MechWarrior 5: Clans

MechWarrior 5: Clans

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What is your final 100 ton mech design
My is direwolf 6 ppc. 1 ton armor on each part of the body and arms. The rest allocate to heatsink.
It feel like ppc mini gun.
With 6 mech with this configuration. Altas will melt in 2 sec.
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Ursprünglich geschrieben von the.momaw:
I also dislike how the game functionally forces you to pilot only assault mechs as soon you HAVE assault mechs simply due to the massive quantity of enemy spawns you have to grind through.

I know. I wanted to be all hardcore and pilot a TW, or even a Stormcrow (ha!) to the bitter end. But mobility is just not worth anything in the last mission arc.

I think I completed maybe 5, at most, missions that were way under max tonnage, before I had to break down and give everybody a Dire Wolf.
Ursprünglich geschrieben von Lactose the Intolerant:
What and how many lasers are you getting on an EXE?
Been using one with 9 er meds on it. I think you may be able to squeeze another on there but I opted not to so I could use active sensors.



Ursprünglich geschrieben von Clever Name:

It's all about free weight.

Executioner mounts a larger (heavier) engine because its base speed is faster than the DW's. Add to that the weight of MASC and jets.

It means the DW can not only mount more weapons, larger weapons, it can also mount a lot more armor and heat sinks to fire said weapons more frequently.

For endgame sniping builds, the DW is (by a wide margin) the best mech in the game.

All makes total sense and I agree. No better mech for sniper builds. However, I dunno if the game is taking all the proper aspects into account like heat sinks and such for DPS. or at lkeast if it is then its not reporting it properly or ive missed somthing.

An example:
https://1drv.ms/i/c/83b627b0879262c6/EYpD12bTj6JGkD7n3wKitSYBawctE1MIwakEdUgX694KHw?e=edgtSa

Ursprünglich geschrieben von Clever Name:

The Timber Wolf can go 89 KPH (with speed upgrade) all the time, without needing to use MASC. It also has more free weight than the Executioner. And you can use the TW variant with jump jets. So it basically can do everything the Ex can do, but it's more maneuverable because it's lighter.

This is all about play style tho no? TW is indeed lighter and may have more free weight than an EXE but the weight that an EXE can put on is still more than a TW due to the increased total tonnage, making it faster and tougher than a TW. Using the MASC is a matter of pressing a toggle button and at the 4th tier you could run a considerable distance before needing to let it recharge. Its like having a sprint button for your mech. Once the EXE has its upgrades like the TW its maneuverability is just as good imo.
Back when I was still playing Mechwarrior Online I ran a 3 UA/C 5 2 2UA/C 2 onm my dire wolf, or was it 3/3 Dakka Dakka machine at its finest. I still dont have the DIrewolf in this game, would be nice if I can play it again
Heäthen 21. Okt. 2024 um 19:02 
I'm running a DW with 14x ERSL, 2x Gauss, Active Probe, Target CPU-II. I call it the red death...
xt6wagon 21. Okt. 2024 um 19:09 
2 Gauss 8 ER med lasers.

imagine non-stop chaining 2 medium lasers at a time, w 2 hole punches to make "better" mechs take a nap.
OKOK 21. Okt. 2024 um 19:47 
I will love to use timber wolf in those 500 tons Misson. But I feel their armor too thin. 550armor is just too little.
Three, count em, THREE UAC/20 SLD, 10 tons of ammo, 1t armor in arms and center, 0.25 tons armor in head and center, DHS in leg. I like the big guns. It is funny but overheats like no tomorrow when you spam more than two volleys. Though two volleys takes out an Atlas.
Ursprünglich geschrieben von Lyote:
But the LBX5 is where I ended up. Scattershot too. Don't like the slugs.
With proper research and upgrades, the spread, fire rate and damage of the LBX5s are quite good.
4 of them chained together is essentially a never ending stream of shots with no cooldown between.
Range was never an issue because the game kinda forces engagements at close range.
Don't think I ever ran a mission where I outranged the AI outside of 2 specific scripted sequences.

Upgrades don't affect spread at all for any of the weapons.
Hellbringer.
2ERPPC
2ERMLAS
2MG
SSRM6
Saved weight goes into half a ton of streak ammo and more armour for the arms. Don't try to tell me I'm wasting a ton on MG's, I know they're useless, I just like the noise they make XD
The evasion stat is ridiculously powerful, I had both my arms blown off during the second last brawl (my bad, ran in too close assuming it was the last fight), booked it to the final area while the game host was cleaning those mechs out, and just managed to dodge 2 companies firing at me and got to the dropship lol
I've found in the preceding missions that having the extra 20kmh and extra manuverability of a heavy mech makes a big difference in how much fire you take. I'd be curious to see how the game calculates the final evasion bonus with mech speed and turning involved.
Actually come to think of it, I never even piloted a larger mech through the campaign, never really felt outgunned or outmatched in the Hellbringer.
dw 6mpls+2gauss.
Gurith 27. Okt. 2024 um 13:25 
Probably very not the most fun but went with 1tonne of armor on each mech part and all MPLaser I could fit.
(after playing 80% of the game with a ERSLaser nova)
2 Gauss, 8 ER Medium Lasers, and 2 SRM 6 on one Dire Wolf.
15 Medium Pulse lasers on a second.
2 LRM 20, a LRM 10, and 8 ER Small lasers on a third.
15 ER Small Lasers, 4 Ultra AC/2, SRM6 on a fourth
2 SSRM 6, a SSRM, 4, 3 MGs, 12 Medium Pulse Lasers. on the last.
Dan 27. Okt. 2024 um 14:46 
8 large lasers lol zap zap zap
Ursprünglich geschrieben von Lactose the Intolerant:
The Hellbringer is underarmoured, but it is still better than the Summoner lol

I can't think of a mech that isn't better than a Summoner - maybe a Mist Lynx, but it is close.
Audio 27. Okt. 2024 um 21:35 
Quad PPC in the arms .
3xSSRM4 in left and center torso with 3 tons of ammo.
AMS in right torso with 1 ton of ammo in left arm (this makes room for 1 more heatsink in the RT).
1 ton of armour on each arm and left/right torso pods.
Active Probe in the head
Heatsinks everywhere else. It has 4.8 cooling and still runs hot but has enough sustained damage to melt mechs at any range and as a bonus jetpacks come in the center torso pod with the missiles and are very handy for PPC sniping.
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