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It's the ReLux, NV, and YAML mods that made night missions NIGHT missions and made "severe" conditions LOOK severe.
So I'd say the lack of night functionality is par for course for PGI, and we need to rely on mods to make it better.
Also, enhanced imaging when? I'd love a thermal vision mod that superimposes the paper doll onto enemy mechs.
Would be nice if "expert" mode disabled the aim trainer and armour modules, and forced hard shutdowns.
You can also continue to use MG's during a shutdown, although that seemed to be hit and miss too? They might not do much, but they sound cool LOL
It would be nice to have it as an option to power down mech. Aim assist is an option u can adjust though. I would also have preferred a pc interface for pc vers of the game too. Never a fan of consolitus in PC versions of games also made for consoles. It needs a PC UI option.
If you do it quick enough you can exceed hundreds of heat and have minimal overheat damage, and it's obvious enough i can only believe it's intentional, this can't be a mistake from the developers right???
Not sure if it's because they want it to be newbie-friendly but heat override has always been used to mitigate shutdowns before at a cost of internal structure. Now that they took it out, it's a meme imho. why bother even toggling it on/off when the risks are not there. You don't even need it tbh. At the very least, I think you should get double-damaged while in overheat state even though it doesn't make sense "lore-wise".
I just want lasers nerfed hard being a dakka lover myself. LMAO.