MechWarrior 5: Clans

MechWarrior 5: Clans

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Azuvector Sep 15, 2023 @ 6:08pm
Why is this not DLC?!
Drives me bonkers. I want MW5 clan invasion from the IS side of things.
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Showing 1-15 of 71 comments
Weasel Sep 15, 2023 @ 6:19pm 
I'm guessing they'd rather develop a new game than more DLC for MW5. Time will tell if people want more sandbox or one-and-done linear stories.
space cowgirl joy Sep 15, 2023 @ 7:50pm 
playing as the clans is where some of the best classic games int he sieries have been, I am glad were going back to the roots of mw
Jebe457 Sep 15, 2023 @ 11:54pm 
https://twitter.com/russ_bullock/status/1702736196324172058
It's not using the same engine as Mechwarrior 5: Mercenaries and everything about the Game Play Loop is going to be significantly different. Thus there is no reason it wouldn't be an entirely different game.
Jin Sep 16, 2023 @ 4:03am 
Originally posted by Weasel:
I'm guessing they'd rather develop a new game than more DLC for MW5. Time will tell if people want more sandbox or one-and-done linear stories.

This is already answered, people want Sandbox, the community consensus is that HotIS DLC is the most value, most important DLC. The other DLCs are only recommened if you want story.
BloodyMalleus Sep 16, 2023 @ 10:37am 
I must not be a person because I enjoy both. I love all the mech stuff. Give me more and please!
Coyote Sep 16, 2023 @ 2:25pm 
Originally posted by Azuvector:
Drives me bonkers. I want MW5 clan invasion from the IS side of things.

We have already had that though.
This is FAR more interesting.
Fire Cougar Sep 16, 2023 @ 9:55pm 
Originally posted by Jebe457:
https://twitter.com/russ_bullock/status/1702736196324172058
It's not using the same engine as Mechwarrior 5: Mercenaries and everything about the Game Play Loop is going to be significantly different. Thus there is no reason it wouldn't be an entirely different game.
That is reassuring to hear. Cant wait to see what all is going to be different (or not different...) when they feel like sharing more information. 2024 seems to be a really optimistic date though, I really hope they are not just rushing it out of the door. The cockpit visor and MFD Panels looks a thousand times better than anything in MW5M so im excited about that too.
MaikElPipas Sep 17, 2023 @ 12:46am 
Originally posted by Azuvector:
Drives me bonkers. I want MW5 clan invasion from the IS side of things.

Probably not the same engine...ue5?
charliedrex Sep 17, 2023 @ 3:00pm 
Originally posted by Jin:
Originally posted by Weasel:
I'm guessing they'd rather develop a new game than more DLC for MW5. Time will tell if people want more sandbox or one-and-done linear stories.

This is already answered, people want Sandbox,
Really? That's funny, cuz if you visit the MW5 forum (or its subreddit, or whatever else) one of the biggest debates/criticisms was that the procgen was one of the things most disliked by people who lamented the scripted, handcrafted maps of older titles (second to, perhaps surpassed by, the mechlab depth)

The split is probably closer to 50/50 than biased in either direction, to be sure, but there is far from a consensus that procgen was a good choice. Indeed, most of the other DLCs are praised mostly for their coherent, scripted campaigns, albeit with a bit of (warranted, imo) grumbling at the fact that they're 15 bucks a pop for the experience.

I myself would like a split, that is a scripted handcrafted mission series with opportunities to sandbox, but honestly I don't really see any coherent way to make an unscripted/sandbox campaign when they have to adhere to a pretty well established lore timeline for the Invasion. Hopefully they either include a "what if" career where you just invade at your own pace, or there's a sandbox from the IS perspective or something.
Last edited by charliedrex; Sep 17, 2023 @ 3:10pm
Fire Cougar Sep 17, 2023 @ 4:40pm 
Originally posted by Charlie Drex:
Originally posted by Jin:

This is already answered, people want Sandbox,
Really? That's funny, cuz if you visit the MW5 forum (or its subreddit, or whatever else) one of the biggest debates/criticisms was that the procgen was one of the things most disliked by people who lamented the scripted, handcrafted maps of older titles (second to, perhaps surpassed by, the mechlab depth)

The split is probably closer to 50/50 than biased in either direction, to be sure, but there is far from a consensus that procgen was a good choice. Indeed, most of the other DLCs are praised mostly for their coherent, scripted campaigns, albeit with a bit of (warranted, imo) grumbling at the fact that they're 15 bucks a pop for the experience.

I myself would like a split, that is a scripted handcrafted mission series with opportunities to sandbox, but honestly I don't really see any coherent way to make an unscripted/sandbox campaign when they have to adhere to a pretty well established lore timeline for the Invasion. Hopefully they either include a "what if" career where you just invade at your own pace, or there's a sandbox from the IS perspective or something.
Most of what you said about the DLC I agree with and wanted to add that teh "quick start" for said DLC Campaigns usually doesnt give you enough resources or time to acquire more mechs before you get thrown in long, multi-mission slogs with no good repair window between missions. For most if you dont have at least a few companies you can count on in reserve you are going to be running with damaged mechs.

But the story and maps where a lot better for sure in the DLCs. Mechwarrior 5 imo is an example of over relying mostly proceduraly generated maps and missions making the game feel a lot more dry. Which is expected when you have WAY too many planets to hand craft but still kind of a bummer when they feel so samey, even with new biomes (including mod biomes).

I think ProcGen has its place and uses, but hand crafted experiences are usually better for Mechwarrior. Being able to explore the entirety of the inner sphere sound great, until you realize you are just travelling between a handful of biomes and mission type. Theres a lot of variety in the Battletech universe as far as habbited and uninhabbited places go and it would be nice if more of the places we visited where unique.

All of that being said I understand that PGI is not a Triple A development team and cant actually hand craft thousands of systems down to the most intricate detail, but this game (im assuming) is going to be more linear which is great because they can put more time into making the environments feel more immersive, controls and cockpit feel more immersive.
Otterking Sep 17, 2023 @ 5:25pm 
They shouldn't be held back by MW5 Mercenaries. A standalone game gives them alot more freedom.
Rastrelly Sep 18, 2023 @ 5:50am 
Originally posted by Jebe457:
https://twitter.com/russ_bullock/status/1702736196324172058
It's not using the same engine as Mechwarrior 5: Mercenaries and everything about the Game Play Loop is going to be significantly different. Thus there is no reason it wouldn't be an entirely different game.
UE4 to UE5 conversion often boils down to doubleclicking the project icon and waiting for a few minutes. I doubt MW5 has zero incompatibilities, so they'll have to tweak a few dependencies here and there, but in reality you can pull 99% of content between UE4 and 5 by direct copypasting. So while playloop will be different due to linear narrative, gameplay core will probably be absolutely identical to current MW5 as it will almost definitely run the same codebase. What will (probably) change is they'll use Lumen for lighting and Nanite for landscaping which MIGHT allow for larger maps.
Cent Sep 18, 2023 @ 12:41pm 
You already had a IS-perspective clan invasion from MW2: Mercs. What we haven't had is the invasion from the clan perspective.
Alrik Sep 18, 2023 @ 2:49pm 
Originally posted by Vlood:
They shouldn't be held back by MW5 Mercenaries. A standalone game gives them alot more freedom.
Adding new features to MW5 Mercenaries would also inflate the game and may cause new bugs with the old DLCs and break some mods.

Making a clean cut and start with "a new engine" after 4 years and 5 DLCs doesn't seem to be a bad idea.
Fire Cougar Sep 18, 2023 @ 5:47pm 
Originally posted by Alrik:
Originally posted by Vlood:
They shouldn't be held back by MW5 Mercenaries. A standalone game gives them alot more freedom.
Adding new features to MW5 Mercenaries would also inflate the game and may cause new bugs with the old DLCs and break some mods.

Making a clean cut and start with "a new engine" after 4 years and 5 DLCs doesn't seem to be a bad idea.
It would break every mod unless you use the the older version build of the game or have that build backed up and your current version installed elsewhere for playing vanilla/cross play/playing the expansions not yet supported by mods due to version mismatch.

Its best to let MW5M be and let the modding community cook with what they have there and PGI can focus on making this game better than the last game with the time they have.
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Date Posted: Sep 15, 2023 @ 6:08pm
Posts: 71