Batman: Arkham City GOTY

Batman: Arkham City GOTY

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How to beat mr freeze?
Per title. Magnets did not work, destroying the status didnt work, you cant drop kick him as all the perches are frozen so you can't get up there, and the bat computer just says to lure him to an exploding area.... WHERE???
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Showing 16-21 of 21 comments
JonoAMano Apr 28, 2019 @ 8:39pm 
On a Normal play setting, there's 5 required takedowns. Here's my usual no-damage menu in sequential lure order with a few others thrown in for variation, and to not set off future takedown or traversal cutoffs such as frozen air from a Glide Kick:
01. REC on Electromagnet
02. Exploding Wall Takedown
03. Grate Takedown
04. Batarang thrown to Electrified Puddle button
05. Reverse Choke Takedown from above, listed in WayneTech Predator menu as Hanging Ledge Takedown
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06. FreezeTech Disruptor Takedown
07. Silent Takedown from behind
08. Line Launcher Takedown from behind
09. Ledge Takedown from below
10. Glass Window Takedown
11. Glass Ceiling Takedown
Last edited by JonoAMano; May 25, 2021 @ 8:39am
Unseen Apr 28, 2019 @ 8:54pm 
Damn I didn't figure to use the electrified batarang I just usually pushed the button on the puddle.
JonoAMano Apr 28, 2019 @ 8:58pm 
Use the Batarang on the button to maintain corner cover. The Batarang is not electrified.
Last edited by JonoAMano; Apr 29, 2019 @ 12:36am
Unseen Apr 29, 2019 @ 1:21am 
Originally posted by JonoAMano:
Use the Batarang on the button to maintain corner cover. The Batarang is not electrified.

Oh I was thinking of the one batarang that triggers the heartbeat monitors but yea that's not actually electrified.
James Schecter Jul 20, 2021 @ 1:38pm 
Originally posted by jax8504:
I wish you could use same attack twice
You can do then twice. The only one I can do without issue is the electromagnets. Once you use one of them. Stay close to the other, but stay out of sight. Once Mr. Freeze finds the other, he will notice it, and raise his gun at it. Here is the tricky part. You have to shoot the electromagnet with the pulse gun before he shoots it.

Here is the timing, once you see him notice it. Shoot it. If you did it right, he will freeze it, but he will get zapped and pulled to it. The timing depends on how far you are away. You have to be able to see him as he is performing his actions to time it right.
James Schecter Jul 20, 2021 @ 1:40pm 
Originally posted by JonoAMano:
On a Normal play setting, there's 5 required takedowns. Here's my usual no-damage menu in sequential lure order with a few others thrown in for variation, and to not set off future takedown or traversal cutoffs such as frozen air from a Glide Kick:
01. REC on Electromagnet
02. Exploding Wall Takedown
03. Grate Takedown
04. Batarang thrown to Electrified Puddle button
05. Reverse Choke Takedown from above, listed in WayneTech Predator menu as Hanging Ledge Takedown
-----
06. FreezeTech Disruptor Takedown
07. Silent Takedown from behind
08. Line Launcher Takedown from behind
09. Ledge Takedown from below
10. Glass Window Takedown
11. Glass Ceiling Takedown

One of them is to walk the tight rope and drop attack from the line launcher.
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Showing 16-21 of 21 comments
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Date Posted: May 25, 2017 @ 8:26am
Posts: 21