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For general armor cracking though, the great wyrm and liquid metal tigers can reach 540 armor piercing. That should be good enough for most targets.
hard and extreme mode the hellfire and most mechs outside post ww4 can not pen many of the buffed enemies, these guys got like 600+ sometimes 700 armor
yes I know, I'm saying that before ww4 theres little to no options for dealing with various mechs outside of limited hacking resources.
I just want the mechs to actually have things to put in all the different aug slots they get.
Honestly the post ww4 mechs on hard or extreme difficulty are also not able to contend with the sheer amount of enemies that do attack, I really wish we had more area of attack units besides the sledge and foundry for this, something to help with all the war raptors and massed infantry that surround me constantly lol
Having scary unstoppable humans in war machines that you have to avoid or hack was a choice, at least for now.
That said, all of the mechs that you hack CAN penetrate the armor of other enemy mechs, so if you're really on them with repair spiders and maybe a Mindrunner buff and so forth, then they should outclass enemy mechs and take them out, so long as you're careful about it.
I have been trying stockpile convicters for that very purpose and having a foundry over them right in the center of my base but they often do go down to instant deaths from the sheer firepower they are facing at times and the 40+ determination cost each on harder difficulties adds up fast.
I do enjoy how hard modes add variants that are quite scary to deal with though, it really makes you need to tackle it with everything you got
Their attack power only ranges between 575 to 707, but they have a lot of health. So these can be hard to wrangle, but are a way to augment your armor penetration in a semi-controllable way.
https://steamcommunity.com/ogg/2001070/announcements/detail/530965072572317985
Anyhow, yep. Been using this bugtracker since I think 2011. Prior to that it was all via forums, that was a mess to coordinate.