Worms Revolution

Worms Revolution

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Doctor Cool Oct 22, 2012 @ 1:51am
Custom Game Mode Recipes
I really like how you can customize game modes and landscapes in this game. I have designed a number of interesting modes that I would like to share.

In the comments feel free to post information on custom game modes you have created.

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1. AQUATIC DOOM
Anyways the first one is Aquatic Doom mode. This is a game mode that's all about drowning the enemy. The water rises every turn as soon as the match starts, and there are no weapons that can damage worms or destroy terrain. Instead you get infinite water based weapons, and some utilities.

>LINK TO SCREENSHOT<

DETAILS:
Sudden Death Timer: 0
Sudden Death Type: Sink
Worm Starting Health: 150
Health Crate Heal Amount: 75
Turn Time: 30 seconds

Chance of Health Crate: 90%
Chance of Utility Crate: 25%
Chance of Coin Crate: 10%
Chance of Weapon Crate: 0%
Mines: Few
Oildrums: Few
Physics Objects: Lots

Map Type: Random 2 Island Map
Worm Placement: Random Only

Water Pistols: INFINITE
Water Bombs: INFINITE
Water Strike: INFINITE, 2 turn delay
Girders: 4
Sinkholes: 3
Select Worm: 3
Teleswap: 2
Ninja Rope: 3
Parachute: 2
Teleport: 1
Kamakazi: INFINITE
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2. ARTILLERY PLATFORMS
This next mode is meant to be played on a special map. It is a symmetrical map consisting of 2 columns of 4 platforms each. One of the columns is on the left and the other is on the right. Each player will place their worms on a seperate column. Once placed, worms cannot move. This is a long-ranged fight that is all about good aiming.

>LINK TO SCREENSHOT<

DETAILS:
Worm Starting Health: 50
Turn Time: 15 seconds

Random Objects: Disabled

Map Type: Custom, Indestructible
Worm Placement: Warp In Manually
Worm Movement: Disabled

Water Bombs: INFINITE
Petrol Bombs: INFINITE, 4 turn delay
Worm Select: INFINITE
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3. SUPER SHEEP OBSTACLE COURSE
This is another mode meant to be played on a special map. This map is designed for 1 worm per player, not 4. One player will place their worm at the bottom left and the other will place theirs at the bottom right. Each turn, a player will summon a super sheep and attempt to direct it through the maze and reach the other player's worm. If on the way to the enemy your sheep touches a wall your turn will end, and then it's the next player's turn. It normally takes two successful trips through the maze to defeat the opponent. Also, sheep can collect crates.

>LINK TO SCREENSHOT<

DETAILS:
Worm Starting Health: 100
Turn Time: 30 seconds
Health Crate Heal Amount: 25

Chance of Health Crate: 5%
Other Random Objects: Disabled

Map Type: Custom, Indestructible
Worm Placement: Warp In Manually

Super Sheep: INFINITE, no other items
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That's it.
Last edited by Doctor Cool; Oct 22, 2012 @ 1:56am
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Showing 1-3 of 3 comments
BLÀde Oct 22, 2012 @ 3:33am 
i also made a similar super sheep mode except mine worms cannot move and you get 4 worms 50 health drops every turn. i also made a tricky level to fly the sheep through. the level is also indust except for a few spots you can blast a hole down to the water. peeps have to keep collecting crates otherwise they get blasted. mine sounds better
Last edited by BLÀde; Oct 22, 2012 @ 3:35am
Doctor Cool Oct 28, 2012 @ 10:26pm 
Sounds good. I would like to see a screenshot of that.
BLÀde Oct 29, 2012 @ 12:52am 
you can view the maps i made on my steam profile...feel like a flight? :P
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Date Posted: Oct 22, 2012 @ 1:51am
Posts: 3