Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They should all converge on the same point unless you're literally in melee range or particular mounts don't have that capability.
Honestly, that just means the hitboxes for the heads were too large.
In 'reality' (i.e, the pen and paper game rules), you can't even make a 'called shot' on a head with a clan targeting computer. It can happen randomly, a fluke of dice rolling, but you can't aim for it. If you could, the matches would be over in less than 5 minutes.
Headshots are not supposed to be commonplace, because it trivializes the tankiness of the mech concept. And in a game where every shot we make is a 'called shot' by definition, it should be exceedingly difficult to consistently score them.
Getting a head shot should be like getting a crit-through-armor (again, pen and paper rules): it's something that's statistically possible, but not something you can do predictably.
As for the OP's complaint: don't look at the mech's head shape, look at the portion of the mech that looks like glass. Go to the test shooting range and shoot the Atlas in the eyeball. That's the 'head' hitbox. The eyeballs. Not the entire head-shaped thing; that just counts as the CT armor.
That's fascinating, however the hit boxes are incredibly off on some enemy mechs.
Maybe some mechs, since I haven't tested them all. But the Atlas is exactly how it should be, at least. Here's some testing I just did tonight:
https://www.youtube.com/watch?v=6ZnaINJvQTU
740m, Gauss, through the eyeball.
https://www.youtube.com/watch?v=11xgU68dEms
In the above clip, note how shooting the right-side eyeball does nothing but CT damage. This is because the pilot is actually sitting behind the left-side eyeball.
It works the same way it did in MWO.
Pen and paper rules don't drown you in waves of enemies, either. In reality modern armor can deliver a shot through your left nostril at speed if they want to, get out of here with this called shot nonsense.
Yes, only actual cockpit hits count as headshots.
The rest of the head is part of the center torso.
The hitboxes for the head locations are more inline with MWO rather than MW5:M (Which was probably a little too easy)
You have to hit the pilot location _EXACTLY_ to hit the head, not just the window area... at least that's how it feels.