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Een vertaalprobleem melden
The fact you're fighting whatever the 14th Legion of Vega could muster to throw at you makes sense.
Rest assured, a Nova Prime is carrying more firepower than many IS assault mechs in terms of damage output. A LOT more in some cases. A star of medium mechs shouldn't have any issue taking on some heavier opponents.
There is a good reason your star constantly talks down on the IS mechs and calling them relics. As they are relics.
From a TT perspective it is also is accurate. Your average Clan Medium is a third more expensive to field than an Atlas AS7-D.
As for scaling well not sure what is going on there though do know PGI did bork the scaling a bit on some designs.
You will only really be in trouble under the following conditions
1) You messed up the build on your mechs
2) Your poorly positioned yourself and/or your star to include rushing way ahead of your star
Pay attention to the biomes where you are fighting. Close range engagement areas tend to be urban or cave environments so you'll want things like UAC 10s/20s and SRMS (I prefer SSRMS) and pulse lasers (nova with SPLS is good and lets you stack on more armor). Longer range engagements is the other way but with research for pulse laser range you can keep MPLs on your mech as a work horse for most missions.
As for the lore, please stop using it as an excuse for bad game design.
Finally, if you are having trouble, just unlock every laser hardpoint omnipod and fill your mech with ER small lasers and armor. ECM if you have it.
Just FYI, in case you are interested. A shadow cat is 11 meters (36 feet) high and an Atlas is 15 Meters (49 feet) high. If you go to the shooting range, you can check the hight, the Atlas is twice as big as my Nova Cat, I would say size of the Atlas is true to the lore.
Like bro why would you design a mission like this? WHY?
Not having problems killing the enemy mechs, more like I'm having trouble identifying the mechs before they get scanned. Other than a few standouts, it's difficult to tell some mechs apart except by the icon above their heads.
And thanks for the lore info, I didn't know it was that badly imbalanced between IS and Clan.
It used to be even more imbalanced. There have been a number of retcons and rule changes to help the IS deal with the Clan invasion -- making GR variants of IS mechs more common when it was originally a prototype fielded by one (1) IS mechwarrior, shifting from tonnage balancing + zellbrigen to an actual points system called BV2. PGI took things a lot further, by equalizing damage output between Clan and IS weapons a bit, nerfing the effectiveness of double heat sinks, shifting some of the goofy-ass ♥♥♥♥ like backwards firing weapons and probably other stuff I'm forgetting.
All that to say you should be ♥♥♥♥♥♥♥ DUNKING IS mechs, once you get to the Nova.
What's lore breaking is the fact that Clan mechs aren't supposed to be able to Melee.. in fact punching or kicking another mech is seen as Dishonourable and not the Clan way.. they don't like dirty fighting.
This was the original Balancing in TT Btech between IS and Clan Tech.. Clan Mechs could out Gun you at range but IS mechs could Melee you.
Yes lore wise its frowned on, but nothing in the actual rules says you cant.
Clan mechs follow the same tabletop rules as everyone else, there is nothing that states they cannot make a punch/kick or DFA roll.