Batman: Arkham City GOTY

Batman: Arkham City GOTY

View Stats:
Stable 60fps help
So. I saw Digital Foundry's video on Arkham Knight and someone said Arkham City port is way better. I called bullcrap because I can hit stable 60 on that game no problem, but on City!? No way in heck!

I don't believe it. But maybe there is something you guys know about that I could do to maintain a stable 60fps. Because right now in the open world I can get all from 20-62 fps all the time.
I tried disabling both Phys-x and DX11 features without any improvment. Any other tips?
There is also stuttering but that could be something about Unreal Engine in itself.

Specs
Ryzen 1700x
1080ti
QHD monitor with G-Sync
32GB RAM
< >
Showing 1-10 of 10 comments
ShaDoW Oct 6, 2018 @ 9:04am 
My bet is on Windows 10.
VivaLaDokky Oct 6, 2018 @ 9:05am 
Can't be that bad of a hog can it. On street level its fine. Just when im gliding its really bad. Cant possibly be the only one?
Kuruseida Oct 7, 2018 @ 5:23pm 
Uhh... I don't get this but Arkham Knight is the one with ♥♥♥♥♥♥ optimization.
Arkham City works flawlessly.
VivaLaDokky Oct 8, 2018 @ 6:06am 
Then my question is really directed to you. HOW!? How does it work flawlessly. What settings do you have to make it stable at 60fps?? What specs? @Shingatsu
VivaLaDokky Oct 8, 2018 @ 6:52am 
Okay, figured out a somewhat decent result.
Uncapping the game to 144 in the INI file then capping it down to 60 again using RTSS. It gives me 52-60 fps when gliding and 60fps on street level. But it's not stable 58-60 fps that I get in Arkham Knight so I dunno
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=200
Last edited by VivaLaDokky; Oct 8, 2018 @ 7:05am
ChaosBahamut Oct 8, 2018 @ 3:35pm 
If you're getting stuttering related to texture loading, you might want to try this:

Open Explorer and go to %USERPROFILE%\Documents\WB Games\Batman Arkham City GOTY\BmGame\Config\

Open BmEngine.ini (any text reader, like notepad, will suffice)

Hit Ctrl+F and enter Poolsize

Change the value from whatever it's currently set to (probably 512 if that's the defacto default) to 1024. This will allow the game to use more VRAM and should help a fair bit with texture-related stuttering. (and will reduce texture pop-in as well) You're NOT gonna be perfectly stutter free though, UE3's a pain like that.
VivaLaDokky Oct 9, 2018 @ 3:31am 
Thanks mate!
I will give that a try
VivaLaDokky Oct 9, 2018 @ 4:25am 
AIGHT LADS!!!

I have 59-60fps stable even when free-roaming when gliding.
Solution became the poolsize mentioned by @ChaosBahamut, but I changed it to 2048 since I can spare 2GB VRAM for this. And it really helped. But still got dips in the low 40 sometimes.
I also swapped
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=200
in both the INI file in \steamapps\common\ArkhamCity\...\config - DefaultEngine.ini and the one in the documents folder.
Then capping this to 60FPS again using RTSS and it keeps itself stable at 59-60fps. Much appreciated for the tip.

Still feel like Arkham Knight is less finicky to get working to be honest, but perhaps I am just lucky.
Kuruseida Oct 9, 2018 @ 9:14am 
Probably cause it's a 2011 game? The HZ of a monitor , G-sync , also graphics driver (in any card) can easily mess up a game from 5 years and so on lol.
Older videogames cannot work in newer Windows versions too.
VivaLaDokky Oct 9, 2018 @ 10:25am 
Okay, so it does not work flawlessly as you mention then?
For my case it did not. True it's an old game. And why I say Arkham Knight is better for my case anyway
Last edited by VivaLaDokky; Oct 9, 2018 @ 10:26am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Oct 6, 2018 @ 2:35am
Posts: 10