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Also, until you have automatic personnel management, there's not a way to fire anyone aside from either running out of money or having their building caught in an explosion.
These are now both things I've added to my list to work on this weekend: https://bugtracker.arcengames.com/view.php?id=30353
Thank you!
* Automated Personnel Management now only requires 140 engineering rather than 300.
** This allows for firing of staff much more readily, rather than having them stuck on the payroll.
** I decided to skip adding in a separate event for firing them, as this is easier for players in general.
* You can no longer hire scientists until chapter 2, in general.
** They were just a drain on you, and pointless, and also unable to be fired, in chapter one.
Thanks!
theres no "research" and as i just entered stage 3 they basically do nothing but cost money.
Beyond that, having a full slate of scientists (1 building full of each type) is a good way to know that if they have any insights that might lead to a contemplation you otherwise would not see, those will show up.
Most of the contemplations are your own, but if you have the right kinds of scientists, then at various times they will also have ideas. In the grand scheme of how much money you have, it's very cheap to just maintain a full roster, and not have to worry about something going by.