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Yeah, but in the Battletech game I used my Banshees (the variant you describe above) like this: After they fired their weapons and needed to lose heat they are excellent in Rock'em Sock'em Robots!
PGI in terms of slip both did and didn't. On one hand designs like the Shadow Cat and Arctic Cheetah were used by Smoke Jaguars during the invasion having being retconned into unit lists before 3052 much like the Kingfisher. On other hand they are both designs that were supposed to only have been encountered in combat by the IS in 3052, whereas the Kingfisher is a bit more ambiguous other than it is around. When it comes to the Kingfisher PGI also has to balance introducing designs on whether or not they'll sell in MWO in addition to their other projects; so although I could see the Kingfisher being a useful entity in MW5 Clans I doubt it would have seen a return of investment as don't see it being particularly good in MWO. There's three other designs that are around that can argue PGI let slip on especially since they had models to go but won't focus on that.
That said, I actually found not one but two good configs for the Executioner. The hero variant makes for a better missile boat than Timber Wolf, in terms of the number of LRMs it can put in the air. The most fun, though, is the twin UAC-20 config. Not much in terms of backup weapons (just two lasers), but it has the ammo to last through a typical mission, and the sheer burst damage it inflicts (if the UACs do not jam) makes it a good choice for when you expect short sight lines. The MASC helps with that, too, as it enables the Executioner to close to UAC range quickly. Jump jets help overcome any obstacles that might be between you and the target.
A bit of a one trick pony, for sure, but it is a build that works. It would also be absolutely devastating if following zellbrigen. Just charge across the circle of equals, tank anything your opponent can throw at you, and put him out of action with a UAC burst before his weapons finish cycling.