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It also feels bad if you upgrade ECM and sensors in the mechlab just to lose out on liam and his ECM specialisation later on.
For mercenaries tonnage limit makes no sense outside Solaris or other arenas.
MW5: Clans has so many unnecessary bloat elements like Mechwarrior traits and XP, chassis improvements (yeah understand where that makes sense in MWO for player retention) and research. The energy and developement time that went in those elements that are a liability not and asset for a SP/Co-op story driven game, that this energy and time would have been better spent on improving core gameplay aspects.
They could have made it more player friendly by having you bid before missions, and give you different bonuses depend on what you picked. Could be weight class, or actual tons, maybe even include weapon selection. Adds replayability and immersion.
That is a fantastic idea, that completely blends in to the Clan ideology. You should apply for a job with PGI, as they clearly don't have anyone capable of creative thinking like this.