MechWarrior 5: Clans

MechWarrior 5: Clans

Statistieken weergeven:
Balance from lore perspective?
Turtle bay. I've got a single start of 5 medium mechs. My opponents field a mix of light, medium, heavy, and assault mechs. In what way could this possibly function from a lore perspective? Like even in MW3 you're at least fighting opponents in the same weight class most of them time, and when the opponent does field light mechs it's mostly for scouting.

Not to mention the lack of size differences! There was a freaking ATLAS on the field and I didn't even notice until I scanned it. The Atlas is freaking ICONIC. It should tower over everything else on the field and be immediately noticeable, yet it was practically the same size as my Shadow Cat. What the hell?
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Aside from when Clanners fight other Clanners, they don't really get to have any influence over who their opponents are.
The fact you're fighting whatever the 14th Legion of Vega could muster to throw at you makes sense.
Rest assured, a Nova Prime is carrying more firepower than many IS assault mechs in terms of damage output. A LOT more in some cases. A star of medium mechs shouldn't have any issue taking on some heavier opponents.
In lore, the clan had a stupid amount of fire power on all mech sizes. Mediums like the Nova were known to constantly knock out assault mechs during the invasion. It is part of why the IS was thrown into chaos. Clans could out range, could out dmg, and could out speed all IS variants ton for ton.

There is a good reason your star constantly talks down on the IS mechs and calling them relics. As they are relics.
From a lore perspective it actually is accurate. Clan Invasion is full of instances of a few Stars taking on hundreds of Mechs by themselves.

From a TT perspective it is also is accurate. Your average Clan Medium is a third more expensive to field than an Atlas AS7-D.

As for scaling well not sure what is going on there though do know PGI did bork the scaling a bit on some designs.
As someone who plays the tabletop too rest assured you're mechs are more powerful. Just to comparre IS and Clan mechs on the tabletop in the Light catagoy my Clan Light mechs have the firepower and armor of a medium mech and yet have the speed of a light mech and are faster then other IS mechs of the same weight class depending on which mech we are talking about. Or even say the Timberwolf with the firepower and armor of an IS assault but with the speed of a medium.

You will only really be in trouble under the following conditions
1) You messed up the build on your mechs
2) Your poorly positioned yourself and/or your star to include rushing way ahead of your star

Pay attention to the biomes where you are fighting. Close range engagement areas tend to be urban or cave environments so you'll want things like UAC 10s/20s and SRMS (I prefer SSRMS) and pulse lasers (nova with SPLS is good and lets you stack on more armor). Longer range engagements is the other way but with research for pulse laser range you can keep MPLs on your mech as a work horse for most missions.
Lore wise the game is a joke, not only do you not behave like clanners, the enemy has more armor and is in better condition than it should be, (pirate mechs should barely function, most turtle bay is not garrisoned by frontline troops), the sokol is completely made up and is lore breaking, the number of enemies you defeat is 10x if not more than what should even be present.
You are fighting DCMS. Kuritans are know to use lots of light mechs. And even their heavy and assault choices tend to go for speed over raw firepower. Nothing wrong here.
Laatst bewerkt door Harukage; 27 okt 2024 om 7:51
The size of mechs is absolutely a problem. No one wants baby atlases.

As for the lore, please stop using it as an excuse for bad game design.

Finally, if you are having trouble, just unlock every laser hardpoint omnipod and fill your mech with ER small lasers and armor. ECM if you have it.
Origineel geplaatst door Nilaru:
Not to mention the lack of size differences! There was a freaking ATLAS on the field and I didn't even notice until I scanned it. The Atlas is freaking ICONIC. It should tower over everything else on the field and be immediately noticeable, yet it was practically the same size as my Shadow Cat. What the hell?

Just FYI, in case you are interested. A shadow cat is 11 meters (36 feet) high and an Atlas is 15 Meters (49 feet) high. If you go to the shooting range, you can check the hight, the Atlas is twice as big as my Nova Cat, I would say size of the Atlas is true to the lore.
This game has absolutely no sense of pacing or balance in its missions. Particularly egregious is the mission where you're forced to drop in Assaults but you have to chase down Light mechs that run away from you, and if they get too far, you fail the mission.

Like bro why would you design a mission like this? WHY?
Use faster Assaults like the Warhawk and Executioner. The fastest Mechs you have to chase down are Stormcrows, and they dont run. Hit them in the legs
From a tabletop perspective in 3050, Clan mechs are almost double the point cost. A hunchback has a point cost of around 1,000, a Nova is like 2,600.
Origineel geplaatst door Alpha2518:
As someone who plays the tabletop too rest assured you're mechs are more powerful. Just to comparre IS and Clan mechs on the tabletop in the Light catagoy my Clan Light mechs have the firepower and armor of a medium mech and yet have the speed of a light mech and are faster then other IS mechs of the same weight class depending on which mech we are talking about. Or even say the Timberwolf with the firepower and armor of an IS assault but with the speed of a medium.

You will only really be in trouble under the following conditions
1) You messed up the build on your mechs
2) Your poorly positioned yourself and/or your star to include rushing way ahead of your star

Pay attention to the biomes where you are fighting. Close range engagement areas tend to be urban or cave environments so you'll want things like UAC 10s/20s and SRMS (I prefer SSRMS) and pulse lasers (nova with SPLS is good and lets you stack on more armor). Longer range engagements is the other way but with research for pulse laser range you can keep MPLs on your mech as a work horse for most missions.

Not having problems killing the enemy mechs, more like I'm having trouble identifying the mechs before they get scanned. Other than a few standouts, it's difficult to tell some mechs apart except by the icon above their heads.

And thanks for the lore info, I didn't know it was that badly imbalanced between IS and Clan.
Origineel geplaatst door Nilaru:
And thanks for the lore info, I didn't know it was that badly imbalanced between IS and Clan.

It used to be even more imbalanced. There have been a number of retcons and rule changes to help the IS deal with the Clan invasion -- making GR variants of IS mechs more common when it was originally a prototype fielded by one (1) IS mechwarrior, shifting from tonnage balancing + zellbrigen to an actual points system called BV2. PGI took things a lot further, by equalizing damage output between Clan and IS weapons a bit, nerfing the effectiveness of double heat sinks, shifting some of the goofy-ass ♥♥♥♥ like backwards firing weapons and probably other stuff I'm forgetting.

All that to say you should be ♥♥♥♥♥♥♥ DUNKING IS mechs, once you get to the Nova.
Coming from a Tabletop perspective..

What's lore breaking is the fact that Clan mechs aren't supposed to be able to Melee.. in fact punching or kicking another mech is seen as Dishonourable and not the Clan way.. they don't like dirty fighting.

This was the original Balancing in TT Btech between IS and Clan Tech.. Clan Mechs could out Gun you at range but IS mechs could Melee you.
Origineel geplaatst door Lander1:
Coming from a Tabletop perspective..

What's lore breaking is the fact that Clan mechs aren't supposed to be able to Melee.

Yes lore wise its frowned on, but nothing in the actual rules says you cant.
Clan mechs follow the same tabletop rules as everyone else, there is nothing that states they cannot make a punch/kick or DFA roll.
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Geplaatst op: 26 okt 2024 om 19:30
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