Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Ofc they did, Square Enix being the EA wannabe that is...
Honestly I can only speak for myself when I say this but, I'm pretty sure anyone who has invested themselves (economically or emotionally) would know that Nosgoth was never coming out of early access.
Since Dead Sun was a AAA (I.E. expensive) project, SE forced everyone into making a game that nobody asked for in order to make some profit and make it seem like it wasnt a waste of money.
So they contracted Psyonix to make Nosgoth, you can tell how staged and forced this was from their first Nosgoth announcement video, link below.
https://www.youtube.com/watch?time_continue=143&v=VbpMhMfnTuQ
Honestly, I dont understand what good would do having such retarded microtransactions such as the chests that looked like they belonged in a Freemium mobile game.
I am almost certain that the fault does not lie in Psyonix as developers since anyone can very well see that their most recent project, Rocket League, is a polished success, so this is why I fully lay the blame on the ones that made the decisions and marketing, I'm assuming those are mainly the folks at Square Enix who were involved in Nosgoth.
Counter Strike, League of Legends are good examples, infact I remember back in the open beta that League of Legends worked on a server list system long before a matchmaking mechanism was implemented. And I have to strongly agree with the following that was previously stated in this line of comments: Any game without a server list system is bound to have an expiration date.
I'm pretty sure at one point I suggested something like this in the forums a long while ago, the post was utterly ignored.
Another thing I'd really like to point out is the fact that, taking in account this game has been in early access for almost 2 years, I feel like I've played a game that was less buggy when I began playing it than when I last played it, absurd isnt it?
Anything ranging from the broken party system, poor matchmaking system, friends not properly displaying in the friends list, broken Leagues ranking display, frequent game crashes AND that ♥♥♥♥♥♥♥ excuse for an abhorrent launcher (which I'll leave it to it's own paragraph) were tiny brick by tiny brick that built the mauseloum that now holds the game so many hated and then fell inlove we call Nosgoth. The neglected & ignored bugs/gliches contributed strongly to the snowball effect that killed this game.
Specifically regarding the launcher: a launcher that not only doesnt shut itself off when the game is started but also is so slow and glitchy that it keeps players from entering the game through the occasional "black screen" on the launcher and disabled Play button, IS an objectively bad launcher! (feels like an understatement to say such thing)
I almost forgot to mention the fact that when I exit Nosgoth, the launcher stays minimalized in the form of an icon in the Task Bar as well as marking on Steam that I'm currently playing Nosgoth and thus messing up both game and party joins from other games/people over Steam. So this launcher not only was damaging to Nosgoth, it was also a nuisance for anyone using Steam.
I kept telling everyone that the devs shouldnt focus on new content nor income, but rather fixing the bugs and condensing the present core game as best as possible and only then add new content and proper income "providing mechanisms" from there, but I kept hearing people say "Dont be like that! It's an early access game! Expect bugs!", that is no excuse, Nosgoth has been early access for 2 years now, it may as well be a finished game at this point.
I feel like whoever was running the major decisions didnt really care about the game enough to properly invest in it to be a successful game, which is sad because it has tremendous potential, perhaps more than enough for it to compete agaisnt Blizzard's release OverWatch. I say this because the gameplay was amazing, the combat was great, the visuals were great, the maps were great and the overall setting/aethestic to the game was there, and despite it was initially recieved so poorly, the game slowly won over thousands of those who previously hated it.
However the fact that despite the frequent updates, the changes made were too small or few in proportion to the elapsed time of Nosgoth's development, in other words, progress was slow.
And so, all these little things amounted to a snowball that caused players leaving the game, and because of the lack of players, finding games and lobbies was harder and consequentially driving more players away, thus furthering the vicious cycle.
Lastly I'd like to state that when Oghansmith says "It has been a pleasure to build this game with your help, but ultimately its audience hasn’t grown enough to sustain ongoing operations.", I say the fault lies in the staff (premusingly Square Enix) that this happened, that Nosgoth's audience hasnt grown enough to sustain it further, the fans of this game were loyal and it was neglectful decision making that drove them away.
A thank you to all that read the entire post through, I am very emotional towards this game so forgive me if I sound too condescending or if I this was needlessly long. If I got any of the information wrong please do correct me.
To Oghansmith, if you are reading this I'd appreciate your feedback, and appreciate further if this were to be shown to those involved in Nosgoth's development
Just look at credits, SE made management and web stuff only. All programming on Psyonix.
I dunno, if it was just other department full of indies and newbies, or they were too busy with RL. But the fact is that they are in response for Nosgoth death too.
Nosgoth announcement - 25th September 2013.
2.5+ years passed, i don't see anything new except 3 new classes. Ok, for one year they made some stuff, but there were no changes (buggy duckmaster update doesn't count) after releasing open beta. Ok, no new stuff - that's fine, but then broken matchmaking, useless leagues (throw more cach in vain, MOAR!) and launcher that burned last loyal community to ashes. Yea, really, cool idea guys.
I don't believe you can just blame Squeenix for this one. I may be remembering wrong, but it seems like the blatant disregard by the devs (or indifference toward Nosgoth) coincided perfectly with me hearing of Rocket League on Steam. As if Psyonix knew they knocked it out of the park with Rocket League and shifted ALL the developers except a token team left to Nosgoth.
Like I said, I could be completely wrong, but this is how I remember it going down and I also remember telling my friends I couldn't support Rocket League because I felt it's success was the reason they removed resources/personnel from Nosgoth.
True, it was poorly advertised, I just wished they had focused on the game itself and let the advertisement for either later or allow the fanbase to do it for them, in similar fashion to that of what Mojang did with Minecraft.
Secondly, I will say that from observing their actions, it is safe to conclude the assumption that SE doesnt care what the consumer thinks, they just want money.
If I may remind you, the way Nosgoth came to be was that SE developed a prototype called Dead Sun, which was scrapped because they didnt think it'd sell. Later they decided to salvage it's components for profit by having Psyonix develop Nosgoth, and now that it's no longer profitable they scrap this as well.
This is why I say SE is a EA wannabe, picking games from successful franchises with a legacy of great games, milk them to oblivion for all their worth in money, and when they're dried out they're tossed in the trash just like a stale & chewed out bubblegum.
Why should they keep servers for a game for which they're making no money? They released it to get $, when that didn't happen, they just scrapped everything and that's it.