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no, PGI laid off 1/3 of their employees. the remaining 2/3 still work at PGI, which is still an existing studio.
development on MW5:C DLC has not stopped.
You muppets are pathetic.
now its the fans that caused this.
maybe try to develop a decent game next time and people will buy it... its that simple...
Yawn.
When corporates lay off staff its the productive and senior people that get laid off first.
Im.pretty sure they still have al of their hr people and assistants to the executive team.
i would be surprised if the aforementioned dlc would be more than 5 hours of additional gameplay, a few more variants some more gamemodes and maybe 1 or 2 more omnimechs...
From what I understand, the original gripe was the game wasn't optimized that well. That is a fair complaint but at the same time something that has been fixed. Reviewers could benefit from the virtue of patience here.
I've been saying that, the motivation to review bomb any game on day one after it's not just utterly perfect on release is getting really difficult to understand nowadays. The mechwarrior fans that have been pleased by this game are being outspoken sometimes by a very loud minority of the community. I didn't have to wait long for a lot of my gripes to be fixed maybe 2-3 weeks! There's still some left that need work but I can understand the patching pause given what we as a community have done to their revenue stream treating them as though they were a fully established AAA Dev like ubisoft.. It's completely unreasonable.
On the one hand, players need to learn patience and restraint, and that their reviews ought to be constructive if they want a game that they're interested in playing for a long time (I mean, they did decide to pay for it, so they expected to spend a while enjoying it, right?) to improve. Review bombing on day 1 kills interest both from the buyer's side to invest in the game and the seller's side to continue developing it (Homeworld 3 died within 6 months of release, devs literally pulled the plug on it right after accelerated release of their Year One Pass content and much needed gameplay fixes).
On the other hand, devs NEED to start getting their shiz together in releasing games that actually run on day 1, AND run on their declared minimum specs (which some argue are too high a barrier for entry, but that's not up for debate here, there are other threads on those). I mean c'mon, 5 hotfixes in 2 months? What kind of crappy release needs that many fixes to be borderline playable? It's not like there weren't SO MANY PREVIOUS games to draw inspiration from, some of them are even completely fan-made.
Also, HOT FIX, meaning unscheduled patches, as opposed to point releases or scheduled patches. Hotfixes are meant to address critical game-breaking issues like for example how the game didn't run on AMD systems and how on week 1 PGI customer care said that it's an AMD driver issue, until someone from the community found a UE5 setting that, when disabled, let's you run the game just fine, driver or no. MW4V had 3 PR's, it's DLC MW4BK had 1 PR, and MW4M had 1 PR because they ran on the same engine (MW2, Heavy Gear, and MW2M are the same, though MW2M and HG were based on an improved version of the MW2 engine).
I can't help but imagine that if PGI sticked with UE4 that MAYBE (we'll never truly know) the game would be far less buggy, more people would have been able to access it, therefore reaching a wider audience, and the review bombing would have been less. Maybe we'd just be left with the idiots who see DEI where none exists, the ones who asked for open world gameplay or IS/out-of-timeline mechs but refused to buy MW5M, or the ones who complain about lore accuracy in one of the most lore-accurate games in the franchise. MAYBE the game would have sold more, or maybe not. Who knows, it's all just speculation at this point.
The beancounters and epic's push for UE5 and backroom deals have alot to do with this lack of success. It hasn't been very long but because of the backlash the beancounters decided to do away with 1/3rd of the staff. <- This is directly the fault of the lack of CONSTRUCTIVE criticism, and the factor of people with zero hours in the game freshly refunded bombing it just for the sake of bombing it because someone saw a black person :v.. (Go look, you will notice several people with 1 hour or less or even 0 with "product refunded" who aren't saying that the game is broken and won't launch but they are in fact complaining about stuff that doesn't even matter like "I heard a black girl tells a white dude what to do in this one, and not knowing anything about the lore of this franchise, I have automatically assumed and fully committed my brain to the idea that this was the doing of sweet baby inc." and other such nonconstructive nonsense arguments that have nothing to do with bugs or the quality of gameplay. I recently saw an interview of an industry veteran, who made the remark that game development in general has become far too cautious and there are no risk-takers anymore.. Everyone is afraid to essentially innovate rather not risk ruining what sorta kinda worked.
So with all that, I'm still hoping that we get some decent content out of this in spite of the layoffs as I don't want to have to wait another 20 years for a MW6. I want my son to still be interested in big stompy mechs by the time he's old enough to play them, and me still having the eyesight to play with him.
That's a beautiful thought thank you for that bit at the end.
They laid off a small percentage of staff. But yeah, seem to recall that it's going to impact PGI to some degree and has placed some of the stuff they were working on onto the backburner. Then again, they are not a megacorp/dev/pub that can absorb bad sales. Then again, the company that owns PGI is not of the smurtest either.
i mean, i'm kinda-sorta a grandpa myself.
Had sort of a dnd/warnut/modeling/tabletopoftheweek uncle and some of it rubbed off, FASA mechwarrior is cool and too expensive to do for me on a private basis. I've been around it though. I super like lore dives though of any kind so I think it's just a thing in my family to trade some scholarly pursuits for scholarly fun. I also have a bit of a mean streak or brutally honest streak or I'm literally hitler or I'm just real depending on who you ask. I was grown in the head by 14 and lazy so this is the course. I haven't been afraid to criticize the oldheads here either but most of them are at least open to patience over action/reaction reptile brain things. I just find it hard to be kind to people like this when I grew up in the golden age of pc gaming where everything happened a lot slower and flawed gems were lovingly coaxed into brilliance by devs acting in good faith and not afraid to innovate and loving communities that polished and carved them into perfect pearls of their very own design. (mainline bethesda games, civ and clones and mods, flight sims, bethesda games and old gldsrc/source games even free to play games that were by no means perfect but people didn't care and had fun anyway.) I don't understand how this kinda person gets crafted but I'd prefer everyone be a good negotiator and not a fly of the handle at the slightest provactioner.