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I know Worms Revolotion is using OpenGL though, I heard it's a bit more complicated to add AA with OpenGL (I may be wrong) which could explain why it seems to be the only game without working AA for everyone (most of other games are DX9 10 11).
+ we can't use FXAA post-process injector as a workaround, it only works with DX games.
So question is; are we waiting for an AMD update or a Team17 patch ?
See there: http://steamcommunity.com/app/200170/discussions/0/864948300017639888/
Thanks to K2Core for this fix ! :)
When purchasing a software product, the consumer has a reasonable expectation of compatibility with the world's two leading graphics card producers: Nvidia and ATI. When this software fails to perform a simple operation due to negligence and oversight, especially when said compatibility is assured in the listed hardware specifications, the expectation of a refund is likewise reasonable.
Known Issues:
2. Anti-aliasing is provided through NVidia’s FXAA shader solution. This is a complex shader and will not compile on all graphics cards. If the shader will not compile, the option is greyed out.
In other words, most ATI cards will be afflicted by this issue including my own. It is not something an updated driver, direct X or even the purchase of a superior ATI brand graphics card will fix as evidenced by forum conversations. Due to the overwhelming lack of communication regarding any sort of patch, fix or even discussion of a fix via your offical and Steam forums, I am requesting a full refund of my software purchase. In spite of assured compatibility, graphical artifacts run rampant due to a "complex shader solution" I have zero control over or possible foreknowledge of.
If some form of assurance concerning a reasonable timetable to fix this issue can be communicated, I would be happy to rescind this request. Assuming no information is forthcoming, I formally request the aforementioned refund and have likewise cc'd you support email if this request has been misrouted. Below are my billing details via Steam.
That said, I have an ati card and really hope this gets fixed in a patch. If its not, I'll still enjoy the game just as much though.
Your comment immeditely tells me that you haven't seen the screens this failure produces. Wander your eyeballs back up to the my first post, open the link I posted with a screen shot and then tell me you want to play a game filled with nonstop noise and graphical artifacts. This isn't simply a problem that produces a less pretty game. It creates graphical tears throughout terrain and ugly, pixelated jaggies. Gameplay only pushes your product so far when its presentation fails.
To point, I can play the new XCOM Enemy Unknown title- a game with substantially more demanding graphics -not see a studder. Ironically, XCOM was a Microprose franchise itself back when as well.
Still no word from anybody concerning this issue.
In otherwords, a big f*you.
My response:
Seriously. This a freaking ANTI-ALIASING. It's only been around for twenty years. I could have a LightBite installed on my motherboard for graphics processing and it would probably still do a better job what this game is doing.
I am running the new Xcom right now and it is flawless, but an overdressed artillery game won't? I'm seriously doubting competency at this point, let alone trying to pin this on drivers and minimum hardware specs.
/Sigh. But anyway, my response.
Seriously, this is dumb. For a known issue they have surprisingly little to say about it.