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Αναφορά προβλήματος μετάφρασης
Well more so your on a fusion engine and you're shutting down to keep from exploading.
It takes practice. Run some easy sim missions and target different locations on the "head" for each mech. Its never the entire head, only where the pilot sits. For example on the Atlas the pilot sits in the left eye, so target that (right side of the head from your perspective). And some mechs are easier to hit the head than others. Highlander, Awesome, Hunchback, Atlas, Marauder, Centurion, Kintaro all have pretty big hitboxes for the head.
Also, never try to headshot from point blank range. You need at least a little distance to account for weapon convergence.
Its largely the same as MWO so check out the inner sphere pdf in the first post here: https://mwomercs.com/forums/topic/274181-hitbox-localization-2/
Bit more forgiving here than MWO, but you can see there that some mechs have giant hitboxes, and others are just stupid small.
The whole mechanic is based on energy.
Heatsinks only help to reduce the overheating by going above the generator's normal capacity.
You don't shutdown since clan fusion engine is working within normal metric
This is a lot better to explained in Battletech or tabletop where a mech is becoming heat neutral it doesn’t shut down after firing.
But these "turns" is what happening when you have depleted the energy.
Step 2) Equip UAC solid Slugs, have 3+ tons of ammo per weapon
Step 3) get within 200m, and fan fire the UACs till they jam
Step 4) shoot secondary systems till UAC's unjam
Advanced:
Step 1a) pilot Mia directly and fock Jaden and his trasy skill set
Bushdakka FTW (triple RAC2s shred everything that doesn't know how to twist)
Kit Fox can carry up to an UAC10 cannon mounted in right side torso + 4 ER small laser.
Yet it doesn't hold a candle against nova with ( 2 AMS, 1 ER Large laser, 12 ER small laser) but kitfox is 2x cheaper to buy and deals 50 firepower vs nova 100 in firepower meaning that kit Fox isn't that far off when It comes bang for the bucks as a nova cost 2 millions and a kit Fox only cost 1 million.
Of course it wouldnt just be a mechanic to control laser spam, its would be an entire power management system.
In tabletop heat does all those things except damage.
And I play the tabletop and it says on the heat scale where if you are at 30 heat or higher on the record sheet the mech shuts down. On the extended scale under the advanced rules I think its 50 heat before shut down. That is also what happens in every other Mechwarrior game when you overheat, your mech shuts down and you can also ovveride that shut down at the risk of your Mech Exploading.
That's also how Mia dies because she purposefully overloads her fusion reactor core to blow herself up as bondsref. And she accomplishes that by heating it up beyond the point of no return. Kai Allard Liao does the same thing at Tycross IIRC when he has his future wife overload the fusion engine by disengaging the safety mechanisms so the reactor can overheat and blow up the Falcons that he lures in close after he loses all other weapons on his Mech. I think that is also in Lethal Heritage or the book that immediately follows it.
I don't think I wished to read spoiler about people dying.
Your mech gets a +4 penalty when moving.. That is energy.
And turns in live action is when you depleted your energy. So you get to use fist attack for free and nothing else than moving around.
Which is why turns or shutdowns as they work in clans are how a turn for a mech ends. Then you can 1/2 energy bar and reserve your action to the next round.
Interesting that we never seen this concept before.
I could make slower mechs faster at expense of depleting my reserves of firepower.
To create a nuclear explosion is easier than to make the energy effective in use of devices.
If we knew how to make it, we would have the cheapest energy in the world by creating nuclear reactions. The costs of creating nuclear reactions would be less than heating up water to make a turbine moving.
That is like you said that energy doesn’t mean that the energy weapons becomes stronger because you add energy to the weapon.
Energy that is wasted isn't possible to obtain by technical limitations. You waste energy every time you don't use the energy to the max heat capacity.
Heat cooling is the recharge time it takes for the mech to recharge the energy battery. As it need to cool down the mech to prevent critical failure.
It's like short circuit when using too much energy at once. The mechs safety shuts it down from the user control to prevent damage.
You can drive and move around but you have no access to the weapon systems as the AI in the mech prevent you from human error.
Then the question is that what would it take to make a mech nuclear explode when in override?
Any damage at all into the mech's engine compartment? Or will it be randomly happening.