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When you are at a port we check if there is something to be loaded/unloaded first then proceed with the first in the contracts list. That's why the ship went from Houston to Shanghai first and then came back.
If you have placed the NY/NJ contract first it would have loaded from Houston (because it's there), then go to NY/NJ because it's first on the list and then head to Shanghai to deliver both contracts.
OK, that makes sense. It does limit taking too many contracts that transit halfway across the world though if the ship will zig zag back and forth instead of picking up at, lets say NY?NJ. Savannah and Tampa before heading to China.
Thanks for the answer!
Never leave with more than 12k cargo empty.
Do you mean sort by dragging the tiles for each voyage to figure out the most time efficient voyage? I wish I could figure out how to manipulate the right hand display of routing, but assumed that was a fixed display of however you arranged the left hand one?
I will do that also. But the more contracts you can do will help your ranking against the AI and also your Star ranking when it comes to getting the bigger contracts with weight and money.
Ahh, yes, I've struggled to break the top 2 in the race to 10000 pts.
Step 1: use button Acquire contract to check for contracts from ports in the area (you change port on the top search, where you see all available contracts), without adding them but noting the origin, destination and time.
Step 2: Click x so you go back to the previous screen, use button Add to queue to add the origins and destination ports, sorting them in order from closest to furthest with the red arrows in the left screen above the buttons and see if you can make the limits on the right screen.
Step 3: without removing any of the added ports, Acquire contracts to find your desired contracts, add them.
Step 4: sort the contract ports and remove the surplus non-contract ones of the destination ports added in step 2 and add 1-3 en route port stops for fuel, consult the map if you're unsure what ports are close to your path.
Step 5: If the ship are fueled and crewed, click start contract for stonks and profits
Tip: Add every Amenities and Upgrades (the two rightmost icons in the top right) on the ship screen; for every ship in a Shipyard port, this levels up your crew faster (amenities) and makes your ship quicker, fuel saving and more eco friendly (upgrades), but you need at least 3 ships and 4 - 6 millions of cash as a lowest point available.
Happy sailing
Here is my scenario:
- While fulfilling a contract to A I search for possible follow up contracts from A and its sourrounding harbor B which have destination C and D
- I queue all origins A/B and destinations C/D
- I acquire the first contract from A->C for less then half the ship's cargo limit
- I cannot acquire a second contract B->D due to no enough free cargo
The reason could be that the cargo weight of the active contract is not subtracted.Here is what I want to achieve
The planner are limited to the max cargo capacity, so effectively planning several cargo holds of trips aren't possible, yet.
So currently you can only collect from A and B to deliver to C and D within your cargo capacity.
Additionally, every contract you add starts the timer on the delivery, so you can't go too far between A and B before issues arises for the delivery timers to C and D.
But for the late game ships, you have such large cargo hold that you can have contracts from a large amount of ports between A and B, with a detour checking the ports in between for even more, before delivering to C and D, with E as another option.
So with those ships I check the ports in between for even more opportunities for loads going to C and D or further along that heading.
The only issue I've had with this tactic when I got the technicalities squared away, is that sometimes you get an exceptionally lucrative load at C going the opposite direction, that you can't fit and can't make due to the planned trip to D and E.
Thankfully those are rare, so at that point you'll have a roster 10 deep in every category and can redirect an another ship in the vicinity most of the time.