Duelyst II
LustONE 17 ENE 2023 a las 3:34 p. m.
This game is dead already.
Upon launch, Duelyst II peaked at around 2k players online on steamdb. I guess that's alright for a niche game.
For past weeks on a rapid decline. Today, barely crossed 400 players at prime-time.
Also, devs silent? No PR, no marketing, no communication, no roadmap, no nothing? After they raised over $140k out of requested $25k?
Played for two days straight, not gonna invest any more time, I've seen it all before.

Shame, though, the best game in its genre.
Última edición por LustONE; 17 ENE 2023 a las 3:39 p. m.
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Mostrando 31-45 de 78 comentarios
Godwin 23 ENE 2023 a las 6:27 p. m. 
... this is still beta even.. what are you guys on about?
Spider3 24 ENE 2023 a las 5:57 a. m. 
Publicado originalmente por Space:
Just bringing the game back (with bugs and poor monetization mechanics) and letting things stay like thats for so long is probably what is causing this. However, they raised ALOT of money already. If they let the game die, i bet is because they got greedy, saw an oportunity to make the brand "Duelyst 2" an easy moneygrab and moved on to another projects. I hope i'm wrong.

The name Duelyst 2 is definitely wrong. Idk if it was choosen based on an evil plan decided in advance (since before the project switched from fans-based run to developed (well, open source tweaking) and released from Dream Sloth studio, after a pretty big sum raised on KS when the game was regardless almost ready, and enabling the cash shop with super expensive skins as well prices for packs, when promising "very easy to obtain quickly all cards").

Duelyst1 player got already enough disappointed and most of them quit after seeing the status of the game or better said the lack of information during launch and until ..yesterday. Now finally Dreamsloth game appeared on steam hub apparently.
You can call the game anything you want but not "2", clearly considering it a "Sequel" - Duelyst 0.5 would have been more accurate, since the game "rewind" to a very old version, where there was no general BBS and 2draw/turn, to create a "solid ground", starting with a small pool of cards with some changes. This is OK nothing bad if their goal is to make a strategy centric-game and less suitable for casual players. But another name should have been choosen then. Regardless the game will release on Mobile/Tablets and most playerbase will jump on in there. Hopefully some more game modes will be added before they release the mobile version.

I don't repent I baked the game on KS, and I wish D2 to become successful, but definitely this is not the game I remember nor I was struggling to play again. Nerfing the Legacy mode and pushing to play only the D2 Ruleset and only game mode available (ranked) is pretty meh. Luckily there is Duelyst GG that will definitely cover the needs of spending quality time with a game I totally loved, and I will keep an eye on D2 in the hope the development will head in a direction I could enjoy it too.
Skull 24 ENE 2023 a las 11:53 a. m. 
2
Game will continue, and you guys are cry babies. Go play something else if you are unhappy.
Spider3 24 ENE 2023 a las 5:17 p. m. 
Publicado originalmente por Skl:
Game will continue, and you guys are cry babies. Go play something else if you are unhappy.

Very mature comment indeed.
Fryo135 25 ENE 2023 a las 3:38 p. m. 
Publicado originalmente por Darth Fader:
I think this game is definitely an upgrade from the old one, the old one was super paytowin RNG fest, just looking and comparing the old cards is a baffling comparison. They have made great choices removing a lot (sadly not all) of completely insane random cards which just make games coinflips, and also they made the rarity diversity a lot better, only 4 legendaries per faction and some more for the neutrals. Before it was like 20+ legendaries for each factions, and the legendaries were clearly OP and must have. Now they seem more balanced.

That said, the overall card pool is tiny, so that limits deckbuilding a lot, the game needs like 3 expansions at least to have some archetypes etc. and idk if those will arrive. Pretty disappointing that the latest patch doesn't add anything, just more cosmetic buying options, which no one will hopefully buy anyways.

Also maybe add options to buy faction specific orbs with gold, and also increase the damn gold rewards on everything, it's pathetic. Also no one will tip their own gold in a game, just a hint.


I agree with a lot of this, but not only do ppl tip, I also think that you're totally right. It is far more balanced. Look at the Rizen Card. if you play vetruvian and go against that you lose instantly, or the abyssian rebirth mythical requirements. I think it's good theyre taking it slow, and if you think nothing is happening thats absurd. it's only been 2 months, give them some time ffs.
KlausKerner 26 ENE 2023 a las 5:05 a. m. 
its only been 2 months, what you all expect this is a hard game to implement changes to, man give these dudes some slack and most importantly spend some 1000 bucks in the shop! don't be so mad dude!
Spider3 26 ENE 2023 a las 2:32 p. m. 
I agree with the last two comments, but at the same time I can understand the rage and disappointments of many new or returning players.

Nobody is asking to have new expansion cards and every week cards balances, changes, new features and such. But Duelyst II is based on Open Duelyst, therefore they *have* all the new contents needed already in the source code. Absolutely no reason to rush releasing it, I respect the philosophy and the choice of D2 Devs / Dream sloth studio - but if the game has been just released as open beta (should have been released then as Early Access, in this way most players think the game is already a final product), and based on roadmap the approx. release date is known - the lack of information and community manager here (appeared 2 days a go some info as sticky post after more than one month with so many discussions left unanswered / official statements - caused frustrations to returning players who were totally unaware of Duelyst coming back, and attacking it without any reasons / spending few minutes to do their own researches - and understand that is not released from the same dev. studio, they do not have access to Duelyst 1 account to "give back" the cards you owned, why it's called Duelyst 2 when is exactly like the same game, with lot less cards and no more general abilities, etc).

The patch of 27.12.22 (props they worked during x-mas time) to address the complain about the greedy monetization (especially for a game just released still in beta), was effective for maybe a week or two - but definitely not enough. For the new players who seek a casual experience, having only "ranked play mode" could be really frustrating. There is no chance you could win with any starter deck or by tweaking based on the strategy you think could make your deck stronger - due the playerbase sinked from 2.5K to less 400 players in just a month, most opponents are veterans / KS backers with lot more cards (and skills, the most important criteria in D2).

The fact the last patch put the focus on "new cash shop skins available" and "payments with paypal possible now", but "Sorry, no more EXP gain after level 10 playing Duelyst Legacy mode", is definitely something boosting even more the frustration and once again, giving the impression the game is more an 3l33t Niche community with no big interest in growing and expand the playerbase. It's ok to stick with the game philosophy and the choice of making Duelyst 2 a strategy-centric game, appreciated from players who don't want rng/luck but only pure strategy - but "forcing" new players to play ranked mode only (where if you are not going to follow the metadecks guide, and you are free to see by yourself - 90% of decks are burn decks, with only 0-6 mana cards (3x copies, few 2x copies, and barely if none at all single card), the 7-9 Mana cards, except few exception, lost any particular value, and the neutral minions used mostly the same regardless the faction played. It's normal that more casual players could complain about the game being "boring" (if they seek an experience similar to Duelyst1), even if that's not a reason to say "game is dead".

Casual players who prefers a F2P game with all the cards that were on Duelyst1 (and even more) but with a lot of balances made, should check Duelyst GG releasing here on steam in 2 days / web version available since long time (Before Duelyst1 source went open source, Duelyst GG was developed in another programming language from scratch).

If you prefer a competitive, strategy-centric gameplay, then stick with Duelyst 2 - when new game modes will be added (like the Gauntlet / Draft) could be more interesting for casual players again.
GAIN CITY 26 ENE 2023 a las 8:27 p. m. 
it feels like the devs did damn near everything in their power to make sure the project had as bad a start as possible.

frankly i regret giving them a dime on their kickstarter and wish i could take it back.

seriously, the choices at this point are: the devs are insanely stupid, or the devs are willfully negligent to an insane degree

so far:

decided to launch the game without the free to play patch, and the game got rightfully torn a new one of reviews and functionally nuked a decent chunk of its potential playerbase out of viability. this is insanely stupid to me, either delay the game a few weeks, or make a formal announcement or ♥♥♥♥♥♥♥ anything. they somehow managed to do none of these things and launched with no real feature additions or changes to the balance

they are also playing on what is functionally the same balance patch as two stress tests ago (over 4 months now) and decided that despite the NUMEROUS COMPLAINTS regarding it, a balance patch to shake up incredibly problematic gameplay options was not needed. this killed the enjoyment of the game for alot of veteran and experienced players, who jumped ship and are waiting for a balance patch or straight up will not return. this means that the balance patch coming later this month will REALLY need to exceed expectations to bring things back into equalibrium or who will care. its not like any player can expect an additional balance patch in three or less months based on their track record.

Seriously you guys at dream sloth, what the actual ♥♥♥♥ are you doing? it would be hard to give the game a worse outlook if you tried.
Última edición por GAIN CITY; 26 ENE 2023 a las 8:35 p. m.
Godwin 27 ENE 2023 a las 4:20 a. m. 
What's this free-to-play patch? I have been playing for free since the start..
Spider3 27 ENE 2023 a las 5:03 a. m. 
Publicado originalmente por GAIN CITY:
it feels like the devs did damn near everything in their power to make sure the project had as bad a start as possible.

frankly i regret giving them a dime on their kickstarter and wish i could take it back.

seriously, the choices at this point are: the devs are insanely stupid, or the devs are willfully negligent to an insane degree

so far:

decided to launch the game without the free to play patch, and the game got rightfully torn a new one of reviews and functionally nuked a decent chunk of its potential playerbase out of viability. this is insanely stupid to me, either delay the game a few weeks, or make a formal announcement or ♥♥♥♥♥♥♥ anything. they somehow managed to do none of these things and launched with no real feature additions or changes to the balance

they are also playing on what is functionally the same balance patch as two stress tests ago (over 4 months now) and decided that despite the NUMEROUS COMPLAINTS regarding it, a balance patch to shake up incredibly problematic gameplay options was not needed. this killed the enjoyment of the game for alot of veteran and experienced players, who jumped ship and are waiting for a balance patch or straight up will not return. this means that the balance patch coming later this month will REALLY need to exceed expectations to bring things back into equalibrium or who will care. its not like any player can expect an additional balance patch in three or less months based on their track record.

Seriously you guys at dream sloth, what the actual ♥♥♥♥ are you doing? it would be hard to give the game a worse outlook if you tried.

Those are my thoughts as well, or at least, how "emotionally" I feel. But I always try to see things under other perspectives and try to understand or find out reasons about how comes the whole went in this direction.

Regarding the terrible launch, there are no excuses. This was probably caused from the facts for devs and all the players *aware* of this project, it was given that the entire communication and discussion are taking place on discord. Despite the network stress test and various closed beta, the focus of the devs was on the various small bugs still present and keep being posted on the dicord channel bugs report. That's probably the reason, fueled from the fact they lack experience about how a release on steam work and the several important details to avoid getting blasted from steam toxic community (another mistake - not tagging as EARLY ACCESS the game on steam). I won't repeat myself about all the other mistakes before, during and after the launch - as I said I can understand it, despite is no excuse. With all the money made on KS, and with the several fans willingly to help, they should have hired or nominated a community manager - since it's not just about Steam reviews and discssussion hub, but about the first impression on various other plattforms and social media. What disappointed me at most is the fact I asked countless of times on discord to have somebody taking care of the community hub, or at least posting a sticky FAQ, or a bare minimum - telling players EXPLICITLY to join discord Server for all their question (still - no FAQ on Discord either..)

Regardless, after they saw the situation was getting critical, at least a good sign of will and having worked during x-mas, the patch released on 27.12 was a step in the good direction - but even here, I warned several times this is a temporary solution, but not enough to ensure a decent new player experience, especially because most potential players (returning players who expected something amazing, but they the saw such a small pool of cards, no BBS, monetizatopm from shop appearing after few hours already to be one of the worst kind in terms of money-milking, because they forgot to review the cash shop system too, unaware about the Legacy gane mode) - left already the game. The playerbase kept dropping (but, very odd, despite the drop from 2000+ to 300-350, there are sooo many new positive reviews, curious..), and players still around, were either the 3l33t veterans who enjoy the "new ways" duelyst 2 plays, and the duelyst legacy players.
With the last patch, by removing the XP for Legacy player, caused to loose even more players, forcing practically to play D2 in the way it should be played, or "GTFO".

Long story short, I don't think they do care about the Steam players, since the goal where they will get most players are the mobile devices (Android/IOS) players. Probably shortly before the IOS/Android release, they will have tweaked properly the cash shop, added game modes linke gauntlet or non-ranked PVP mode (I read and half-confirmation about one of those "coming soon"), and this will be enough to have many new players bringing more money to the cash shop and raising again the playerbase, fixing the problem (if they don't screw up this step too..) - On mobile usually there are many players who would be aligned with the philosophy of D2 of being a competive, strategy-based centric game (play more like chess) than a casual TCG game.

The real problem for me and the reason I'm suggesting to switch to Duelyst GG to all player who are unhappy or if they must choose between one or the other as new player - other than the obvious reason having all 800+ cards FREE / general BBS, a lot of balance changes + game modes/content update (being enterely developed from scratch, knowing the code of the game and exactly how it works, makes it way easier than putting your hands in a spaghetti code written with an obsolete programming language and never cleaned-up properly during all the years of development from CPG) - is the fact about how the communication between devs and player occurs. Not necessarily the devs can always take in consideration every single player wishes, complains, request - but at least they got read and when it's something expressed from several player, normally it gets answered.
In Duelyst2 the huge lack of communication and interaction, and what is really annoying me - is how things are always "ofuscated", not knowing what's going on, reasons for certains decisions or changes never given or just dismissed with the most convenient answer (like Legacy Mode nerfed due a bug in the original Duelyst code or causing issues with the new -30 whole shining gold pieces- weekly quest). Could be true, but could have been fixed or found a workaround as well, instead of dismissing the players who liked to play Legacy to not have such a frustrating experience until they collected enough cards/experience and switching playing ranked mode.

Whatever, we will see what's going to happen in the future. Personally I'm not very optimist anymore, but I hope I am wrong and D2 will become a successful title and allowing the be played like the hybrid unique blend it used to be in D1.
Nosferatutankhamun 31 ENE 2023 a las 11:04 p. m. 
needs promotion. I just stumbled on it by random.
Cold|Heat 2 FEB 2023 a las 12:41 a. m. 
Bandai should never have let Duelyst die in the first place. Of course everyone is super aware now to not just spend money AGAIN into game that looks like an almost direct (yet somehow very unpolished) copy of that beloved game that seemed to have failed financially in the first place and where all the money you´ve ever invested turned into dust quicker than anyone would ever have expected.

If they really got 140k out of some kickstarter project then expectations rose much higher than the mere hommage that we´ve got now. Maybe its too much for them to handle. Even more important than polishing though or communication though it needs a better thought through model of financing to regain any trust to invest into this game.
Spider3 10 FEB 2023 a las 5:31 a. m. 
Publicado originalmente por Cold|Heat:
Bandai should never have let Duelyst die in the first place. Of course everyone is super aware now to not just spend money AGAIN into game that looks like an almost direct (yet somehow very unpolished) copy of that beloved game that seemed to have failed financially in the first place and where all the money you´ve ever invested turned into dust quicker than anyone would ever have expected.

If they really got 140k out of some kickstarter project then expectations rose much higher than the mere hommage that we´ve got now. Maybe its too much for them to handle. Even more important than polishing though or communication though it needs a better thought through model of financing to regain any trust to invest into this game.

I basically agree with you, and the errors during launch, and the fact they may find themselves in something "bigger" than expected is understandable - but this do not give excuses for lack of transparency, nor why the progression, by claiming to have such a good team (and the entire source code of the game with the several game modes already built-in, they just need to be adapted to D2) "Dream Sloth Games, our team now contains veteran devs from Duelyst, Rocket League, Warframe, and more.", why the updates and new features implementation are occuring so slow. The extra 140K made on KS could be used to hire some extra developer if they need some more know-how/skills or to clean-up the messed source code of open duelyst. Same for hiring a PR or community manager (despite I'm sure such roles could be split betweeb some huge fans of the project).

As stated in another post, the impression new players/casual get about monetization, or the suggesion made to improve this aspect, is usually getting critics from the existing playerbase. There is a Roadmap, that's nice, but the only game mode available is Ranked Mode, after the Legacy mode has been nerfed. Why the names of the devs are kept hidden? If it's for a privacy reason it would be nice to know it, otherwise it would be good to know the profile of the other devs and who is running Dreamsloth.
Mugiware 10 FEB 2023 a las 6:23 a. m. 
The secret is to not ♥♥♥♥♥♥♥ netdeck like an underage tryhard.
Just build a cool deck of your own and go. I mean yes, you will scream at songhai and vanar but if you manage to win with your meme cards against these gmo ♥♥♥♥♥♥♥♥ decks its pretty fun.
ArchNiki 18 FEB 2023 a las 11:35 a. m. 
The first part was extremely good and i didnt even know about second. why the hell they had to do second part?
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