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Arkham City works flawlessly.
Uncapping the game to 144 in the INI file then capping it down to 60 again using RTSS. It gives me 52-60 fps when gliding and 60fps on street level. But it's not stable 58-60 fps that I get in Arkham Knight so I dunno
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=200
Open Explorer and go to %USERPROFILE%\Documents\WB Games\Batman Arkham City GOTY\BmGame\Config\
Open BmEngine.ini (any text reader, like notepad, will suffice)
Hit Ctrl+F and enter Poolsize
Change the value from whatever it's currently set to (probably 512 if that's the defacto default) to 1024. This will allow the game to use more VRAM and should help a fair bit with texture-related stuttering. (and will reduce texture pop-in as well) You're NOT gonna be perfectly stutter free though, UE3's a pain like that.
I will give that a try
I have 59-60fps stable even when free-roaming when gliding.
Solution became the poolsize mentioned by @ChaosBahamut, but I changed it to 2048 since I can spare 2GB VRAM for this. And it really helped. But still got dips in the low 40 sometimes.
I also swapped
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=200
in both the INI file in \steamapps\common\ArkhamCity\...\config - DefaultEngine.ini and the one in the documents folder.
Then capping this to 60FPS again using RTSS and it keeps itself stable at 59-60fps. Much appreciated for the tip.
Still feel like Arkham Knight is less finicky to get working to be honest, but perhaps I am just lucky.
Older videogames cannot work in newer Windows versions too.
For my case it did not. True it's an old game. And why I say Arkham Knight is better for my case anyway