Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While the idea is good, it might significantly increase development time. So I do not plan to add any life to the game other than pets with animations.
I might think about it later, as an update.
If I had to pitch how it worked. Keep it to large things only. No lamps or small things. Chairs, or Tables. Maybe they'd sit at the chair and read, or stand near the table and set a coffee down and look at something they held. Or maybe one or two animations for sitting on the floor or against a wall.
Or invisible animation markers that you yourself could line up, that have a chance to play if the avatar gets close to said marker. That would save on not having to create an AI that generates an nav mesh of the room just so a low poly mannequin can go sit on a chair lol.
You could just draw walk paths and if it wants it can 'fade into' one of the animations. you set up near by to play out.
I know what you mean but 'that would take ALOT OF WORK'. like the low poly approach and understand the style of Avatar would have to be similar and even then.. Why have them at all? Which I haven't fully even justified. So I agree on the idea of revisiting this with fresh eyes.
Should you revisit this, I'd keep it low tech personally.
Yeah, markers sounds like an easy stuff to do.
Adding customizable idling avatars sounds like something people would really love to, I totally understand it. It's just I do not have enough time and have other things in priority. I must admit that the demo is not great enough as well, so right now I'm focused more on the controls, tutorials and a story mode. After the game will be released, I will update it and add features, and this one might be one of them.
Hi! This is a nice idea and pretty easy to make. I will add it to my TODO list