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我真的希望有mod开放,大多数随从拥有不同的动作,以及多人模式。
我希望死去的敌人站起来是僵尸,我希望有一个更加多样化的种族:昆虫、马、巨鸟。
我希望敌人身上的武器装备能够在损坏的状态下掉落,我期待着骷髅战士手持断剑的样子。
我希望每隔一段时间就会有大批军队围剿我,比如每过七天。
当然这些都是我的幻想,但我希望游戏会越来越好!( ๑╹ ꇴ╹) グッ!
We will consider to add more pilars. Currently, We've done it in such a way that it's not too easy for the player to use the load game all the time before the dungeon itself.
2. escape in command minions mode should close command mode, pressing it second time should open game settings menu
3. when you have 4 minions you can still reanimate/ressurect and it's unclear what's going on then, points are taken but new minion doesn't appear
4. after changing to spirit form for the first time and breaching the castle when you interact with tombstone particle effects are too heavy and framerate drops too much, i always die there cause not sure what's going on, i guess i have to possess somebody but with all the light, low framerate and fighting it's too difficult, also a savepoint after fighting a boss would be nice
about 3rd point (which explained in a tutorial, you might have missed it), if you resurrect more than 4 minions, they will be teleported back to base where you can enslave them to send on expeditions/rank up or command to gather resources.
A: replay camera. What the heck actually hit me and killed me, how am I supposed to learn if I don't even know what did it. B: I had more minions outside. Just making game over from a dungeon is stupid. Send me back outside and in possession of a minion. If I'm out of minions then kill me.
You might also want to think about adding some iframe time after a trap hit exclusively for more taps. As something just hit me 3 times and it was all over. Not a fun first test of your game. I was digging it until 'some trap' killed me from behind. Even if this is something in the final game, I would remove the game over from the demo and let people know. Outside the tutorial level this will kill you. But, have fun and try again. Not. Do all this over again and get good scrub. At least if I'm going to play it. Elden Ring wastes my time and effort punishing me for playing. Rather not have another game with that loop. Other than that I like the general idea. The combat impacts need more umpf. Like the animation and there is just doesn't all sync up and make a satisfying crunching or slicing. Cheers
surely will improve the trap damage system, and suggestion of using a new minion to start the dungeon again sounds great, will add that
Thanks for clarifying, i missed that. But it might be good idea to block that option until you actually get a base, just so people are slowly introduced to new mechanics without being confused too much at the beginning. Regards.