Duelyst II

Duelyst II

is drawing 2 cards every turn too much ?
even if i trade efficiently enemy hand never seems to exhaust.
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Showing 1-15 of 27 comments
fearfuless Dec 28, 2022 @ 4:36am 
The bad thing about it is enabling combos too easily. Some ways to tackle it, like nerfing cards with good combo potential.
VICTOR Dec 28, 2022 @ 4:53am 
Yes this enable combo plays more easily, but it also allow to draw counter plays more easily.
duckduckMOO Dec 28, 2022 @ 5:02am 
1. Definitely not. The game was beloved and unique with 2 card draw and it was a failure with 1 card draw.

2. However it does make for a very different pattern of gameplay. Exhausting the opponent's hand is not really a thing unless you go full control and exhaust their whole deck. (which did regularly happen back in the 2-draw era)

3. In general the biggest change is that overall the game is fast paced and more about "making the best move every turn, thinking 1 or 2 turns ahead max, with a rapidly rotating set of options" rather than about a static situation where it's predictable enough to plan far far into the future. (unless it's a deck exhaustion matchup)
Last edited by duckduckMOO; Dec 28, 2022 @ 5:34am
cANe Dec 28, 2022 @ 5:27am 
Yea draw 2 really sucks. I understand why the original devs moved away from it.

Draw 2 makes certain archetypes and a whole ton of higher cost cards useless.
Game is not gonna last very long in it's current state
Spider3 Dec 28, 2022 @ 5:36am 
There are valid points on this topic. It's been discussed countless time on Discord and with devs - what is for sure (and I find it ok as well) is the 2 draw per turn.

But with the current set of cards, the number of card removal that could be pulled each turn (2 + 1 replace) changed / had a strong impact in the way Duelyst 2 plays.

It's a matter of personal preferences, but what I enjoyed in Duelyst 1 was experimenting with decks, even if game was broken and unbalanced and excessively RNG / Luck based, this allowed to focus less of deckbuilding and more on strategy with several minions on the board, each one with their active/passive abilities or/and synergies, where you had to think lot more about positioning and what you should play next.

Now it's more deckbuilding centric - most decks are made to be certainly effective, but leave really little room to people who likes to experiment / mix'n'mash several different cards. Most pro decks to avoid rely on luck factor, ensuring to get within max 2 turns the card you need for your strategy - therefore made from almost 3x copies of cards, few 2x copies and just very very few or not at all single cards. I've the feeling the matches are much shorter with the current metadecks, where cards of 7+ mana and not much present.

There are 2 current talks going on on Discord (as Discussion , in the way there is no need to scroll 1000's lines of text) exactly regarding such topics - if you want to share your opinion (just for contructive ideas and discussion pls) #game_suggestions channel
Spider3 Dec 28, 2022 @ 5:44am 
Originally posted by cANe:
Yea draw 2 really sucks. I understand why the original devs moved away from it.

Draw 2 makes certain archetypes and a whole ton of higher cost cards useless.
Game is not gonna last very long in it's current state

Even if I agree with the fact the high mana cards became obsolete and for certain kind of players the current status of the game is not so satisfying like before, knowing devs are open to suggestion, even if they won't be implemented soon due all the other priorities of the roadmap, it's not excluded changes could be introduced. Just stating "game won't last" in a negative attitude is not helpful.

If the biggest part of playerbase will ask for some re-balance or focus the priority in finding a solution to solve the problem you correctly identified, it's better to share your ideas regarding possible solutions. The 2 draws are not bad per se, but some mechanics or too easy board removal/dispel should be adjusted, introducing more protective spells/minions, dressing up generals (not certainly like before) but slight modification, raise all generals HP (28-35), starting the game with 3 - 4 mana instead of 2 - 3 mana to value again high cost mana cards, etc etc. Lot of things could be done, only by expressing ideas that could work and motivate other players / changing public opinion to ask as majority a solution that is a valid compromise between 3l33t players and returning players used with 1 draw/bbs spell, will achieve hopefully some results.
My Killer Shack Dec 28, 2022 @ 6:32am 
Originally posted by Shield Dropper:
even if i trade efficiently enemy hand never seems to exhaust.
honestly ill quit if they go to 1 card a turn, I really like the 2 cards a turn. it makes this game feel different with a new style of play compared to every other card game in existence.
Vani Dec 28, 2022 @ 4:37pm 
games too fast paced, should change to first 3 turns 1 draw then 2 draws and buff general's health to 35 or 40.
Spider3 Dec 29, 2022 @ 4:54am 
Not sure this solution will work, but I agree - I was told Duelyst II will have the same if not "longer" matches, with a very entertaining strategies / challanges after turn 9+, but the matches I played where this conditions triggered are definitely very very few.

Vanar used to be a great faction to play as slow-burn deck and unleash at late-game some great "turn the tables" turns, now with the current pool of the faction cards, is really meh and nothing special to play. Maybe it will get more interesting with the next mini-expansion.

I doubt there will be a major change with the game design / decisions took so far regarding this topic of too fast paced game, since most playerbase of vets are generally happy of the core playing style and fast paced. Probably some cards will be balanced to tweak the current metadecks, but until official game launch (non-beta) I doubt things will change (but hey, we can play Legacy and it counts to fulfill daily quest, therefore no rights to complain, but it's fair to voice the own opinion ^^)
My Killer Shack Dec 29, 2022 @ 6:17am 
Originally posted by cANe:
Yea draw 2 really sucks. I understand why the original devs moved away from it.

Draw 2 makes certain archetypes and a whole ton of higher cost cards useless.
Game is not gonna last very long in it's current state
wierd because the game survived a long time as 2 draw and died after becoming 1 card draw.
Overlord Byron Dec 29, 2022 @ 6:30am 
I like the speed and options 2 draw provides. Fewer brick turns, few really long matches.

It's a different kind of playstyle. Won't pretend it doesn't dramatically change up the game. But changing the game, even if it renders some strategies inferior to others, isn't necessarily a bad thing.
My Killer Shack Dec 29, 2022 @ 6:40am 
id rather this game be unique instead of trying to compete with other 1 draw games, it died last time it did that
cANe Dec 29, 2022 @ 9:41am 
Originally posted by My Killer Shack:
Originally posted by cANe:
Yea draw 2 really sucks. I understand why the original devs moved away from it.

Draw 2 makes certain archetypes and a whole ton of higher cost cards useless.
Game is not gonna last very long in it's current state
wierd because the game survived a long time as 2 draw and died after becoming 1 card draw.

From what I remember it existed way longer with 2 draw than 1 draw. There is a reason most games are draw 1
My Killer Shack Dec 29, 2022 @ 9:48am 
Originally posted by cANe:
Originally posted by My Killer Shack:
wierd because the game survived a long time as 2 draw and died after becoming 1 card draw.

From what I remember it existed way longer with 2 draw than 1 draw. There is a reason most games are draw 1
yes, and oddly enough it died after becoming 1 draw. which in my mind means keep 2 draws
Shaia_Tempari Dec 29, 2022 @ 9:50am 
2 cards is needed, but it really makes Spellhai too strong. Slow decks are too weak at this time.
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