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Since the CPU tells the GPU to do something if you CPU is not fast enough to handle the workload your GPU will never be pushed to it's limits.
Try switching the Anti-Aliasing mode to MSAA instead of FXAA since the first one punches the GPU while the second one goes for the CPU.
You could also play around with the DirectX settings. With your GPU you can put them as high as possible. I mean I did so with a GTX1050ti and I basically have around 100FPS.
Also activate DX11 Tesselation. This will also take away some CPU load for you (not recommended on Extreme Details tho).
EDIT:
Maybe look for the Nvidia Control Panel and check if your GPU is selected as the PhysX-GPU, not the CPU. This was one big problem when I tried PhysX the first time
And yes, i did select GPU as the PhysX processor on nvidia control panel.
EDIT: Just to have it stated, there isn't a single resource on my system that is being fully used.