MechWarrior 5: Clans

MechWarrior 5: Clans

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=) Oct 22, 2024 @ 2:59pm
Something feels VERY off about hitboxes
Im absolutely aiming square on head shots... its a panther fgs... the whole top 10% of the damn thing is its head.... not even scratching it though with the er lasers
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Showing 1-13 of 13 comments
Proxy Oct 22, 2024 @ 3:19pm 
IMO Mercs is leagues above this one in terms of gunplay (and graphics for the mechs/weapons). I can't tell where anything is going to go in this game, while in Mercs I can snipe cockpits from 1200 meters with autoaim off.
Kraig Oct 22, 2024 @ 5:23pm 
Keep in mind the reticle isn't like you are aiming down the barrel of a gun. The actual firing locations of the weapons are significantly offset from the cockpit and not accurate if you are at very close range. The sweet spot seems to be 200-400m for close range weapons. Long range stuff seems relatively accurate at long ranges based on projectile speed.
Last edited by Kraig; Oct 22, 2024 @ 5:24pm
Proxy Oct 22, 2024 @ 5:32pm 
Originally posted by Kraig:
Keep in mind the reticle isn't like you are aiming down the barrel of a gun. The actual firing locations of the weapons are significantly offset from the cockpit and not accurate if you are at very close range. The sweet spot seems to be 200-400m for close range weapons. Long range stuff seems relatively accurate at long ranges based on projectile speed.

They should all converge on the same point unless you're literally in melee range or particular mounts don't have that capability.
Clever Name Oct 22, 2024 @ 6:22pm 
Originally posted by Proxy:
while in Mercs I can snipe cockpits from 1200 meters with autoaim off.

Honestly, that just means the hitboxes for the heads were too large.

In 'reality' (i.e, the pen and paper game rules), you can't even make a 'called shot' on a head with a clan targeting computer. It can happen randomly, a fluke of dice rolling, but you can't aim for it. If you could, the matches would be over in less than 5 minutes.

Headshots are not supposed to be commonplace, because it trivializes the tankiness of the mech concept. And in a game where every shot we make is a 'called shot' by definition, it should be exceedingly difficult to consistently score them.

Getting a head shot should be like getting a crit-through-armor (again, pen and paper rules): it's something that's statistically possible, but not something you can do predictably.

As for the OP's complaint: don't look at the mech's head shape, look at the portion of the mech that looks like glass. Go to the test shooting range and shoot the Atlas in the eyeball. That's the 'head' hitbox. The eyeballs. Not the entire head-shaped thing; that just counts as the CT armor.
STC Oct 22, 2024 @ 8:52pm 
not the only thing that is off in this mess of a game. they just screwed up.
Cent Oct 22, 2024 @ 10:49pm 
Something does feel a little off with the hitboxes, but I think it's more the strange parallax and weird PPC/gauss projectiles. That said, I played double PPC and double gauss snipers in kitfox and mad dogs, and did just fine with them on headshots.
Slap Happy Pappy Oct 23, 2024 @ 12:09am 
Originally posted by Clever Name:
Originally posted by Proxy:
while in Mercs I can snipe cockpits from 1200 meters with autoaim off.

Honestly, that just means the hitboxes for the heads were too large.

In 'reality' (i.e, the pen and paper game rules), you can't even make a 'called shot' on a head with a clan targeting computer. It can happen randomly, a fluke of dice rolling, but you can't aim for it. If you could, the matches would be over in less than 5 minutes.

Headshots are not supposed to be commonplace, because it trivializes the tankiness of the mech concept. And in a game where every shot we make is a 'called shot' by definition, it should be exceedingly difficult to consistently score them.

Getting a head shot should be like getting a crit-through-armor (again, pen and paper rules): it's something that's statistically possible, but not something you can do predictably.

As for the OP's complaint: don't look at the mech's head shape, look at the portion of the mech that looks like glass. Go to the test shooting range and shoot the Atlas in the eyeball. That's the 'head' hitbox. The eyeballs. Not the entire head-shaped thing; that just counts as the CT armor.


That's fascinating, however the hit boxes are incredibly off on some enemy mechs.
Clever Name Oct 23, 2024 @ 2:42am 
Originally posted by Slap Happy Pappy:


That's fascinating, however the hit boxes are incredibly off on some enemy mechs.

Maybe some mechs, since I haven't tested them all. But the Atlas is exactly how it should be, at least. Here's some testing I just did tonight:

https://www.youtube.com/watch?v=6ZnaINJvQTU

740m, Gauss, through the eyeball.

https://www.youtube.com/watch?v=11xgU68dEms

In the above clip, note how shooting the right-side eyeball does nothing but CT damage. This is because the pilot is actually sitting behind the left-side eyeball.

It works the same way it did in MWO.
Proxy Oct 23, 2024 @ 3:23am 
Originally posted by Clever Name:

Honestly, that just means the hitboxes for the heads were too large.

In 'reality' (i.e, the pen and paper game rules), you can't even make a 'called shot' on a head with a clan targeting computer. It can happen randomly, a fluke of dice rolling, but you can't aim for it. If you could, the matches would be over in less than 5 minutes.

Headshots are not supposed to be commonplace, because it trivializes the tankiness of the mech concept. And in a game where every shot we make is a 'called shot' by definition, it should be exceedingly difficult to consistently score them.

Getting a head shot should be like getting a crit-through-armor (again, pen and paper rules): it's something that's statistically possible, but not something you can do predictably.

As for the OP's complaint: don't look at the mech's head shape, look at the portion of the mech that looks like glass. Go to the test shooting range and shoot the Atlas in the eyeball. That's the 'head' hitbox. The eyeballs. Not the entire head-shaped thing; that just counts as the CT armor.

Pen and paper rules don't drown you in waves of enemies, either. In reality modern armor can deliver a shot through your left nostril at speed if they want to, get out of here with this called shot nonsense.
Captain Worthy Oct 23, 2024 @ 3:55am 
Originally posted by Clever Name:
Originally posted by Slap Happy Pappy:


That's fascinating, however the hit boxes are incredibly off on some enemy mechs.

Maybe some mechs, since I haven't tested them all. But the Atlas is exactly how it should be, at least. Here's some testing I just did tonight:

https://www.youtube.com/watch?v=6ZnaINJvQTU

740m, Gauss, through the eyeball.

https://www.youtube.com/watch?v=11xgU68dEms

In the above clip, note how shooting the right-side eyeball does nothing but CT damage. This is because the pilot is actually sitting behind the left-side eyeball.

It works the same way it did in MWO.

Yes, only actual cockpit hits count as headshots.

The rest of the head is part of the center torso.
Gill Oct 23, 2024 @ 7:36am 
Originally posted by =):
Im absolutely aiming square on head shots... its a panther fgs... the whole top 10% of the damn thing is its head.... not even scratching it though with the er lasers

The hitboxes for the head locations are more inline with MWO rather than MW5:M (Which was probably a little too easy)

You have to hit the pilot location _EXACTLY_ to hit the head, not just the window area... at least that's how it feels.
Yvaralys Oct 23, 2024 @ 9:28am 
Originally posted by Gill:
Originally posted by =):
Im absolutely aiming square on head shots... its a panther fgs... the whole top 10% of the damn thing is its head.... not even scratching it though with the er lasers

The hitboxes for the head locations are more inline with MWO rather than MW5:M (Which was probably a little too easy)

You have to hit the pilot location _EXACTLY_ to hit the head, not just the window area... at least that's how it feels.
I've been playing on Expert so far... but if that is actually how it is, and it seems to be, then I'm probably going to reduce the difficulty to Normal. Either that, or wait for some interesting mods to come out to spice up the gameplay and give me more options.
Death a Barbar Oct 23, 2024 @ 9:38am 
I've also noticed some inconsistencies with damage, sometimes an alpha barely puts the enemy in yellow, but usually it completely strips armor.
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Date Posted: Oct 22, 2024 @ 2:59pm
Posts: 13