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I haven't unlocked assault mechs yet :(
MW5 Clans massively improves from this.
This is exactly what I did and it makes a very noticeable difference.
Take a Nova, sit in water, break your lasers into three, maybe 4 groups. Shred medium mechs in seconds.
Take a direwolf and realise you're carrying the armour and firepower of a Marauder in EACH ARM, and then add a ♥♥♥♥ load more armour in the CT.
You're bordering on BROKEN compared to the IS side, hence why they throw so many at you.
It's surprisingly lore accurate.
Yea, i had the same idea - max out evasive skill and armor first^^
and this is where mercs is better than clans, you have a lot more leeway in how to do the missions in clans if you want to do the mission quick and bug out you can if you want to go at targets in a certain order you can , and if you want to stay behind and build up your salvage chances you can.
As for your shorter ranged weapons comment after finishing the campaign a lot of the time you're in combat at the same ranges for both titles or so i found, there were only 2 real instances where you really used your extra range to its full extent, whilst mercs a lot of the maps actually allowed you to take advantage of longer ranges easier if you chose the the longer ranged weaponry. clans you're forced to a lot of closer ranged conflicts due to the map setup.
my direwolf setup is 3 ER lasers 9 med pulse lasers 6 tons of armour 1ton in each in torso section and 1.5 ton in the arms 11 heat sinks AMS and an active probe and that thing slaps
1 star was equivalent to a company of IS units of equivilant weight class
this was due to better ranging faster units in the same weight, and 1 thing this game doesn't seem to do well is far superior pilots.
and to be honest a lot of the time if you get your load outs and aim right as clanners you can take out the IS mechs rather quickly without too much hassel