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You can't strip jumpjets from certain mechs because it's base equipment for that omnimech. Which is also something they didn't make clear.
It would have been nice if the omnipods indicated not just how many slots for a weapon type the section has, but how many mount points. They could have done something like
Ballistic 1/9 = 1 mount with 9 slots (so one big gun)
Ballistic 9/9 = 9 mounts each 1 slot
And any list of combinations such as
Energy 1/2
Energy 3/3 so you know you can mount 1 2 slot energy weapon and 3 1 slots.
But other then that, I find the Mechlab perfectly functional. It doesn't allow for the degree of freedom that I am sure some people would love. But if that is really what you want with all the mods in Mercs which have added most of the Clan mechs you should be able to have all the freedom you want there.