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1. So you are saying that you beat the final stage boss and the NPC named Hitch spawns next to a bonfire, correct? All enemies should stop spawning at this point. Then do you simply run over to the NPC and agree to venture forth and it immediately says "Curses Survived: 30"? What happens at this point in time? Can you move or are you stuck? What is happening on screen? Can you Pause the Game? Is the screen frozen or are animations playing?
There are not even 30 curses, so it's obviously a bug. Any other information would be helpful too, such as:
2. are you new to the game? Do you have talents unlocked already? Does this happen on all characters? Does it happen every time?
3. How far into the game's progression are you? Have you unlocked all existing scenes? Have you defeated the Ebon King?
4. What is your PC specs? The test I just ran was on the Steam Deck, but what are your specs? Just CPU, GPU, Ram, Windows version etc.
5. Would you be able to retrieve game logs for me if I told you where to get them? If an error is causing this bug, it would most likely show up in the logs and i'd be interested in seeing them.
Thank you for the information. I'll dive into this further, but so far I cannot reproduce the issue, so the more information you can provide, the better. Appreciate you reporting this.
The bug triggered each time I won.
Both with the Blood Maiden, on the first two maps.
When I say "yes" to "venture forth" it doesn't immediately says "curses survived : 30", it goes incrementally, 1 per 1.
I also receive curses without speaking to him - I guess there's curses given to the player on a timer if they linger on the map ? I'm pretty sure those were immediatly counted too.
As for the talents, she didn't had any unlocked when the bug triggered on the first map.
I had the Focus Ability skill maxed out, tho, from a previous attempt with the Ranger.
It's likely not related to curse logic tho.
If I had to hasard a guess, I'd say it's an interruption from a trigger that doesn't get the clue it had to stop at boss' death.
You may want to have a look at Hitch's logic and see if anything could interrupt him sending players away, as well as your endboss killed triggers, make sure they take priority over everything that could parasite them (like, despawning all enemies without any chance of adding them).
It may also be related to refresh rate ? I'm running the game at 120FPS, if there's something lingering in a physics engine being refreshed on a 60FPS basis it could be it.
1: game is continuing normally and I can pause, move, fight, and even take levels. At some point the level up screen wasn't going away, but pausing / unpausing solved the issue. I think it was caused by having to press (A) on my controller too close from Hitch.
2: I answered as much as I could already. Gonna try another run later and see how it goes.
3: I'm new, I just unlocked scene 3. Before encountering the bug I had two failed attempts with the ranger. I reached the first scene endboss with the ranger and lost to him tho, so you may want to look if the data of them spawning is properly cleared when a new run start on the same session.
4: PC specs :
CPU : Intel Core 17-9700K 3.6Ghz,
GPU : Gefore 2080 RTX
Ram : 32Go
Windows 11
Screen : 2560*1440, 120Hz
Think "reasonably high end gaming PC from five years ago" and that's pretty much it.
5 : sure, I can send you the backlogs assuming they exist. Add me so we can arrange that.
Thank you for all the detailed information! Very much appreciated. I think this has to do with the Trigger of Hitch. After you mentioned it doesn't immediately say "Curses Survived: 30" it goes incrementally. So that leads me to believe you are repeatedly accepting the prompt to venture forth? Hitch's collider should be disabled when you accept the prompt to venture forth, so I'm going to start there. if it's not, then it should be an easy fix and I'll push a fix live soon. Been digging through the curses code and been refactoring a bit, but so far no major issues jumping out, except that on first initialize it should say curses survived: 0, not continually add one. So I just fixed that to prevent a coroutine from running more than once by checking whether curses have been initialized or not. In any case, just one small thing. Gonna look into Hitch's trigger zone now.
Indeed.
If you can't reproduce it, I can also try on my end and send you a video if it can help.