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Which is great if you can find a mech with lots of small missile slots. Which doesn't happen very often.
Still need to look into all the other weapons though LOL, wanted to try out the SSRMs for a change
though in fairness, i'm pretty sure i have ATMs on it at the moment.
well, it depends on your build if faster or lower reload time is beneficial. there are few archetypes, one that frontloads a lot of dmg just to phade behind cover and brawlers who go for the most sustained damage possible, hoping to down the enemy before they can kill them. for brawler builds you want high dps weapons who usually require more facetime, like low calliber ac's, lasers, srm 2s and 4s. the other one goes for high dmg in a small window weapons, like gauss, erppcs srm 6s, pulse lasers. its usually the best to lean heavily into one of the two types
Was just talkin with someone in another thread about this. So far it seems like everyone is going on good faith that all the numbers behind the scenes are being calculated correctly and displayed properly. Took a comparison screenshot with a TW and DW loaded out with lasers.... 7 med pulse and 2 LRMs somehow have a higher DPS than 14 med pulse lasers. idk maybe im missing somthing. heres the screenshot:
https://1drv.ms/i/c/83b627b0879262c6/EYpD12bTj6JGkD7n3wKitSYBawctE1MIwakEdUgX694KHw?e=lO1so9
Doesn't help that we can't lower the engine size or reduce armor to gain some extra tonnage on mechs. Yes yes Omnipod I know. Just feels like the tinkering aspect of the game is pretty much gone.