MechWarrior 5: Clans

MechWarrior 5: Clans

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New mechlab again?!
Why does MWO MW5 mercs and Mw5 Clans all have different mechlabs? you dont need to reinvent the wheel each game. Just give us one and stick with it and let us play with our toys
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Showing 1-12 of 12 comments
hilburnashua Oct 20, 2024 @ 5:14pm 
Guessing because of how they are doing the Omnipods plus they don't want people swapping out engines so they couldn't really use the MWO system. Plus, modifying armor is very different from MWO and Mercenaries.
Originally posted by hilburnashua:
Guessing because of how they are doing the Omnipods plus they don't want people swapping out engines so they couldn't really use the MWO system. Plus, modifying armor is very different from MWO and Mercenaries.

I understand, I just think its dumb. The series is all about customization even if they kept fixed engines they could have just had those customization options disabled like they did in MWO for certain mechs.

I'll just have to stick to mw5 Mercs with mods for now.
Dreams of Fury Oct 20, 2024 @ 5:30pm 
With the exception of the first two games they have basically reinvented the mechlab for nearly every game from 3 to now, the only time youll see a repeat is when its just a flat expansion like say MW3 and Pirate's Moon. (I only ever managed to acquire the base game for 4 so I cant compare that.)
I dont remember each game having a completely new mechlab. my first Mechwarrior game was 3. and ive played each one since then. but i remember 3 and 4's mechlabs being pretty similar. but i could be misremembering.
Last edited by Betty The Great Magician; Oct 20, 2024 @ 5:33pm
FunkyBacon Oct 20, 2024 @ 5:43pm 
I kinda like how this one is made specifically for Clan Onmi-Mechs, it does highlight the advantages of pods but also the disadvantages of locked equipment and armor. EXE for example desperately needs more CT armor but got no slots for armor mods, then there's the locked JJ's and MASC that take up valuable space and tonnage as well.
Dreams of Fury Oct 21, 2024 @ 5:05pm 
Originally posted by Betty The Great Magician:
I dont remember each game having a completely new mechlab. my first Mechwarrior game was 3. and ive played each one since then. but i remember 3 and 4's mechlabs being pretty similar. but i could be misremembering.

4 was more like 5mercs than 3.....just signifigantly worse in every way possible, 3 just gave you a list of stuff in a location and how many critical slots you had open/available
DaS Oct 21, 2024 @ 6:14pm 
I could probably get over yet another take on a mech lab...I suppose. What I cannot stand however is needing multiple screens to adjust a build some of which are not even part of the mech lab......that is just unbearably STUPID. The UI designer for that needs to be locked in a room with bread and water for a year and only allowed to make changes to mech using his/her system.

No TV, no phone, no email, no social media...just the crap you built...I bet the idea factory starts churning after that
Last edited by DaS; Oct 21, 2024 @ 6:22pm
williamrjones8 Oct 30, 2024 @ 8:04am 
Glad I bought on Steam. It was my mistake but I'd gotten the expectation that they would either go with a MWO style mechbuilder or at least have it so The Mechlab family of modes could easily be moved over. I'd purchased the game and was reading the reviews as it downloaded. Might be a new record but stopped the download and requested refund before the game had downloaded 50%. I had been thinking I'd purchase it again when a MWO style mechlab becomes available as a mod, but in reading the discussions it seems that they've gone out of their way to make the game hard to mod. At this point maybe I'll have to wait for Clans story lines to come out as MW5 mods
Thundercracker Oct 30, 2024 @ 9:00am 
Originally posted by DaSkippa:
I could probably get over yet another take on a mech lab...I suppose. What I cannot stand however is needing multiple screens to adjust a build some of which are not even part of the mech lab......that is just unbearably STUPID. The UI designer for that needs to be locked in a room with bread and water for a year and only allowed to make changes to mech using his/her system.

No TV, no phone, no email, no social media...just the crap you built...I bet the idea factory starts churning after that
this, the mechlab is not really too bad, but the overall UI design is.

why do i unlock mechs in the buy screen and not research? makes no damn sense.
i like the new mech lab, the ability to change an omi pod on just the arm or torso is a grate improvement and allows for a lot more customisation
Agathos Deimon Oct 30, 2024 @ 11:21am 
Not sure how people can like this mechlab honestly. They could have just keept the basic MW5 Mercs or MWO one and slipped in the Omnipod swap with ease.

Now we got a mechlab that has alot of issues with internal space, armor distribution and outright violating BT constructions rules, just for what?

And while the Omnipod swap allows some additional customization, the armor pods, the inability to move heatsinks and other internal stuff around greatly reduce it.

And ontop of this, the MW5C mechlab is a cruel mess of UI and user guidance design.
kregano Oct 30, 2024 @ 11:54am 
Originally posted by Thundercracker:
why do i unlock mechs in the buy screen and not research? makes no damn sense.
That one actually makes sense. They're all pre-existing chassis that are being assembled in the Kerensky Cluster and shipped to the invasion. You're just buying them from the distribution queue.
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Date Posted: Oct 20, 2024 @ 5:06pm
Posts: 12