Heart of the Machine

Heart of the Machine

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How to get rid of scientists/physicians/whatever?
So I used my Senior Techician from my Shell Company to hire some physicians just to try it out and... I simply cannot build a building for them. It requires a resource that I have never acquired, that I once saw for sale for money I don't have, and even if I did have the money its purchase also required some sort of perk/trait that I don't have.

So now I have these guys costing me money every turn, I have the ledger notifying me that my finances are going down every turn and... I cannot find a way to get rid of those guys??
Last edited by ricmadeira; Jan 31 @ 3:30pm
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Showing 1-13 of 13 comments
There should be another contemplation that will help get rid of them after you've hired them.
I don't have anything. No contemplations. Maybe when I finally go broke, LOL.
It might be an investigate or streetsense, I don't remember 100% if it was a contemplation, I just remember having the same issue and then suddenly the solution appeared.
made this mistake, i just had to let the money run out. i accidentally/on purpose timed a wiretap to complete the turn after they self-unemployed themselves but yeah, don't hire people if you can't or don't put em to work :P
I had the exact same question earlier today on Discord. From the Dev:
There is a contemplation called "Automated Personnel Management" that opens up after you have at least two kinds of scientists, and 300 engineering on an android to do it. That will then fire them.
And auto-hire.
Prior to that, they will resign if you stop being able to pay them, but they will otherwise just sit around.
You could put them in a building and then blow up the building, killing them.
veevoir Jan 31 @ 7:03pm 
It seems to be a mistake if they are hire-able in Chapter 1, as you cannot use them until chapter 2 which unlocks the buildings for them (as well as mentioned Automated Personnel Management contemplation).
They're hireable in Chapter 1, alright. And their buildings unlock as soon as you hire them, just as the game tells you. The game just neglects to tell you that you probably won't be able to build the building to do that for a long, long, long time (because you don't know what Alumina is yet or how to get it yet).
Thanks for the notes! They definitely should not be hireable in chapter one -- I mean, I did that on purpose, but the implications of doing that were not something I thought through properly, so it was not a good choice.

Also, until you have automatic personnel management, there's not a way to fire anyone aside from either running out of money or having their building caught in an explosion.

These are now both things I've added to my list to work on this weekend: https://bugtracker.arcengames.com/view.php?id=30353

Thank you!
x-4000 (Chris McElligott-Park)  [developer] Feb 2 @ 1:29pm 
For today's build in a few hours!

* Automated Personnel Management now only requires 140 engineering rather than 300.
** This allows for firing of staff much more readily, rather than having them stuck on the payroll.
** I decided to skip adding in a separate event for firing them, as this is easier for players in general.

* You can no longer hire scientists until chapter 2, in general.
** They were just a drain on you, and pointless, and also unable to be fired, in chapter one.

Thanks!
More ways to passively attract wealth once the shell company gets set up seems like it'd be a good thing to add in general... ie mostly it just seems to act as a reserve for when we need scientists for quests and the source for a decent unit otherwise.
Keklor Feb 3 @ 4:18am 
Must have just added that, because they're still employed on my save file lol! That's okay though, I'm almost through Chapter 1 I figure, and I've got tons of dosh.
CG Feb 3 @ 8:43am 
my question would be what are they used for?
theres no "research" and as i just entered stage 3 they basically do nothing but cost money.
They are required for various project chains, for specific kinds of research. You'll need specific groups of scientists for those, and it will tell you at the time.

Beyond that, having a full slate of scientists (1 building full of each type) is a good way to know that if they have any insights that might lead to a contemplation you otherwise would not see, those will show up.

Most of the contemplations are your own, but if you have the right kinds of scientists, then at various times they will also have ideas. In the grand scheme of how much money you have, it's very cheap to just maintain a full roster, and not have to worry about something going by.
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Date Posted: Jan 31 @ 3:28pm
Posts: 13