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As for the Black Flame addition to the Pyromancer: We like to bring interesting twists and surprises in the game (there's more hidden stuff you may not have found as is) and we have some other surprises coming, though adding more skins/variations is not specifically in the cards right now. We're going to update our roadmap with specifics of what we will add through the remainder of Early Access once we transition to version 0.9.
Bosses: Autlaic used to kill people constantly and we had a lot of complaints about him. I'm actually glad to hear you find him easy now because we toned him down considerably, so if people still feel he's challenging, then I truly would not know what to say at this point. One thing we would like to do is add level tiers to the game, but I cannot say for sure yet if we'll be able to pull this off before 1.0. I would love to make things harder where it counts. The game used to be harder, in general, but we've eased up over time because so many players suggested the game was too hard for them. It's always a tough balancing game for us. I think level tiers would solve this and allow us to strengthen some of the fights. It's definitely something we would like to do, but we'll just need some time to figure out what's possible before we hit 1.0.
Thanks for the fast reply.
#1 sounds good.
I know i will at some point just hex edit myselfs those missing points to check that out,
but if its working the way its supposed to, and im not missing something, that already covers my main worries.
At least if nothing else it keeps that part of the meta progression a bit more relevant since you can still mess around with it unlike a fully maxed chars tree.
Makes sense to me at least.
#2 sounds even better.
I really like the different things that chars have going on in this game so far.
Still think the rangers moonwalk mode is a great idea.
Being able to pick auto/vs manual or directional or whatever clearly too.
And now theres even the new black flame that i havnt even tried yet.
Definately looking forwards to that too.
Curious to see how i like the gain/loss ratio there in an actual in game scenario.
#3 again sounds fine to me.
Im the last guy to be in a rush.
Just the chance of getting some sort of easy/hard mode so everyone is potentially happy sounds great.
I get that theres always new players, people that just want a chill and relaxed time, but also the die hard junkies.
Guess i just turned from hc junkie mode towards a more chilled approach over the years, but lucky me got stuck in between the frontlines before i ended up having to call myselfs a casual^^
If you would add some kind of difficulty adjustment at SOME point, thats would clearly be good enough for me personally.
I just fail to see how anyone can have a problem with these bosses.
Before or after whatever has changed.
I mean im not exactly billy titshill videogamecheater of the millenium
AND i havnt even fully upgraded all my trees.
But never really felt the game was too hard let alone unfair.
Anyways...
Keep up the good work, much appreciated.