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Certain Dropships can carry certain mechs or gear but it was never a tonnage thing.
The game is not in beta, what are you talking about?
as for the dropship's limits, the dropships that can apparently only drop a single medium and four lights on mission 1 are the exact same dropships that are dropping 5 dire wolfs on Luthien. The only reason there's a tonnage limit is a balancing choice, which I think is fine on the campaign but should be removed or at least have the option to be ignored in the simpod.
Some are only having space for two mechs. Another has space for three mechs but tonnage cap of 33 ton for each mech.
Meanwhile if you look at inner sphere, no tonnage limits. Only limit is the amount of mechs. The dropship had extra tonnage cargo capacity to Salvage mechs.
Inner sphere had as much restrictions on resources. But the tonnage limit is a combination of tabletop who is not part of the videogames.
While clans dropships are junk they're faster to deploy.
When inner sphere dropped a dropship that is all they were going to get.
Clans may use their cheaper dropships to call in help. But the idea of a leopard dropping mechs to add mechs, it wouldn't happen since the clans would shoot it down.
The leopard has no weapons, it has to use the pony express. The clans could shoot it down before it enter orbit.
That is the big difference.
Inner sphere has great dropships but they never going to add further dropships. One single dropship was made to be a fortress with all the mechs for the invasion.
Some of the clans dropships can't even fit a star.
Twenty Overlords were to be found among the forces of Nicholas Kerensky during his Second Exodus. He ordered the modification of these vessels in line with his nascent Clans' organizational scheme, with each to carry 45 'Mechs. Modification of the class's interior was extensive and followed no standard: the loss of the fighter bays on most of the vessels belied the slapdash and individualized work done to each vessel begun in 2818, before the return to Pentagon Worlds and Operation KLONDIKE.[3]
The newly redesigned Overlord-C then began mass production in 2830. It is better armed and armored than its Inner Sphere predecessor, though the lack of fighter complement was standardized. The class still visually resembles the Inner Sphere's version, though is nearly 2,000 tons more massive. The elongated nose cone and lack of fighter doors are the only distinguishing features that an observant foe could notice.[3][6]