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In MWO the medium mechs are downgrade by alpha strikes who can kill a medium mech even if the shot would land on the arm it has enough power to core the center.
This is an an extreme example but I had faction play where entire team is running assault mechs without any armor and almost instant kill all mechs.
In the most extreme version of MWO it runs like counter strike. No, not even that. It runs like counter strike with grenade launchers.
Nova is an example of a mech who is a lot better than many other mechs but for some reason isn't played. Don't ask the meta why they choose not to play the mech.. It is mostly because it is a complicated mech to build.
Piranha as example with lasers can be turned into a 80 damage backstabber.
They're still low on armor. But they're good at duels. It's not always that duel-mechs end up good in team play. But most of the time it's a skill issue as all duel mechs can work in team plays but not all team play mechs can work in duels.
That is what you doing most of the time dueling one target at a time in a single lance instead of a company.
@talemore I played MWO for years competitively, no the Nova is not complicated to build. It's one of the easiest to build. The cons i listed above are why it isn't always popular in the meta.
This isn't actually a factor in *real* gameplay, you can "theory" all you want, they have jumpjets, just jack-in-the box, arm angle isn't a problem.
Pretty basic, replace 2 Mlas in each arm w/ flamers or slas, this allows you 1 ton armor per arm. Because the game wildly favors brawl fights, you won't even notice the loss of the range and you'll pick a ton of damage up for the brawls and light mechs which you get swarmed in close range with.
You can also drop 3 Mlas to pick up an extra set of doubles if you want as well which makes the mech nearly impossible to overheat in practical use.
Six Mlas is still more pinpoint alpha damage than the majority of any other mechs even remotely close to it's weight can accomplish at 41, and that's assuming you go the route where your dropping 3 mlas in each arm for fla/slas to pick up the heatsinks.
Except, the AI in the game doesn't know how to use that, so it's irrelevant in gameplay.
Your arguing a point that literally doesn't exist in this game.
Believe they were referring to a point made on why it's not more popular in MWO and not about MW5 Clans.
As for builds for it iirc back when i quit MWO it was mainly being used a light hunter to stop your assaults getting rinsed in the back, people were sticking a load of CSPLs and MGs on it. 8 ERMeds and tons of DHS and 6 CMPLs and as many DHS were others.
Used the weight savings from the loss of 4 ERMLs to crank the armor in the arms and STs.
It's quite punchy but suffers from standard laser issues of needing to hold the beam on target to get the most out of it.
Stormcrow can hold twin ERPPCs in one hand while retaining backup lasers.
IIRC, Novas Energy slots are single crit slot, so you can't add PPCs to them, at least in the standard pods. I havent checked all of them.
Nova is good, but it's not the "best". Plenty of mechs keep up with it in different ways.
Yeah a lot of them do. Also there are a whole list of new top shelf players. There's still the championship... tons of people still playing.
Also... Thank you for bringing the tech about the Nova... It's a good mech but 1000% has drawbacks.
Gameplay wise its just busted.....
If the game had any kinda of competitive play even the most basic of basic pvp like say 3 had it would basically be a waste of a slot with its arms being shot off in less than 4 seconds of being engaged then its just walking around doing nothing.