MechWarrior 5: Clans

MechWarrior 5: Clans

Ver estatísticas:
Este tópico foi fechado
ORDOGPOKOLL 26 de jan. às 12:39
4
2
2
TAKE A STEP BACK and make a good game again!
Before the franchise and the company is killed for good, I STRONGLY suggest the Game Developers to TAKE A STEP BACK IN THE"WOKE DEI STUFF" and make a game to the public that actualy buy the games... US: Working adult males. :steamthumbsup:

MECHWARRIOR 5: MERCENARIES is one of the BEST games I ever played in this genre, could you find the way and delliver something simmilar?!?
Última alteração por ORDOGPOKOLL; 26 de jan. às 12:41
Originalmente postado por Ferranis:
So many defenders of this poor excuse of a Battletech game which nearly killed the company
< >
A mostrar 91-105 de 150 comentários
Omnes Interficere 1 de fev. às 17:45 
Originalmente postado por ORDOGPOKOLL:
Originalmente postado por Strap me to a Missile:
On the tabletop and previous mechwarrior games clan double heatsinks only take one slot, so you could fit a lot more cooling than any IS mech if you had the tonnage. (This is esp. true since Clan Endo takes half the size as IS, and Clan XL engines use 4 slots fewer.) Much of this advantage still exists in Clans, but it is hidden from the player by the simplified mechlab. It's especially annoying when one of the limited mech variants for each weight class is missing a key buff like Endo despite having plenty of free slots. (The "meta" if you don't care about cost/balance is to always take Clan XL + Endo and ignore Ferro unless you have a ton of extra slots available. The exception is if you want to take a weaker engine than usual for your weight class and fit enough weapons and cooling that you need the 7 slots from Endo. See http://www.ci-n.com/~jcampbel/rpgs/battletech/rnd/optimalweight.php for the optimal engine sizes at each weight class ignoring cost or drop tonnage limits. To adjust for tonnage limits just convert the numbers from absolute armament weight to armament weight divided by mech tonnage. e.g. at speed 6 with Clan XL a 60 ton mech has a 1 ton advantage over a 50 ton, but the 50 ton dedicates 8% more of its tonnage to payload.)

I always had the desire to play the tabletop versions of Battletech an Warhammer 40.000, but there are two huge problems: Nº1 NO player base in my country and Nº 2 the price of paint, miniatures and books or the kits in dollars that make a great difference in currency (money) ...

With Steam Games they sell the games in the country coin so I started buying games on Steam 10 Years ago and started to play a lot of different versions of Battletech, Warhammer 40.000, read about the lore and so on... It's a nice franchise. I like it a lot! :admech:

MegaMek is actually a pretty good compromise. It allows for full or customizable TT rules, single-player vs AI or multiplayer vs others. I have the same issue with a small player base in my country so I tried MM and it's pretty good. The initial setup gets some getting used to but once you've familiarized with the UI enough it should be smooth sailing. The plus is the game is frequently updated with the latest rules (after a certain moratorium period) so you can try out which rules work for you.

I'm also told there's a TT BattleTech mod for Tabletop simulator, complete with gaming lobbies but I haven't tried it out myself.
Shin 3 de fev. às 16:11 
Originalmente postado por Strap me to a Missile:
IMO most people dislike DEI not because of the characters (although there is a point where the character models become actually repulsive, see dragon age), but because the same DEI policies when applied to the actual development process result in studios more focused on office politics than on making a good game. The customer facing result is badly designed and badly optimized games that are boring, look mediocre, and require expensive hardware to achieve a tolerable framerate.

Ultimately, it doesn't matter whether the problems with Clans are caused by DEI or good old fashioned mismanagement. The end result is poor character art that combines with UE5 graphics to create an uncanny valley, mid level design that relies on spamming spawns in close range for challenge, an overheat system that makes heat management pointless, etc. I have a $3000 computer and it took a lot of tweaking to get to merely "acceptable if I restart the game after every mission" performance. It's probably downright unplayable on most hardware.

Damn man, you sure you didn't get ripped off with that computer if that's the performance you're getting? Yes the game needs an optimisation pass on its lighting, UE5 will do that if you're not careful, but it shouldn't be buckling your overpriced PC.

Mine cost me less than a third of yours (Ryzen 7 5800x paired with an 6950 XT) definitely not a high end PC at this point and I can play the game for hours at a time at a smooth frame rate of 60.
Última alteração por Shin; 4 de fev. às 13:18
ORDOGPOKOLL 4 de fev. às 7:14 
Originalmente postado por Shin:
Originalmente postado por Strap me to a Missile:

The result is a game that does not sell. :steamthumbsdown:
IMO most people dislike DEI not because of the characters (although there is a point where the character models become actually repulsive, see dragon age), but because the same DEI policies when applied to the actual development process result in studios more focused on office politics than on making a good game. The customer facing result is badly designed and badly optimized games that are boring, look mediocre, and require expensive hardware to achieve a tolerable framerate.

Ultimately, it doesn't matter whether the problems with Clans are caused by DEI or good old fashioned mismanagement. The end result is poor character art that combines with UE5 graphics to create an uncanny valley, mid level design that relies on spamming spawns in close range for challenge, an overheat system that makes heat management pointless, etc. I have a $3000 computer and it took a lot of tweaking to get to merely "acceptable if I restart the game after every mission" performance. It's probably downright unplayable on most hardware.

Damn man, you sure you didn't get ripped off with that computer if that's the performance you're getting? Yes the game needs an optimisation pass on its lighting, UE5 will do that if you're not careful, but it shouldn't be buckling your overpriced PC.

Mine cost me less than a third of yours (Ryzen 7 5800x paired with an 6950 XT) definitely not a high end PC at this point and I can play the game for hours at a time at a smooth frame rate of 60.

A very good analysis! :steamthumbsup:
Última alteração por ORDOGPOKOLL; 4 de fev. às 7:15
ORDOGPOKOLL 4 de fev. às 8:01 
Talking about that kind of character (Emilie Wimmer):

https://steamcommunity.com/sharedfiles/filedetails/?id=3360704741

The actress is "Gigi Saul Guerrero", and she is beautyfull:

https://www.instagram.com/horrorguerrero/

Why the hell the character must have THAT kind of appearence??? :steamthumbsdown:
Thundercracker 4 de fev. às 8:39 
Originalmente postado por ORDOGPOKOLL:

Why the hell the character must have THAT kind of appearence??? :steamthumbsdown:
a warrior who has fought hundreds of battles, narrowly escaping death several times. we see in the game, star colonel wimmer is no slouch in hand to hand combat, either.

take a look at a female MMA fighter sometime, then imagine what she would look like if MMA included weapons.

so, the star colonel's appearance an area of woke to you i assume? no wonder you've been so evasive.

also, the post you said was a good analysis was dunking on your PC, the quotes got mangled. strange you missed it, because you've already responded to that post.
Shin 4 de fev. às 13:14 
Originalmente postado por ORDOGPOKOLL:
Talking about that kind of character (Emilie Wimmer):

https://steamcommunity.com/sharedfiles/filedetails/?id=3360704741

The actress is "Gigi Saul Guerrero", and she is beautyfull:

https://www.instagram.com/horrorguerrero/

Why the hell the character must have THAT kind of appearence??? :steamthumbsdown:

Eh, I would not worry about it too much, man. She is a heavily scarred Bloodnamed warrior. I would agree with you if PGI were trying to make some sort of statement with all the characters looking fairly rough, but they are not, plus like I said they are all warriors. They are not bred in their iron wombs for beauty, they could be but they are not.

And Clan uniform jumpsuit notwithstanding, the women do very much have curves. We are not dealing with the so called women of Veilguard or the Carl Manvers era of Ms. Marvel here, haha.

You are right though, Gigi Saul Guerrero is quite a stunner.

Originalmente postado por Thundercracker:
also, the post you said was a good analysis was dunking on your PC, the quotes got mangled. strange you missed it, because you've already responded to that post.

Thank you for the catch there, mate. I don't know how I missed it.
Última alteração por Shin; 4 de fev. às 13:44
ORDOGPOKOLL 4 de fev. às 15:23 
I Don't want to brag about my hardware here, but all of them are top tier, I was upgrading my kid's PC today. No problem on that camp. :steamthumbsup:
Última alteração por ORDOGPOKOLL; 4 de fev. às 16:20
ORDOGPOKOLL 4 de fev. às 15:23 
The only beautyfull woman in the game get wrecked midgame. Feminine beauty is a sin in this kind of game. And don't talk about curves, that is a weak point in your country... Ha ha ha ha ha ha ha...
Última alteração por ORDOGPOKOLL; 4 de fev. às 15:25
ORDOGPOKOLL 4 de fev. às 15:29 
In more than 20 years practicing martial arts I can say with no shadow of doubt that the only women fighters that are not very beautyfull are the ones that takes steroids. Sports and Strenght walk hand in hand with beauty. :brothersword:
Shin 4 de fev. às 15:29 
Take it down a notch, mate, I'm not your enemy.
ORDOGPOKOLL 4 de fev. às 15:37 
Originalmente postado por Shin:
Take it down a notch, mate, I'm not your enemy.

Stay cool dude, I'm fighting no one.

It is a nice day and I'm very happy. :steamthumbsup:
ORDOGPOKOLL 4 de fev. às 15:38 
People with different opinions are not necessarily enemies. :steamthumbsup:
Shin 4 de fev. às 15:42 
Good man, it has been a good day indeed.
Thundercracker 4 de fev. às 19:19 
Originalmente postado por ORDOGPOKOLL:
In more than 20 years practicing martial arts I can say with no shadow of doubt that the only women fighters that are not very beautyfull are the ones that takes steroids. Sports and Strenght walk hand in hand with beauty. :brothersword:
so, the same sport that turns men into tenderized sides of beef, with gigantically cauliflowered ears leaves women looking ravishing?

you're just really dunking on how soft your martial art you participate in is.

you're also demonstrating the modern folly of equating modern martial arts with combat. yes, beauty and sport go hand in hand, but combat is not a sport like that. in your training and competitions, there are rules in place to ensure fights are "fair" and no one gets seriously injured.

to use an analogy from this fiction, you're using the clanner idea of warfare. and we all know war does not work like clanners think it does.
Originalmente postado por Shin:
Originalmente postado por Strap me to a Missile:
IMO most people dislike DEI not because of the characters (although there is a point where the character models become actually repulsive, see dragon age), but because the same DEI policies when applied to the actual development process result in studios more focused on office politics than on making a good game. The customer facing result is badly designed and badly optimized games that are boring, look mediocre, and require expensive hardware to achieve a tolerable framerate.

Ultimately, it doesn't matter whether the problems with Clans are caused by DEI or good old fashioned mismanagement. The end result is poor character art that combines with UE5 graphics to create an uncanny valley, mid level design that relies on spamming spawns in close range for challenge, an overheat system that makes heat management pointless, etc. I have a $3000 computer and it took a lot of tweaking to get to merely "acceptable if I restart the game after every mission" performance. It's probably downright unplayable on most hardware.

Damn man, you sure you didn't get ripped off with that computer if that's the performance you're getting? Yes the game needs an optimisation pass on its lighting, UE5 will do that if you're not careful, but it shouldn't be buckling your overpriced PC.

Mine cost me less than a third of yours (Ryzen 7 5800x paired with an 6950 XT) definitely not a high end PC at this point and I can play the game for hours at a time at a smooth frame rate of 60.
I don't have any issues with frame rates on other games, and once I turned down the lighting (which is still unacceptably bad out of the box) I have steady 70-80fps until the leak triggers and the game suddenly becomes a slideslow with <50% GPU utilization. In M5 Mercs I can lock 120FPS at nearly 4k. Maybe the leak only happens on certain graphics settings or something (I have everything but lighting at max), but in that case they should fix their graphics settings to not go beyond the point their code can handle.
< >
A mostrar 91-105 de 150 comentários
Por página: 1530 50