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I wonder why the animations are dumbed down so much, some sort of console feature they didn't care to fix in the PC version?
If you're having issues running the game can you please send your DxDiags into our support team? Thank you
1. Hold down the Windows Key and press R
2. The Run dialog should appear. Type dxdiag in the available text field.
3. Click OK
4. Click Save All Information
5. Set the Save as type to Text File (*.txt)
6. Save the file DxDiag.txt to your Desktop so it is easy to find.
7. Attach the DXdiag.txt file in an email to support@team17.com
Would you mind posting a video showing what you mean by choppy model movement? I'm not sure precisely what you're describing.
But do you notice the fps cap in the animations and auto camera? It's VERY noticeable for me, but I want to make sure that this happens also to everyone (pretty sure it does).
If it looks bad to you, that might be due to YouTube converting it to 30 FPS from the 60 FPS it started as. If, however, if looks better than what you're used to seeing, that's useful info.
My build (Worms Rev doesn't utilize SLI though):
OS - Windows 7 Home Premium (x64), SP1
Processor - Intel i7-2600K 3.4GHz (OC @ 4.6GHz)
RAM - 4GB G-Skill @2133MHz (F3-17000CL7-2GBXHD)
Motherboard - ASUS P8P67 WS REVOLUTION Rev 1.xx
BIOS - 08.00.10, Feb 2010
GPU - 2x SLI NVIDIA Geforce GTX 570 (EVGA) OC @ 797 MHz Core Clock, 1950 MHz Memory Clock, 1.013V
Video Driver - 314.22 - WHQL
System Drive - Samsung 830 SSD, 256GB, F/W CXM03B1Q
Sound Card - Creative Sound Blaster X-Fi Titanium
Sound Driver - 2.17.0008, July 2010
Monitor - Samsung S27B550V @ 1920x1080