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I tried running the Nova with 12 CERSL. You're just too fragile, despite being a deathstar at close range. You lose arms very fast and your star mates lose them even faster. Play the actual game and see how well you hold up in your Nova compared to a Stormcrow. With 18 kph more speed and superior hitboxes the Stormcrow is a far better mech, as well as not being saddled with wasted tonnage on jump jets it has FF armor and Endo Steel construction so is far more weight efficient, it is the Timberwolf of medium mechs. The amount of armament and armor you can hold while having 107 kph speed as well as being the top tonnage of its weight class means it outclasses all other mechs in its weight class.
I love the Nova, I really do. But in every mechwarrior game you just can't use it without handicapping yourself because the physical design is the physical design at the end of the day. The low slung arms are a problem too as mentioned before, you do a ton of urban fighting in this game and the lower your hardpoints are the more they will frustratingly get blocked by terrain.
Which at the end of the day is lore-accurate. The Nova was an earlier omnimech design and it shows. Hell if I remember right lore wise its torso isn't even supposed to twist but PGI added that to make it more fair. Some of the quirks in the design were due to it being the first or one of the first mechs designed to carry Elementals into battle.
Gauss + 6 CERML carried me on both the Stormcrow and Hellbringer until I unlocked the Timberwolf. Sadly due to sized hardpoints I can not run my preferred 2 x CERPPC 1 x Gauss on the Timberwolf in this game but 2 x CERPPC and either 5 or 6 CERML was nice, depends on how much armor and heat sinks you are comfortable with.
So you had to buy a special mech for my build who may not be available.
The uac5 and machine guns are to be in the left and right side torso and the reason why I don't have them in the arms is because it's a stupid sacrifice of the pepper boxes.
As I said, it's a complicated build.
Riiight.
"Play the game." Sure, did, took a squad of nothing but novas on a bunch of 300+ ton missions with only 250. Ended those missions w/ the whole squad still 80%+ condition.
Kept most of the squad in novas until I could transition to timbers.
EDIT: Also I just re-read your post and realized you quoted the "Low slung arms are a problem." right after you said "wasted tonnage on jumpjets". This tells me you've got no clue how to actually use jump jets... because if you do, the arm position doesn't matter.
Light air mechs could jump even further.
Since nobody really think of jet-engines as chain reaction jumping in air. You jump tiny jumps in rapid sections when inside a jetplane.
So if you can jump jet it would as well mean with extra fuel you could be flying around. And I don't like the idea of facing a flying assault mech.
Because Steiner likes to drop the mechs on the planet from space while having the dropships on the ground. And send "light" assault scout mechs to report nothing is to report. As well inner sphere would do stupid things like dropping a dropship on the clan mechs while jumping out of the window before the dropship hits the ground.
If it's stupid but works, it's not stupid - Terran Hegemony, proverb
Damn in my opinion Gauss is GREAT in this game, especially because Jayden has the ballistic colldown pilot skill. With Heavy and Assault as well as Timberwolf and Dire Wolf affinity whenever I am in those mechs the cooldown on it is incredibly short and I like the gauss as a brawling weapon because of its lack of heat and high velocity meaning whenever I pull the trigger, that component takes 15 damage.
I think a lot of people are sleeping on the Hellbringer. It was great with the Gauss and 6 CERML combo. In retrospect I do wish I would have switched to the Timberwolf faster though since I did not accumulate enough mech XP to fully master Timberwolf, I did not get level 5 reverse speed just like I did not in the Direwolf before the campaign ended.
the weight limit and ♥♥♥♥♥♥ hardpoints just make anything else ♥♥♥♥♥♥♥, some might be usable once you unlock every omni but they won't come even close to one of those properly built.
Doesn't help that Direwolf is pretty much the only mech that can run a viable dakka build if you wan't to minmax for mia skills.
Large pulse is the most effecient.
Especially when the game has a game breaking bug.
It is that override shouldn't be a thing.
Since override breaks the game you no longer have a heat bar since you take only damage in override.
Override brings nothing in game value than making you cheat the game.
No such thing as overheat. Override when overheated and turn it off and on.
Heat. In this game the CERSL is SOOO good, it makes the CSPL totally useless. In MWO much the same but worse due to ghost heat and the additional heat that CERMLs had in that game for balance issues. I ran the Nova in MWO with both 12 CERSL and 12 CSPL.
I am very familiar with how the Gauss rifle works but to me that is such a minor drawback. Once a component is open to structure in this game that part is nearly as good as gone anyway, plus I am very used to protecting the side of my mech that is most vulnerable. I can not say for sure if I ever had a Gauss detonation in this game or not because every time I have lost a piece with one in it that piece was 1 tap away from being gone anyway. I honestly wondered if they even imported that feature.
One side effect of their bizarre decision to size the omnipod hardpoints is that on my preferred Dire Wolf build (2 x CERPPC 2 x CGAUSS) I can't have all 4 weapons in the arm. The only way for me to do it is to have 1 arm gauss 1 torso gauss, which i dislike generally for aiming reasons but in this case I put them both on the right side and my CERPPCs in the left arm. The only plus side is it gives me 1 side to present to the enemy so I up the armor on both the left arm and torso to 135. That is why I love gauss and PPC---no reason to hold your face to the enemy. Aim, fire, look away or twist to spread. With lasers you take so much return damage. With the stock Dire Wolf omnipods I was running a huge alpha strike build with 2 x Gauss and then 2 x CERLL and 6 x CERML and yeah, the strikes are HUGE but the lasers spread their damage on target and you take damage in return.
Laser vomit can be fun and efficient but I just love pinpoint damage that does not force you to stare down your opponent.