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Sadly that is exactly what I feel like doing all the time. Was hoping other people were smarter than me and found a way to make balistics work, without turning them into pew pew laz0r guns.
So now you throw out almost all of the advantages of ballistic weapons in the transition to first person action, and on top of that give lasers a massive accuracy boost (significantly easier to hit with hitscan weapons at all ranges, *and* they all are guaranteed to hit the same spot, something that is impossible to do in tabletop) and its no wonder lasers are the god tier weapon.
Now they could balance things out by increasing damage of ballistics, but now you've thrown the careful armor value balance out the window when a single hit with an AC10 doesn't just strip all the armor off, but goes internal or instant kills.
Basically, taking the tabletop into first person is insanely hard to balance, and in the end lasers are either god tier, or nerfed into uselessness so that ballistics feel better.
UAC shoots 3-5 times dealing 30-50 damage at 500 meters
2 UAC it deals 60-100
3 UAC 90 - 150
4 UAC 120- 200
5 UAC 150 - 250
What you need to do since the AI doesn't is to cycle around each mech and max out the shots one after the other.
Poorer rate of fire compared to the PPC, high weight. I want to like the Gauss, don't get me wrong. It's a great weapon in tabletop. But in this game it doesn't feel especially useful. Not compared to energy or missile damage.
Because it has among the lowest rates of fire (ER large laser is similarly bad, but also weighs only 4 tons) in the game, it's only really good for sniping. If somebody's up in your face, they'll out DPS you with almost anything.
Which then forces you to add other weapons than the Gauss if you want to be able to snipe and brawl. And that means you can't twin Gauss on most mechs, because you just don't have enough free weight to do so.
I find it annoying to pair ballistic and energy weapons, because you need to adjust your aiming constantly in a fight. It's much easier to have one primary weapon type. That's why laser vomit is king of the battlefield.
Lasers simply destroy all things ballistics, as people have suggested here.
With 5 Mechs that all just use Medium and large Pulse lasers, even a drop of 4 assault mechs on me, is wiped out in less than 15 seconds.
The pinpoint accuracy is just nuts and 7 large pulse lasers more often than not oneshot enemies to the torso or head.
https://youtu.be/w3IGok7BUa0?si=IsDyOSeKjQl0ZK20
Can get off 2 salvos without overheating, the third needs a slight delay, or just take the overheating, if it makes an enemy drop.