Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, they should have let you tune your options more when you are the lead of people who started out in light mechs so can't exactly have a lifelong dedication yet. But "Why isn't there more grind where your lance gleefully walking into a fuel tanker because they treat those like cardboard buildings causes massive debt!?" sure is the most boring filler way to look at things.
God. Every time my lance fires missiles into the side of a hill because they detected a jeep on the other side I am so glad we are not paying for ammo in this one. "Guys take out that entirely exposed clifftop sniper... guys? guys-god ♥♥♥♥♥♥♥ damnit are you serious? This ♥♥♥♥ is why I am addicted to ER large lasers over PPCs, I need as much dumshit insurance extra tons and crit space possible"
I am making long range sniper shots at aircraft with a solid slug AC20 sometimes just to try and shame my lance that all have LRMs, bap, and long range energy weapons. Yeah, the more years go by the less I feel like my team deserves to be paid in any mechwarrior/battletech game.
*distant flashbacks to all the suicidal idiots even in fan beloved MW4 mercs*
These rather random skill sample platters would lend themselves more to an XCOM style game than Clans: if you weren't limited to a tiny cast of insufferable teenage twits and instead had options as to who you were bringing where, when and why. It would have made sense to assign a mech warrior an affinity for a light mech if you had cause to create and use a scout lance after the first few levels. As it stands, Clans is so linear, and such a continual slog up a narrow corridor, the whole concept of skills and levels is just eh.