MechWarrior 5: Clans

MechWarrior 5: Clans

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Valkynaz Oct 22, 2024 @ 2:11am
SSRM 4 vs 6 and other inconsistencies
Is it me or are there a LOT of inconsistencies with some of the weapons, like how the SSRM line goes 2DPS, 4DPS, then 2.9DPS, because suddenly the SSRM 6's reload time drops off despite the 2 and 4 not, and other LRM and SRMs generally going fast firing on the 2/5 variant, then the 10/15/20 having the same reload.

Similar thing I've noticed with the Small Laser ER vs Pulse, the small pulse laser has lower DPS? Though I imagine that's potentially down to the "0 second duration"
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Showing 1-15 of 16 comments
Valkynaz Oct 22, 2024 @ 2:36am 
Also just realised... SSRMs are targeting BELOW the center of the enemy, not an issue for mechs but basically makes them useless on vehicles that aren't VTOLs
damian2472005 Oct 22, 2024 @ 4:40am 
srms worthless.. the ammo is wastet so fast and does nearby no dmg
Valkynaz Oct 22, 2024 @ 4:41am 
Really? They seemed to do pretty decent damage, just the RNG of them hitting 2 or more parts at the same time... also the ammo is getting buffed in the hotfix 2 (150 per ton, from 90 per ton), but I think laser boating is still the best option for most mechs :\
Ninjafroggie Oct 22, 2024 @ 5:15am 
Originally posted by Valkynaz:
Also just realised... SSRMs are targeting BELOW the center of the enemy, not an issue for mechs but basically makes them useless on vehicles that aren't VTOLs
it depends on the mech ive found. One mech coulnt hit a ground vehicle with ssrm's to save its life, i spent most of that mission stomping on tanks to kills them. Mad dog, on the other hand, I loaded it with a couple of SSRM 6 just to fill out tonnage and it was hitting things just fine. Maybe it's not certain mechs, maybe it's arm mounted missiles the game is glitching on? IDK, I'd have to test.
Valkynaz Oct 22, 2024 @ 5:16am 
Originally posted by Ninjafroggie:
Originally posted by Valkynaz:
Also just realised... SSRMs are targeting BELOW the center of the enemy, not an issue for mechs but basically makes them useless on vehicles that aren't VTOLs
it depends on the mech ive found. One mech coulnt hit a ground vehicle with ssrm's to save its life, i spent most of that mission stomping on tanks to kills them. Mad dog, on the other hand, I loaded it with a couple of SSRM 6 just to fill out tonnage and it was hitting things just fine. Maybe it's not certain mechs, maybe it's arm mounted missiles the game is glitching on? IDK, I'd have to test.
I'm using the Viper, I didn't even think to see if it's arm mounted or not that causes it, will test once I get some other mechs
hilburnashua Oct 22, 2024 @ 5:36am 
I seem to remember in Mercenaries the smaller missile systems also tended to have a lower cycle time giving them higher DPS.

Which is great if you can find a mech with lots of small missile slots. Which doesn't happen very often.
Valkynaz Oct 22, 2024 @ 5:38am 
Originally posted by hilburnashua:
I seem to remember in Mercenaries the smaller missile systems also tended to have a lower cycle time giving them higher DPS.

Which is great if you can find a mech with lots of small missile slots. Which doesn't happen very often.
I agree the SRM and SSRM 2's should have their faster RoF, my main issue is the SSRM6 having a longer reload compared to the SSRM 4 when compared to the SRM 4 and 6 respectively, kind of annoying that taking the SSRM 6 is a massive loss in DPS :\

Still need to look into all the other weapons though LOL, wanted to try out the SSRMs for a change
Valkynaz Oct 22, 2024 @ 6:04am 
Originally posted by Valkynaz:
Originally posted by Ninjafroggie:
it depends on the mech ive found. One mech coulnt hit a ground vehicle with ssrm's to save its life, i spent most of that mission stomping on tanks to kills them. Mad dog, on the other hand, I loaded it with a couple of SSRM 6 just to fill out tonnage and it was hitting things just fine. Maybe it's not certain mechs, maybe it's arm mounted missiles the game is glitching on? IDK, I'd have to test.
I'm using the Viper, I didn't even think to see if it's arm mounted or not that causes it, will test once I get some other mechs
It's the ♥♥♥♥♥♥♥ hovercrafts, arm mounted SSRMs go too low for them specifically, other tanks don't appear to be affected
Thundercracker Oct 22, 2024 @ 8:57am 
Originally posted by hilburnashua:
I seem to remember in Mercenaries the smaller missile systems also tended to have a lower cycle time giving them higher DPS.

Which is great if you can find a mech with lots of small missile slots. Which doesn't happen very often.
makes me miss my MWO jenner IIc.

though in fairness, i'm pretty sure i have ATMs on it at the moment.
slimebuck Oct 22, 2024 @ 9:11am 
speaking of ATM's, are they in this game?
VanHoven Oct 22, 2024 @ 9:22am 
Originally posted by Valkynaz:
Originally posted by hilburnashua:
I seem to remember in Mercenaries the smaller missile systems also tended to have a lower cycle time giving them higher DPS.

Which is great if you can find a mech with lots of small missile slots. Which doesn't happen very often.
I agree the SRM and SSRM 2's should have their faster RoF, my main issue is the SSRM6 having a longer reload compared to the SSRM 4 when compared to the SRM 4 and 6 respectively, kind of annoying that taking the SSRM 6 is a massive loss in DPS :\

Still need to look into all the other weapons though LOL, wanted to try out the SSRMs for a change

well, it depends on your build if faster or lower reload time is beneficial. there are few archetypes, one that frontloads a lot of dmg just to phade behind cover and brawlers who go for the most sustained damage possible, hoping to down the enemy before they can kill them. for brawler builds you want high dps weapons who usually require more facetime, like low calliber ac's, lasers, srm 2s and 4s. the other one goes for high dmg in a small window weapons, like gauss, erppcs srm 6s, pulse lasers. its usually the best to lean heavily into one of the two types
Kilburn Rush Oct 22, 2024 @ 3:30pm 
Originally posted by Valkynaz:
Is it me or are there a LOT of inconsistencies with some of the weapons, like how the SSRM line goes 2DPS, 4DPS, then 2.9DPS, because suddenly the SSRM 6's reload time drops off despite the 2 and 4 not, and other LRM and SRMs generally going fast firing on the 2/5 variant, then the 10/15/20 having the same reload.

Similar thing I've noticed with the Small Laser ER vs Pulse, the small pulse laser has lower DPS? Though I imagine that's potentially down to the "0 second duration"

Was just talkin with someone in another thread about this. So far it seems like everyone is going on good faith that all the numbers behind the scenes are being calculated correctly and displayed properly. Took a comparison screenshot with a TW and DW loaded out with lasers.... 7 med pulse and 2 LRMs somehow have a higher DPS than 14 med pulse lasers. idk maybe im missing somthing. heres the screenshot:
https://1drv.ms/i/c/83b627b0879262c6/EYpD12bTj6JGkD7n3wKitSYBawctE1MIwakEdUgX694KHw?e=lO1so9
=Duke= Oct 22, 2024 @ 3:49pm 
Originally posted by hilburnashua:
I seem to remember in Mercenaries the smaller missile systems also tended to have a lower cycle time giving them higher DPS.

Which is great if you can find a mech with lots of small missile slots. Which doesn't happen very often.

Doesn't help that we can't lower the engine size or reduce armor to gain some extra tonnage on mechs. Yes yes Omnipod I know. Just feels like the tinkering aspect of the game is pretty much gone.
Geeves Oct 22, 2024 @ 4:53pm 
Originally posted by slimebuck:
speaking of ATM's, are they in this game?
Wrong time period, ATMs weren't available during the clan invasion.
Ninjafroggie Oct 22, 2024 @ 4:59pm 
Originally posted by Kilburn Rush:
Was just talkin with someone in another thread about this. So far it seems like everyone is going on good faith that all the numbers behind the scenes are being calculated correctly and displayed properly. Took a comparison screenshot with a TW and DW loaded out with lasers.... 7 med pulse and 2 LRMs somehow have a higher DPS than 14 med pulse lasers. idk maybe im missing somthing. heres the screenshot:
https://1drv.ms/i/c/83b627b0879262c6/EYpD12bTj6JGkD7n3wKitSYBawctE1MIwakEdUgX694KHw?e=lO1so9
Those "heavy lower arm" are weapons, they have their own damage and dps ratings and the game includes them in the totals, throwing off your numbers. You are not, in fact, doing more dmg than the pulse boat direwolf.
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Date Posted: Oct 22, 2024 @ 2:11am
Posts: 16