MechWarrior 5: Clans
Devs is DISBANDED? Game is abadoned?
Piranha Games has disbanded the team behind MechWarrior 5: Clans??? Game is abadoned? :steamfacepalm:
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It'll just put the franchise on dormant mode like the gap between MW4M and MW5M. Almost didn't happen after S&T failed to make MW3015. Honestly, props to PGI for pushing through with it even though it clearly wasn't going to be a massive money maker. I just wish they'd done it in a smarter more practical way.
https://tfwiki.net/wiki/Ruined_FOREVER

the response to this game isn't a surprise to me. kinda crazy that TF and MW are the same age, but the MW community never picked up on "RUINED FOREVER."
Автор сообщения: dragonflyer
Yes, there was a long hiatus for commercial products, but there was the Living Legends mod that was perfectly comfortable filling the void.
There was quite a few fans keeping the franchise alive as well as a few projects in the pipeline including a MW2 remake on a homemade 3D engine. If the passion is there then fans will keep it alive again.
Автор сообщения: Thundercracker
https://tfwiki.net/wiki/Ruined_FOREVER

the response to this game isn't a surprise to me. kinda crazy that TF and MW are the same age, but the MW community never picked up on "RUINED FOREVER."
Mean they kind of did back in 2000's except of it being a meme it actually happened. Doesn't help that Battletech even when it was fresh attracted an older audience. It isn't called Boomertech for nothing.
Отредактировано Bovril Brigadier; 19 янв в 8:42
Автор сообщения: Thundercracker
Автор сообщения: Boyar
Piranha Games has disbanded the team behind MechWarrior 5: Clans??? Game is abadoned? :steamfacepalm:
found someone who cannot even read headlines correctly.

no, PGI laid off 1/3 of their employees. the remaining 2/3 still work at PGI, which is still an existing studio.

development on MW5:C DLC has not stopped.

Hopefully DLC sales will get some of the fired people rehired.
Автор сообщения: PegasusJF
Автор сообщения: Thundercracker
found someone who cannot even read headlines correctly.

no, PGI laid off 1/3 of their employees. the remaining 2/3 still work at PGI, which is still an existing studio.

development on MW5:C DLC has not stopped.

Hopefully DLC sales will get some of the fired people rehired.

What DLC?
Fans should not have to wait for quality, it should be presented in the beginning, not down the road.
Автор сообщения: PegasusJF
Автор сообщения: Thundercracker
found someone who cannot even read headlines correctly.

no, PGI laid off 1/3 of their employees. the remaining 2/3 still work at PGI, which is still an existing studio.

development on MW5:C DLC has not stopped.

Hopefully DLC sales will get some of the fired people rehired.

Exactly what dlc are you talking about?
Отредактировано Black Hole; 28 фев в 7:13
Автор сообщения: STC
Автор сообщения: Thundercracker
found someone who cannot even read headlines correctly.

no, PGI laid off 1/3 of their employees. the remaining 2/3 still work at PGI, which is still an existing studio.

development on MW5:C DLC has not stopped.

When corporates lay off staff its the productive and senior people that get laid off first.

Im.pretty sure they still have al of their hr people and assistants to the executive team.

i would be surprised if the aforementioned dlc would be more than 5 hours of additional gameplay, a few more variants some more gamemodes and maybe 1 or 2 more omnimechs...
Honestly that doesnt sound like a bad start for a smaller DLC, its the kind of shot in the arm the games needs. Start small and manageable and charge a reasonable price for it.
I hate that the layoffs happened but that is an industry standard practice these days, even for games that meet sales goals some studios will still lay people off to save a few bucks. It really sucks the industry is so callous to the people that make the products they sell and we enjoy.


Автор сообщения: Clay Puppington
Автор сообщения: PegasusJF

From what I understand, the original gripe was the game wasn't optimized that well. That is a fair complaint but at the same time something that has been fixed. Reviewers could benefit from the virtue of patience here.

I've been saying that, the motivation to review bomb any game on day one after it's not just utterly perfect on release is getting really difficult to understand nowadays. The mechwarrior fans that have been pleased by this game are being outspoken sometimes by a very loud minority of the community. I didn't have to wait long for a lot of my gripes to be fixed maybe 2-3 weeks! There's still some left that need work but I can understand the patching pause given what we as a community have done to their revenue stream treating them as though they were a fully established AAA Dev like ubisoft.. It's completely unreasonable.
Actually its perfectly reasonable when you have a 2-3 week window to get a refund on a game when you can not run the game and also can not be sure if performance will be optimized well enough to run on your machine at a later date. I stand by my review because it was what I experienced at the time and I decided to get my money back for a game that didnt work as advertised when I exceed the system requirements of the game. I got my review and refund in at 3 weeks post release after a few patches. If performance really has improved that much I am willing to pick the game up again when I have the opportunity to do so (Money's short right now and this job market sucks.), but I will not apologize for giving honest feedback and criticism. Games are a luxury and if I am within my right to get a refund if one doesnt work within the min to recommended range.

I dont agree with review bombing games for stupid reasons as that can negatively effect sales for the wrong reasons, but legitimate negative reviews are a symptom of problems with management or development that need to be addressed.
I was really hoping this game would turn out way better than mercs but seems most have likely returned to that game.

I personally am bored too death of that endless grind, this game was supposed to be a cool in between of that at least.
Автор сообщения: Boyar
Piranha Games has disbanded the team behind MechWarrior 5: Clans??? Game is abadoned? :steamfacepalm:
To address OP's statement the assertion is objectively false, standard industry layoffs does not equal studio disbandment. Its just a scummy way for companies to save a buck and it happens to studios that produce games that DO meet sales goals too. Its horrible this happened to the people that have been let go and it will also increase the workload and stress on the remaining team, but adopting "The Sky Is Falling" mentality because of it and blowing thing out of proportion is rather absurd, this is everyday stuff in the games industry saddly.
Автор сообщения: Clay Puppington
Автор сообщения: PegasusJF

From what I understand, the original gripe was the game wasn't optimized that well. That is a fair complaint but at the same time something that has been fixed. Reviewers could benefit from the virtue of patience here.

I've been saying that, the motivation to review bomb any game on day one after it's not just utterly perfect on release is getting really difficult to understand nowadays. The mechwarrior fans that have been pleased by this game are being outspoken sometimes by a very loud minority of the community. I didn't have to wait long for a lot of my gripes to be fixed maybe 2-3 weeks! There's still some left that need work but I can understand the patching pause given what we as a community have done to their revenue stream treating them as though they were a fully established AAA Dev like ubisoft.. It's completely unreasonable.
Funny how games that play well on release don't get review bombed. Just look at monster hunter. Rise runs fine on machines that meet the recommended specs and did fine. Wilds runs poorly, so it is getting bad reviews. If you sell someone a product that does not operate as advertised, you should expect a negative review.
Автор сообщения: dragonflyer
It won't break the franchise, either. Games are peripheral to BattleTech as a whole, and aren't even part of official canon. As long as BT continues going strong, Mechwarrior will continue in some form. Yes, there was a long hiatus for commercial products, but there was the Living Legends mod that was perfectly comfortable filling the void.
It's the other way around. Battletech does well when there's an active Mechwarrior game.

https://youtu.be/nnFKkId1q7s?si=ktvxUicOexVDoSpe
Автор сообщения: isawaawasi5
Автор сообщения: dragonflyer
It won't break the franchise, either. Games are peripheral to BattleTech as a whole, and aren't even part of official canon. As long as BT continues going strong, Mechwarrior will continue in some form. Yes, there was a long hiatus for commercial products, but there was the Living Legends mod that was perfectly comfortable filling the void.
It's the other way around. Battletech does well when there's an active Mechwarrior game.

https://youtu.be/nnFKkId1q7s?si=ktvxUicOexVDoSpe

That's an interesting vid, thanks for sharing it. It puts a lot of things in perspective, particularly how the mechwarrior games really aren't the core product of this franchise. I suppose the disconnect here is that a lot of the people on steam are video gamers exclusively or primarily, and are not tabletop gamers, so they don't really have that exposure.
Автор сообщения: Boyar
Автор сообщения: Thundercracker
found someone who cannot even read headlines correctly.

no, PGI laid off 1/3 of their employees. the remaining 2/3 still work at PGI, which is still an existing studio.

development on MW5:C DLC has not stopped.
News outlets interpret this news in different ways, which results in an information mess, which is why I asked this question here - and you don't have to be rude, I do not know which sources to rely on.

you shouldve made a post without such a hyperbolic title then.
Автор сообщения: Omnes Interficere
Автор сообщения: isawaawasi5
It's the other way around. Battletech does well when there's an active Mechwarrior game.

https://youtu.be/nnFKkId1q7s?si=ktvxUicOexVDoSpe

That's an interesting vid, thanks for sharing it. It puts a lot of things in perspective, particularly how the mechwarrior games really aren't the core product of this franchise. I suppose the disconnect here is that a lot of the people on steam are video gamers exclusively or primarily, and are not tabletop gamers, so they don't really have that exposure.
For all the flaws that PGI has and there has been a fair few that can pick from, if you want to see true mismanagement and frank incompetence look at how CGL has been managing the tabletop scene. Their inability to understand how shipping works alone has resulted in many tales of stupidity.
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