MechWarrior 5: Clans

MechWarrior 5: Clans

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suldier Oct 22, 2024 @ 9:33pm
Elementals
I was super excited at the first mention of elementals in the game. When I realized that I could neither see them nor actually pilot one I became pretty disappointed. I hope they end up in a dlc and are either something you can command into buildings or pilot directly. Ever since playing MechAssault and Mechwarrior Living Legends they've been one of my favorite tiny little mech-like thing to run around in and I'd love to see them be more than mentioned.
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Showing 1-15 of 17 comments
Azrelus Oct 22, 2024 @ 9:34pm 
They are shown in a few cut scenes, but that's it.
Harukage Oct 22, 2024 @ 10:06pm 
Classic Elementals Armor moves with wooping top speed of 10.8 km/h. They are often deployed like they do in this games story as breachers or clean up. When used against mechs - they either wait in ambush in some rough terrain/cityscape, or drop directly on top of mech from air trasports, or carried around by land trasport/ mech.
That is some really "entertaining" gameplay.
Last edited by Harukage; Oct 22, 2024 @ 10:09pm
hasdrubal Oct 23, 2024 @ 10:36am 
They sport jump jets too, which make them move above 30 kmph. And you could transport them on your mech with a command option or key to release them in order to plague some opponent. That wouldn't change the day probably, but could be fun.

I would endorse that...
Geeves Oct 23, 2024 @ 10:45am 
Thats a lot of development for at best a gimmick gameplay mechanic.
Banjo Oct 23, 2024 @ 10:53am 
It would be fun to have 5 elementals mounted on your mech that you could launch like a weapon group, then pick them up again.
Death a Barbar Oct 23, 2024 @ 11:03am 
Originally posted by Geeves:
Thats a lot of development for at best a gimmick gameplay mechanic.
A competent dev team could have added in different missions to break up the monotony and give a different perspective. The is already basically a shooter.
Harukage Oct 23, 2024 @ 11:20am 
As it was said already in another thread - you do not just wear clan battle armor. Our star are of a Mechwarrior subcaste. You need to be of an Elemental subcaste to wear Elemental armor. And elementals are extremely tall with visualy very hypertrophied muscles. They are just too huge compared to us.
Geeves Oct 23, 2024 @ 11:50am 
Originally posted by Death a Barbar:
Originally posted by Geeves:
Thats a lot of development for at best a gimmick gameplay mechanic.
A competent dev team could have added in different missions to break up the monotony and give a different perspective. The is already basically a shooter.

I can't wait for you to mod it into the game then, since you have already figured out how to do it, and that it is easy.
Sir_Blaze Oct 23, 2024 @ 12:40pm 
Elementals are around 7-8 feet tall barefoot without armour.
true born mech pilots are around 5'6-5'9 in height (they're not gonna fit in an elemental suit
true born Aerospace pilots are about 4'6 to 5 foot in height

whilst it sounds cool to put mech pilots in elemental suits it's nair gonna work
once the IS start producing combat armour based on the elementals things would be different, but that's several years off yet in the lore
Nikushimi54 Oct 23, 2024 @ 12:41pm 
Originally posted by suldier:
When I realized that I could neither see them nor actually pilot one I became pretty disappointed.

Don't know why you expected to be able to pilot a toad battle armor. Those things were built for eight foot tall genetically engineered superhumans. It would be like a guardsman trying to wear space marine armor in 40k.
Last edited by Nikushimi54; Oct 23, 2024 @ 12:46pm
hasdrubal Oct 23, 2024 @ 1:08pm 
Originally posted by Geeves:
Thats a lot of development for at best a gimmick gameplay mechanic.

In Mercenaries, they had put infantry in the game, then removed it and released it as a free mod in the workshop. These were only sprites with a hitbox and doing damage. I didn't like how it looks since they weren't platoons, but singular overgrown infantrymen (Battle Armors? Hard to tell) with a red halo around them.

Elementals could be the same (without the horrendous halo, that is). I do not know if it's heavy or not codewise as I do not code. But that could be an idea. And with enough sprites for each one depending on the angle, maybe, just *maybe* it could be not too shaby for something that small.
Harukage Oct 23, 2024 @ 1:21pm 
Standart elemental anti-mech tactic is to jump on a mech and use their manipulator claw and weapons to target mechs weapons, sensors, vulnerable joints and cockpit. Once they latch on your mech you will need outside help. Or use a silly roll maneuver like in BT Roguetech mod.
Last edited by Harukage; Oct 23, 2024 @ 1:22pm
Nikushimi54 Oct 23, 2024 @ 1:42pm 
Originally posted by Harukage:
Or use a silly roll maneuver like in BT Roguetech mod.

That's a thing in tabletop, general counter to infantry swarm attacks is a PSR. It gets its name stop drop and roll from the novels.
Death a Barbar Oct 23, 2024 @ 1:43pm 
Originally posted by Geeves:
I can't wait for you to mod it into the game then, since you have already figured out how to do it, and that it is easy.
I feel sorry for you.
Yaldabaoth Oct 23, 2024 @ 3:36pm 
Somewhere deep down I seem to remember you could pilot an elemental suit in Mechwarrior 2 for a mission or two. Could be wrong.
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Date Posted: Oct 22, 2024 @ 9:33pm
Posts: 17