Heart of the Machine

Heart of the Machine

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Is there a point in expanding a cyberocracy?
I know 6 blocks are needed for a goal, but is there any benefit to getting more than that? I noticed more can be built, but I am trying to figure out why. Also, what does a cyberocracy give the player unrelated to achievements/timeline goals anyway, even a 6-block one?
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Showing 1-15 of 17 comments
Right now, it's just the tier 1 aspect of this particular chain of events. So you're establishing a place, saying "okay, I'm the ruler I guess," and throwing out dissidents.

For the most part, this is a fairly short goal chain, as it mostly involved the folks convincing you to undertake it at all, and then you mobilizing some troops and such to even put a proof of concept in place.

This comes after a pretty long segment with the AGI researchers, so I felt like it also needed to not be too long on its own before having a breaking point.

Right now, the Cyberocracy doesn't have any intrinsic benefits, and in many ways it's likely to be a liability if you decide to embark on tier 2 once I start working on that. This is kind of a selfless path in many ways, where it's asking you to in some ways suppress your personhood to be "the computer" that decides things for a community.

There's likely to be a couple of different tier 2 goal paths that fork off of this, because this is a pretty rich set of concepts. But for now, this is one that doesn't get explored too much, since I think that a lot of players are less interested in this than some of the other thematic areas of the game. That's my general guess, anyway.
GC13 Feb 19 @ 3:17pm 
Originally posted by x-4000 (Chris McElligott-Park):
since I think that a lot of players are less interested in this than some of the other thematic areas of the game. That's my general guess, anyway.
Don't underestimate our desire to thank Vorsiber for all of the years they've given to the city and give them their gold watches. :tdealwithit:
I was just about to ask this question. honestly i was also going to ask if you could expand the areas the cybercracy structure could be located or make it into a standalone structure not dependent on existing buildings so we can put it in the more dense skyscraper areas for fun

A land war ending against vorsiber would be a very fun concept, possibly finding a way to deflect the orbital bombardments to force a land confrontation as a climax possiblity with dealing with them, possibly have a peaceful route to go with as well.

Possibly it'd be interesting to integrate normal citizens into a neural network via implants that give some neural cap as a bonus as the late game 6+ int classes need so much cap to get to
dsiOne Feb 19 @ 5:10pm 
The Cyberocracy goal path unlocking the Worker droids is a pretty massive benefit, they nearly singlehandedly held off an Exoplanet invasion (the one from using Wastelanders to make contact) for me on normal mode, pretty good for running into that big of a fight blind against many well armored opponents when I barely had any innate armor piercing.
for now? the answer is lots and lots of personality ressources
For sure, there are extrinsic rewards from any goal path that you can weaponize against other goal paths. And the personality points and the worker androids are really big ones in this case.
crawlers Feb 20 @ 9:58am 
I see the rewards given for a 6-block cyberocracy, but is there any purpose of getting more than 6 blocks?
Last edited by crawlers; Feb 20 @ 9:59am
x-4000 (Chris McElligott-Park)  [developer] Feb 20 @ 10:32am 
Not at this time.
Eight-Six Feb 20 @ 12:07pm 
unutilized buildings in your cyberocracy should add to your housed humans cap.
Last edited by Eight-Six; Feb 20 @ 12:09pm
honestly i find that just the fact that cyberocracy hubs will spew out workers to defend the area is plenty reason even right now to expand. dont underestimate the power of a hundred mass produced sledges hammering down on anyone who dares disturb your territory
crawlers Feb 28 @ 6:34am 
The hubs produce workers? I did not know that. I thought only my own worker factories do so. Can someone verify this? I thought only worker factories produced workers.
GC13 Feb 28 @ 9:09am 
They don't produce them but they serve as spawn points.
x-4000 (Chris McElligott-Park)  [developer] Feb 28 @ 12:47pm 
The worker factories produce the frames for workers, but those frames are just something that sit in storage until called for. The worker factories have no actual logic about how a worker might be used, or anything for deployment.

There are various buildings that will then spit out workers of specific types, and the spawning building also sets them in a very specific stance where they act a really specific way. Most of those buildings have Hub in the name in some fashion.

So there's the cyberocracy hubs, the slum deconstruction hubs, the economic deconstruction hub, and the torment processing hub. At the moment, those are the four different buildings that spawn workers.

The worker factories themselves are a thing that provide the frames that those hubs then deploy.
Why do we need 100% approval to change control of a region?
An independence referendum doesn’t even require so many people.
It's not really a vote, or anything democratic. Your machine intelligence, in true computer-brain form, is just going through the entire list of people present, and either marking them as accepting of the new regime, shotgunning them to death, or peacefully moving them over a few streets.
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