MechWarrior 5: Clans

MechWarrior 5: Clans

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OKOK Oct 21, 2024 @ 12:03am
What is your final 100 ton mech design
My is direwolf 6 ppc. 1 ton armor on each part of the body and arms. The rest allocate to heatsink.
It feel like ppc mini gun.
With 6 mech with this configuration. Altas will melt in 2 sec.
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Showing 1-15 of 33 comments
Clever Name Oct 21, 2024 @ 2:29am 
I didn't like being forced to use a Dire Wolf in the last few missions. I ran a Timber Wolf with 4 SRM6+Artemis (2 tons ammo for each) and 4 small lasers up until then; pure brawler. I had intended to finish the game with the TW, but the last missions almost demand PPC sniping.

Anyway, for the Dire Wolf, I put 3 PPCs on one arm, 4 med pulse lasers on the other, and 2 SRM6+Artemis in the right torso.

DW probably has an SRM bug, because one of the launchers sends the missiles into the ground if you aren't aiming at point-blank or at a target above you. I didn't have this problem in the TW.
Graec Oct 21, 2024 @ 9:01am 
Dw 2 uac 20 solid shot, one in each arm and 2 uac 5 one in each side torso. See mech, click mech, dead mech.
striker2521 Oct 21, 2024 @ 10:01am 
what ever suited the AI better since i just used a timber wolf or warhawk for the entire campaign.
cfehunter Oct 21, 2024 @ 10:50am 
Dual LBX-10 solids, a metric-craptonne of medium pulse lasers and AMS in the shoulder.

I found that the spread on the normal LBX is so severe that they're basically pointless, and ammo pet-slot on missile weapons is way under-tuned for the amount of enemies in the missions.
Last edited by cfehunter; Oct 21, 2024 @ 10:52am
Lyote Oct 21, 2024 @ 11:51am 
My Dire Wolf runs 4 LBX5 and 8 ERMLs with all slots not taken by LBX ammo filled with armor pods.

I did have 6 LBX2 BurstFire at one point but uhh... pulling the trigger on those tanked my FPS and bugged out my weapon UI lol.
Was pretty funny though. Chewed through Assaults in seconds by sheer volume of fire.
Got a clip where it shredded an Awesome so hard it got launched into the atmosphere on death.

But the LBX5 is where I ended up. Scattershot too. Don't like the slugs.
With proper research and upgrades, the spread, fire rate and damage of the LBX5s are quite good.
4 of them chained together is essentially a never ending stream of shots with no cooldown between.
Range was never an issue because the game kinda forces engagements at close range.
Don't think I ever ran a mission where I outranged the AI outside of 2 specific scripted sequences.
15 x Medium Pulse Lasers by mixing the W, S and Prime pods. A ton of armour on the arms and left and right torso. Rest into heat sinks.

You will 2 or 3-shot most assault mechs and you can hit out as far as enemies spawn. Game is way too easy doing this though so my second playthrough will take something a little more sensible.
Last edited by Lactose the Intolerant; Oct 21, 2024 @ 12:12pm
Clever Name Oct 21, 2024 @ 1:00pm 
Originally posted by cfehunter:
and ammo pet-slot on missile weapons is way under-tuned for the amount of enemies in the missions.

The low ammo count per ton for SRMs didn't really bother me until the final couple of missions of the entire game. Mainly because those missions are simply too ♥♥♥♥♥♥♥ long relative to every other mission that came before, and have too few ammo crates/repair centers.

It's also a late-game issue because when you (spoiler alert?) start to have clan mechs as your enemy, they take far more damage than IS mechs did. I'm not sure if it's because of the unusual shape many clan mechs have that spreads damage around, or if it's just because they get every bonus to damage resistance that we can get.
Zenwolf Oct 21, 2024 @ 1:05pm 
Dire wolf 4 x UAC5 solid and 4 x MP lasers and a lot of armour. game finished before I could tweak this but was very effective.

P.s My favourite was the Timber wolf reasonably fast for it's weight played big chunk of the game with that simple load out 6 MP lasers 2 groups of 3 constant laser spam never overheated and 2 racks of ssrm6 . Little boring but again effective.
Last edited by Zenwolf; Oct 21, 2024 @ 1:15pm
thundercactus Oct 21, 2024 @ 2:10pm 
100t? We're on 500t missions and I'm still piloting a 65t Hellbringer LOL
I know most people consider it to be one of the worst clan mechs, and that fuels my motivation to wreck face with it.
It's basically a slightly smaller, faster Warhammer XD
Originally posted by thundercactus:
100t? We're on 500t missions and I'm still piloting a 65t Hellbringer LOL
I know most people consider it to be one of the worst clan mechs, and that fuels my motivation to wreck face with it.
It's basically a slightly smaller, faster Warhammer XD
The Hellbringer is underarmoured, but it is still better than the Summoner lol
Clever Name Oct 21, 2024 @ 2:14pm 
Originally posted by thundercactus:
100t? We're on 500t missions and I'm still piloting a 65t Hellbringer LOL
I know most people consider it to be one of the worst clan mechs, and that fuels my motivation to wreck face with it.
It's basically a slightly smaller, faster Warhammer XD

I kept Liam in a Hellbringer to get the most of his ECM bonuses. It's a shame there's no ECM assaults.
Kilburn Rush Oct 21, 2024 @ 2:16pm 
Kinda wondering why no one is using the executioner? I prefered this 95 over the 100 DW mainly because of the MASC. Granted, conpared to the DW, the EXE is a slight bit squishier but with a full ER laser loadout it does the same dmg if not more than the DW. add to that a top speed of over 100 with the MASC and jump jets? Executioner is my fav. (aside from the Timber wolf but thats almost everyones favorite :)
Originally posted by Kilburn Rush:
Kinda wondering why no one is using the executioner? I prefered this 95 over the 100 DW mainly because of the MASC. Granted, conpared to the DW, the EXE is a slight bit squishier but with a full ER laser loadout it does the same dmg if not more than the DW. add to that a top speed of over 100 with the MASC and jump jets? Executioner is my fav. (aside from the Timber wolf but thats almost everyones favorite :)
What and how many lasers are you getting on an EXE?
the.momaw Oct 21, 2024 @ 2:22pm 
Dire Wolf, 2 LBx/5, 8 MPLAS, lots of extra armor.

I also dislike how the game functionally forces you to pilot only assault mechs as soon you HAVE assault mechs simply due to the massive quantity of enemy spawns you have to grind through.
Clever Name Oct 21, 2024 @ 2:23pm 
Originally posted by Kilburn Rush:
Kinda wondering why no one is using the executioner? I prefered this 95 over the 100 DW mainly because of the MASC. Granted, conpared to the DW, the EXE is a slight bit squishier but with a full ER laser loadout it does the same dmg if not more than the DW. add to that a top speed of over 100 with the MASC and jump jets? Executioner is my fav. (aside from the Timber wolf but thats almost everyones favorite :)

It's all about free weight.

Executioner mounts a larger (heavier) engine because its base speed is faster than the DW's. Add to that the weight of MASC and jets.

It means the DW can not only mount more weapons, larger weapons, it can also mount a lot more armor and heat sinks to fire said weapons more frequently.

For endgame sniping builds, the DW is (by a wide margin) the best mech in the game.

The Timber Wolf can go 89 KPH (with speed upgrade) all the time, without needing to use MASC. It also has more free weight than the Executioner. And you can use the TW variant with jump jets. So it basically can do everything the Ex can do, but it's more maneuverable because it's lighter.
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Date Posted: Oct 21, 2024 @ 12:03am
Posts: 33