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The main nature of the game is to allow people to "fail forward" and live in their mistakes, etc. There's not really a point where I want to say "okay, you just are absolutely unable to keep going," or whatever, because you died.
I've put ironman modes into a lot of my past games, but it just doesn't feel like a fit here. It may be that I'm thinking about it wrong, and maybe there's some way that it fits. But it's way outside my short-term radar for things going into the game, at least, is I think my main point.