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报告翻译问题
The Mercs preorder contained no cosmetic elements, I think you got the usual ♥♥♥♥ that shows up in preorders nowadays (digital art book, OST, stuff like that).
To reiterate what I said in another thread, and what I said back when Mercs was new: this little fantasy of "bro if PGI would just give up the rights a REAL publisher/developer could make a REAL MW game!!!1!" thing that floats around is the height of delusion. The MW IP is not a hot commodity AAA studios are salivating over having and PGI is just selfishly holding onto to deprive people of a quality game. Nobody wants this niche-af franchise with underwhelming sales performance.
And I stress that I'm a pretty harsh critic of PGI and have been since the start of the MWO beta. PGI has many black marks on its records and has definitely earned some of the hate it gets, but the golden boi mech skins aren't on them.
Also worth noting that some Swedish publisher now has control of PGI, and this will be the first project under that new management. So its up in the air on how this final product will be. Maybe someone keeping Russ on a leash will contribute to a better launch experience.
I'm thankful to all the whales out there that pay stupid amounts cash to make a game I want successful. But it has to be a good game, not a cash grab.
Not correct. The Mercs Preorder (at least the first one on the MWO-Website) back in the days offered 3 tiers of bonus stuff like MechPacks and ingame Items in MWO...
As other pointed out: https://mwomercs.com/news/2019/03/2255-mw5-community-preorder-bonus-mwo-mech-loadouts
Talking the preorder pack before they announced EGS exclusivity.
Go ahead and claim your victory, I suppose, that you were able to parse out a falsehood in my statement by aggressively misinterpreting my meaning. And in the meantime, let me restate with the context I didn't think I'd need to add:
Customers like me that canceld their preorder could even keep those Mechs and still got the money back.
The "500$ clan invasion gold pack" contained all the stuff from the 240$ top tier Clan Invasion package (24 mechs & mechbays, cosmetics, premium time ect) and one additional Mech with gold skin.
INHO it's stupid to spend money on a vanity skin in a video game but if someone asks for it and is willing to pay - well it's their buyers regret, not mine.
Mechwarrior II was one of the frist games using 3D accelerator cards for big open levels.
NPCs AI and story / mission design / GUI were not that impressive but pretty standard for sim games (look for Freespace if you want to see real good AI / mission design / GUI).
So there is a lot of nostalgia about the old games.
Also those games were produce by top tier publishers aiming for the fans of simulation games.
The same publishers changed main focus to first person shooters after those games became more popular.
Microsoft Games is even a very special case. Microsoft used it to boost PC Gaming and with that their sales of Windows.
Return of invest from the games wasn't that important as long as the market for PC gaming was groing.
After Microsoft launched their own game console they stopped producing Mechwarrior & Mech Commander games for Halo.
Even their former top game franchise like Flight Simulator was left unused for a long time.
I don't think Mechwarrior 5 or MWO is underperforming in their niche.
Of course they could performe better financially if made more mainstream and cutting of some typical Mechwarrior game mechanics like heat & limited ammo and add cool stuff like energy shield and unlimited jump jets...
MWO could make better use of the factions.
Mechwarrior 5 is IMHO pretty the best thing a small / medium development studio can do in that kind of games.
More story missions with more voice acting, more cut scenes, "better NPC AI" would afford more money.
In the good old days with video games sold from Wal Mart shelves publishers released each two years "a new game" reusing an improved engine and some of the content from previous games.
Fun fact: the Mechwarrior series was a good example for that.
Errrr......Battletech is actually going stupid strong in its 2nd golden age that kicked off like 3 years ago. They just finished funding a top 20 all time kickstarter projects milestone for their latest tabletop release. MW5 and HBS Battletech both sold well on the video game front.
The mixed signals your getting from some of the threads on here is from PGI's older, much longer running Free to Play Mechwarrior Online which was fantastic in some senses, but terrible in others. It was a very slow moving project with alot of bad design choices...But in the end....We got the Mechwarrior reboot we all wanted, so in my opinion it was worth while.
Its a clash of bad blood from earlier PGI versus more modern PGI (still alot to be desired, if im being honest) lol.
No clue how they will do it, but i expect 4 clan mechs being added, even if they are just variants. It would be awesome if it was a new clan mech though.