Monsters Domain: Prologue

Monsters Domain: Prologue

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G-DEVS.com  [developer] Jun 20, 2023 @ 11:58am
Suggestions
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Showing 1-15 of 36 comments
up2zero Jun 24, 2023 @ 8:46am 
My suggestion is controller support.
G-DEVS.com  [developer] Jun 26, 2023 @ 10:28pm 
Originally posted by up2zero:
My suggestion is controller support.
controller support will be able in Full Game
populusindex Jun 27, 2023 @ 8:55am 
Any type of co-op in the works?
G-DEVS.com  [developer] Jun 27, 2023 @ 9:24am 
Originally posted by populusindex:
Any type of co-op in the works?
for now, we are not planning to implement co-op option due to the fact that it requires a bigger budget
黎苟旦 Jun 27, 2023 @ 3:40pm 
谢谢你给我们带来这么有趣的游戏。从测试开始,我就非常喜欢它,终于它来了。
我真的希望有mod开放,大多数随从拥有不同的动作,以及多人模式。
我希望死去的敌人站起来是僵尸,我希望有一个更加多样化的种族:昆虫、马、巨鸟。
我希望敌人身上的武器装备能够在损坏的状态下掉落,我期待着骷髅战士手持断剑的样子。
我希望每隔一段时间就会有大批军队围剿我,比如每过七天。
当然这些都是我的幻想,但我希望游戏会越来越好!( ๑╹ ꇴ╹) グッ!
Last edited by 黎苟旦; Jun 27, 2023 @ 3:56pm
Squire lord Jun 27, 2023 @ 5:36pm 
More checkpoints. Its annoying upon dying in the prolouge only to be thrown back from the dungeon to the area where you first raise the first two guys. Going through doors should count as a checkpoint, especially dungeon portals.
ZeGoodDoctor Jun 28, 2023 @ 12:08am 
Originally posted by Squire lord:
More checkpoints. Its annoying upon dying in the prolouge only to be thrown back from the dungeon to the area where you first raise the first two guys. Going through doors should count as a checkpoint, especially dungeon portals.
Agree with this big time also the controls are a wee bit too floaty and you are a bit too susceptible to trap damage for your dungeons to basically be subpar parkour and only traps no enemies. Also dungeon rewards are nice but you being screwed if you die is a tad too unforgiving
G-DEVS.com  [developer] Jun 28, 2023 @ 12:26am 
Originally posted by ZeGoodDoctor:
Originally posted by Squire lord:
More checkpoints. Its annoying upon dying in the prolouge only to be thrown back from the dungeon to the area where you first raise the first two guys. Going through doors should count as a checkpoint, especially dungeon portals.
Agree with this big time also the controls are a wee bit too floaty and you are a bit too susceptible to trap damage for your dungeons to basically be subpar parkour and only traps no enemies. Also dungeon rewards are nice but you being screwed if you die is a tad too unforgiving

We will consider to add more pilars. Currently, We've done it in such a way that it's not too easy for the player to use the load game all the time before the dungeon itself.
Endbringer Jun 28, 2023 @ 4:01am 
I still don't get why you want to implement dungeons. Just focus on the game's core part imo. Just let us craft all the gears at the base so I won't need to manage minion's gears every time I hit chest.
doomeddie Jun 28, 2023 @ 10:49am 
Fast travel window needs an (X) button to close it.
doomeddie Jun 28, 2023 @ 1:51pm 
1. when you change tabs in inventory menu (inventory->exchange->abilities, etc.) please remove the animation on the top bar (slide down), it's annoying
2. escape in command minions mode should close command mode, pressing it second time should open game settings menu
3. when you have 4 minions you can still reanimate/ressurect and it's unclear what's going on then, points are taken but new minion doesn't appear
4. after changing to spirit form for the first time and breaching the castle when you interact with tombstone particle effects are too heavy and framerate drops too much, i always die there cause not sure what's going on, i guess i have to possess somebody but with all the light, low framerate and fighting it's too difficult, also a savepoint after fighting a boss would be nice
Last edited by doomeddie; Jun 28, 2023 @ 2:03pm
xopac045  [developer] Jun 28, 2023 @ 9:16pm 
Originally posted by doomeddie:
1. when you change tabs in inventory menu (inventory->exchange->abilities, etc.) please remove the animation on the top bar (slide down), it's annoying
2. escape in command minions mode should close command mode, pressing it second time should open game settings menu
3. when you have 4 minions you can still reanimate/ressurect and it's unclear what's going on then, points are taken but new minion doesn't appear
4. after changing to spirit form for the first time and breaching the castle when you interact with tombstone particle effects are too heavy and framerate drops too much, i always die there cause not sure what's going on, i guess i have to possess somebody but with all the light, low framerate and fighting it's too difficult, also a savepoint after fighting a boss would be nice

about 3rd point (which explained in a tutorial, you might have missed it), if you resurrect more than 4 minions, they will be teleported back to base where you can enslave them to send on expeditions/rank up or command to gather resources.
Nin Jun 28, 2023 @ 11:07pm 
I had 4 minions outside the dungeon and some stupid trap combo kills me.

A: replay camera. What the heck actually hit me and killed me, how am I supposed to learn if I don't even know what did it. B: I had more minions outside. Just making game over from a dungeon is stupid. Send me back outside and in possession of a minion. If I'm out of minions then kill me.

You might also want to think about adding some iframe time after a trap hit exclusively for more taps. As something just hit me 3 times and it was all over. Not a fun first test of your game. I was digging it until 'some trap' killed me from behind. Even if this is something in the final game, I would remove the game over from the demo and let people know. Outside the tutorial level this will kill you. But, have fun and try again. Not. Do all this over again and get good scrub. At least if I'm going to play it. Elden Ring wastes my time and effort punishing me for playing. Rather not have another game with that loop. Other than that I like the general idea. The combat impacts need more umpf. Like the animation and there is just doesn't all sync up and make a satisfying crunching or slicing. Cheers
xopac045  [developer] Jun 28, 2023 @ 11:25pm 
Originally posted by Ningasak:
I had 4 minions outside the dungeon and some stupid trap combo kills me.

A: replay camera. What the heck actually hit me and killed me, how am I supposed to learn if I don't even know what did it. B: I had more minions outside. Just making game over from a dungeon is stupid. Send me back outside and in possession of a minion. If I'm out of minions then kill me.

You might also want to think about adding some iframe time after a trap hit exclusively for more taps. As something just hit me 3 times and it was all over. Not a fun first test of your game. I was digging it until 'some trap' killed me from behind. Even if this is something in the final game, I would remove the game over from the demo and let people know. Outside the tutorial level this will kill you. But, have fun and try again. Not. Do all this over again and get good scrub. At least if I'm going to play it. Elden Ring wastes my time and effort punishing me for playing. Rather not have another game with that loop. Other than that I like the general idea. The combat impacts need more umpf. Like the animation and there is just doesn't all sync up and make a satisfying crunching or slicing. Cheers

surely will improve the trap damage system, and suggestion of using a new minion to start the dungeon again sounds great, will add that
doomeddie Jun 29, 2023 @ 2:56am 
Originally posted by xopac045:
about 3rd point (which explained in a tutorial, you might have missed it), if you resurrect more than 4 minions, they will be teleported back to base where you can enslave them to send on expeditions/rank up or command to gather resources.

Thanks for clarifying, i missed that. But it might be good idea to block that option until you actually get a base, just so people are slowly introduced to new mechanics without being confused too much at the beginning. Regards.
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