Svarog's Dream

Svarog's Dream

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Gareee 4 DIC 2023 a las 12:34 p. m.
5
Controller support?
Or not?
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Mostrando 46-60 de 65 comentarios
TheGame 17 ENE a las 7:29 a. m. 
Publicado originalmente por Gizmo:
+1 for controller support

Peopl have been asking awhile never going to happen so I took it off wishlist
crpntrtom 17 ENE a las 7:35 a. m. 
Publicado originalmente por lynxbird:
If you are a controller-only player, please do not buy the game, and feel free to remove it from your wishlist.

Kinda like when you go to a restaurant and complain about the food, the chef comes over and grab the plate from your table and tells you to get the f out..

Brutal but honest.
lynxbird  [desarrollador] 17 ENE a las 7:47 a. m. 
Publicado originalmente por crpntrtom:
Publicado originalmente por lynxbird:
If you are a controller-only player, please do not buy the game, and feel free to remove it from your wishlist.

Kinda like when you go to a restaurant and complain about the food, the chef comes over and grab the plate from your table and tells you to get the f out..

Brutal but honest.

Hey, I can explain a bit more.

This game was made mostly by my wife and me. We’re a super small team, with only a few contractors hired within our budget. To bring the game up to the standards we wanted, we had to cut some features.

Reintroducing controller support at this stage would take about a quarter of a year to rework everything, and honestly, I just don’t have the motivation or energy for that. We are kind of overwhelmed trying to support everyone already, but we are doing our best.
It would also be disrespectful to you, the players, to release poor-quality controller support and start selling it, so we’ve decided against it.

For our next project, we’ll plan around controller support (and translations) from the very beginning, but unfortunately, not for this project.

I hope you understand.
crpntrtom 17 ENE a las 7:55 a. m. 
I understand, please excuse my frustration. I'm unable to play the game due to my living room setup, thing is I really like the game so I can't help but feeling disappointed.

I wish you the best, I will be keeping an eye on your future projects, Thank you for being so responsive.
NormireX 21 FEB a las 12:44 p. m. 
Publicado originalmente por crpntrtom:
I understand, please excuse my frustration. I'm unable to play the game due to my living room setup, thing is I really like the game so I can't help but feeling disappointed.

I wish you the best, I will be keeping an eye on your future projects, Thank you for being so responsive.
The dev could have made a Steam Input Profile, but since they can't be bothered to do something that simple, I will get the game at some point and make one for those that prefer to play with a controller or have setups or disabilities that require a controller.
lynxbird  [desarrollador] 21 FEB a las 1:54 p. m. 
Publicado originalmente por NormireX:
...Steam Input Profile...

There should already be one created, you can find more info in the post from May 26 of last year in this thread.

That being said, it is not recommended, as the game was designed for mouse and keyboard.
NormireX 21 FEB a las 4:44 p. m. 
Publicado originalmente por lynxbird:
Publicado originalmente por NormireX:
...Steam Input Profile...

There should already be one created, you can find more info in the post from May 26 of last year in this thread.

That being said, it is not recommended, as the game was designed for mouse and keyboard.
I've been making profiles for KBM only games for many years. I can make it work well enough. Since you know the game better than anyone, you could make a better one possibly, but you seem to lack the interest in doing so. That's ok because there are people like myself out there that want to make games playable for everyone and we'll take care of it. The one that exists might be a good template, I'll have to look. If it's trash then I'll make it from scratch.
Gizmo 21 FEB a las 5:48 p. m. 
Publicado originalmente por NormireX:
Publicado originalmente por lynxbird:

There should already be one created, you can find more info in the post from May 26 of last year in this thread.

That being said, it is not recommended, as the game was designed for mouse and keyboard.
I've been making profiles for KBM only games for many years. I can make it work well enough. Since you know the game better than anyone, you could make a better one possibly, but you seem to lack the interest in doing so. That's ok because there are people like myself out there that want to make games playable for everyone and we'll take care of it. The one that exists might be a good template, I'll have to look. If it's trash then I'll make it from scratch.
Please, if you have time let me know how it plays with you controller template.🙏
lynxbird  [desarrollador] 22 FEB a las 1:01 a. m. 
Publicado originalmente por NormireX:
Since you know the game better than anyone, you could make a better one possibly

I already shared one setup up there, that one was made by me and was my best attempt.

To give you some context, I’ve personally never played games with a controller. Why does that matter? Because when it comes to design and coding, everything here is made by me.

I tried to add controller support, but it was like designing a bicycle as someone who doesn’t know how to ride one. So, last year, I bought a controller and spent a few weeks playing other games to learn how to use it. Then, I spent a lot of time trying to implement it into this game, but the results weren’t good enough. To handle all the mechanics properly, it would take months of reworking everything, so I scrapped it. That being said, as part of that attempt, I created that Input Profile.

If you have a disability and really want to play this game, that Input Profile should be enough to get through it from beginning to end.

But to officially include controller support, market the game, and sell it as such, it would take months of reworks.
Última edición por lynxbird; 22 FEB a las 1:17 a. m.
lynxbird  [desarrollador] 22 FEB a las 1:02 a. m. 
Publicado originalmente por NormireX:
there are people like myself out there...

Look, if you’re willing to try something on your own, not only do I support that, but I’m also inviting you to join the Discord and share your progress.
I’ll do my best to answer any of your questions.
I’m technically on a break for health reasons, but I’ll find time to respond, and if there are simple blockers, we can even add a mini patch or two.
NormireX 22 FEB a las 1:45 a. m. 
Publicado originalmente por lynxbird:
Publicado originalmente por NormireX:
Since you know the game better than anyone, you could make a better one possibly

I already shared one setup up there, that one was made by me and was my best attempt.

To give you some context, I’ve personally never played games with a controller. Why does that matter? Because when it comes to design and coding, everything here is made by me.

I tried to add controller support, but it was like designing a bicycle as someone who doesn’t know how to ride one. So, last year, I bought a controller and spent a few weeks playing other games to learn how to use it. Then, I spent a lot of time trying to implement it into this game, but the results weren’t good enough. To handle all the mechanics properly, it would take months of reworking everything, so I scrapped it. That being said, as part of that attempt, I created that Input Profile.

If you have a disability and really want to play this game, that Input Profile should be enough to get through it from beginning to end.

But to officially include controller support, market the game, and sell it as such, it would take months of reworks.
Fair enough. But it is strange to have never played a game with a controller ever before. I honestly can't think of a single person that has never played on a console of some kind or with a controller on a PC even back in the 80's and definitely the 90's.

I checked out the only Community Xbox style profile available and it works decent enough. I had to change some of the sensitivity settings but so far it's ok. There is definitely some remapping I will do with it to make it a tad more intuitive, but I literally just got sick yesterday and have other projects I need to work on, but I will update the profile for sure and upload it hopefully in the next week or two.
lynxbird  [desarrollador] 22 FEB a las 2:34 a. m. 
Publicado originalmente por NormireX:
...console of some kind or with a controller on a PC even back in the 80's and definitely the 90's.

I'm not counting Mortal Kombat, Super Mario, and other 2D games we played more than 20 years ago.
Last year, I tried to learn from games like Grim Dawn, intentionally playing them with a controller. And let me tell you, what they did there is a work of art, the UI changes, the way skill targeting works, and how the whole experience transforms. Really, props to them.

Publicado originalmente por NormireX:
I checked out the only Community Xbox style profile available and it works decent enough. I had to change some of the sensitivity settings but so far it's ok.

Sure. If you run into any easy-to-fix blockers during your run, feel free to reach out through Discord and we will see how hard it would be to remove them.
Anglecorpse 22 FEB a las 8:20 p. m. 
iv'e had this on my wish list for a long ass time still no word for controller support from dev time to give up
NormireX 22 FEB a las 8:22 p. m. 
Publicado originalmente por Anglecorpse:
iv'e had this on my wish list for a long ass time still no word for controller support from dev time to give up
You need to read the thread. The dev is not going to add built in controller support. There is a Steam Input Profile that works ok, you will probably want to adjust the X/Y sensitivity down to 50 though. Once I feel up to it I'll be tweaking the profile to be a bit more intuitive.
Vitowns 23 FEB a las 8:45 p. m. 
Publicado originalmente por NormireX:
Publicado originalmente por Anglecorpse:
iv'e had this on my wish list for a long ass time still no word for controller support from dev time to give up
You need to read the thread. The dev is not going to add built in controller support. There is a Steam Input Profile that works ok, you will probably want to adjust the X/Y sensitivity down to 50 though. Once I feel up to it I'll be tweaking the profile to be a bit more intuitive.
Fair yup i feel lol..
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