player feel. I got the quest, figured I would stash my gear and hand over everything else and got the "warning" pop-up. Like, oh ♥♥♥♥, they are serious. Then spent the rest of my gaming evening messing around while actually contemplating giving my stuff away.
Everything, should be EVERYTHING though.
Hey, so the threshold is the value of "95% of everything you had in your inventory" when you took the quest; we don't look for chests. The remaining 5% accounts for when a player spends a bit of food or a potion on the way back. It is designed this way in response to players who hide a few favorite items before donating everything.
The quest is imagined to be a memorable non-combat challenge before the game ends.
That being said, the whole interaction should never be frustrating; it should be a fun experience as this is the game in the first place. If you don't like it, feel free to speak up, and we can improve it. :-)