MechWarrior 5: Clans

MechWarrior 5: Clans

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Droolguy Oct 18, 2024 @ 11:32am
Balance very off?
NVA has more potential armor, more potential firepower, and is faster than nearly any mech up to 20 ton's over it's weight class with it's default pods massaged just a tiny bit.

This new mechlab seems hyper restrictive and pigeonhole-y, I get it it's "lore accurate" (sortof) lore doesn't translate at all to a real time game because it was designed around turn based originally.

Did they learn nothing from MWO explicitely showing them that certain chassis are just straight up worse than others? Which is great for roleplay but horrible for an actual game.

Really, with some slight tweaking you get base stats that are just ridiculously over-the-top.

50 tonner.
94
58.8
380
66
81
900
3.6
25.76

Compare that with literally any version of any 60 tonner and they will be a straight downgrade across the board while costing more, 70 tonners become "maybe" territory.

I've just been running a squad of NVAs constantly for two whole planets now because there are no upgrades.
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Showing 1-15 of 53 comments
drunksitter Oct 18, 2024 @ 11:38am 
What's your loadout look like on your NVAs? I was thinking about doing just this last night until I can put the whole star into Timberwolves.
talemore Oct 18, 2024 @ 11:48am 
It's the thing that heavy and assault are the walking armor plates.

In MWO the medium mechs are downgrade by alpha strikes who can kill a medium mech even if the shot would land on the arm it has enough power to core the center.

This is an an extreme example but I had faction play where entire team is running assault mechs without any armor and almost instant kill all mechs.

In the most extreme version of MWO it runs like counter strike. No, not even that. It runs like counter strike with grenade launchers.

Nova is an example of a mech who is a lot better than many other mechs but for some reason isn't played. Don't ask the meta why they choose not to play the mech.. It is mostly because it is a complicated mech to build.

Piranha as example with lasers can be turned into a 80 damage backstabber.

They're still low on armor. But they're good at duels. It's not always that duel-mechs end up good in team play. But most of the time it's a skill issue as all duel mechs can work in team plays but not all team play mechs can work in duels.

That is what you doing most of the time dueling one target at a time in a single lance instead of a company.
Tr0w Oct 18, 2024 @ 11:56am 
The advantages of the Nova are offset by it's low slung arms, most of it's worthwhile weapons being in said arms (which are usually the first thing to be destroyed) and a massive easy to hit from any angle CT. There are always cons to the pros.

@talemore I played MWO for years competitively, no the Nova is not complicated to build. It's one of the easiest to build. The cons i listed above are why it isn't always popular in the meta.
Last edited by Tr0w; Oct 18, 2024 @ 12:01pm
Droolguy Oct 18, 2024 @ 11:58am 
Originally posted by Tr0w:
The advantages of the Nova are offset by it's low slung arms, most of it's worthwhile weapons being in said arms (which are usually the first thing to be destroyed) and a massive easy to hit from any angle CT. There are always cons to the pros.

This isn't actually a factor in *real* gameplay, you can "theory" all you want, they have jumpjets, just jack-in-the box, arm angle isn't a problem.
Tr0w Oct 18, 2024 @ 12:05pm 
Originally posted by Droolguy:
Originally posted by Tr0w:
The advantages of the Nova are offset by it's low slung arms, most of it's worthwhile weapons being in said arms (which are usually the first thing to be destroyed) and a massive easy to hit from any angle CT. There are always cons to the pros.

This isn't actually a factor in *real* gameplay, you can "theory" all you want, they have jumpjets, just jack-in-the box, arm angle isn't a problem.
Low slung arms means you have to expose yourself more than mechs with high mounted torso hardpoints. And no it's not a theory, people in MWO found this out the hard way. And if this game had PvP like MW3 and 4 did you'd have found that out by now as well.
Droolguy Oct 18, 2024 @ 12:08pm 
Originally posted by drunksitter:
What's your loadout look like on your NVAs? I was thinking about doing just this last night until I can put the whole star into Timberwolves.

Pretty basic, replace 2 Mlas in each arm w/ flamers or slas, this allows you 1 ton armor per arm. Because the game wildly favors brawl fights, you won't even notice the loss of the range and you'll pick a ton of damage up for the brawls and light mechs which you get swarmed in close range with.

You can also drop 3 Mlas to pick up an extra set of doubles if you want as well which makes the mech nearly impossible to overheat in practical use.

Six Mlas is still more pinpoint alpha damage than the majority of any other mechs even remotely close to it's weight can accomplish at 41, and that's assuming you go the route where your dropping 3 mlas in each arm for fla/slas to pick up the heatsinks.
Last edited by Droolguy; Oct 18, 2024 @ 12:10pm
Droolguy Oct 18, 2024 @ 12:09pm 
Originally posted by Tr0w:
Originally posted by Droolguy:

This isn't actually a factor in *real* gameplay, you can "theory" all you want, they have jumpjets, just jack-in-the box, arm angle isn't a problem.
Low slung arms means you have to expose yourself more than mechs with high mounted torso hardpoints. And no it's not a theory, people in MWO found this out the hard way. And if this game had PvP like MW3 and 4 did you'd have found that out by now as well.

Except, the AI in the game doesn't know how to use that, so it's irrelevant in gameplay.

Your arguing a point that literally doesn't exist in this game.
Last edited by Droolguy; Oct 18, 2024 @ 12:09pm
panzerd18 Oct 18, 2024 @ 12:18pm 
Originally posted by Droolguy:
Originally posted by Tr0w:
Low slung arms means you have to expose yourself more than mechs with high mounted torso hardpoints. And no it's not a theory, people in MWO found this out the hard way. And if this game had PvP like MW3 and 4 did you'd have found that out by now as well.

Except, the AI in the game doesn't know how to use that, so it's irrelevant in gameplay.

Your arguing a point that literally doesn't exist in this game.

Believe they were referring to a point made on why it's not more popular in MWO and not about MW5 Clans.
Tr0w Oct 18, 2024 @ 1:55pm 
Originally posted by panzerd18:
Originally posted by Droolguy:

Except, the AI in the game doesn't know how to use that, so it's irrelevant in gameplay.

Your arguing a point that literally doesn't exist in this game.

Believe they were referring to a point made on why it's not more popular in MWO and not about MW5 Clans.
Well it's both, he's making out that the mech has no downsides when it does. Having to expose yourself to more fire than other mechs is still a downside even if it has immense firepower. At the same time i'm venting about another MW release lacking PvP. MWO is pretty much dead at this point and afaik hardly any (if any) of the greats even play it anymore.

As for builds for it iirc back when i quit MWO it was mainly being used a light hunter to stop your assaults getting rinsed in the back, people were sticking a load of CSPLs and MGs on it. 8 ERMeds and tons of DHS and 6 CMPLs and as many DHS were others.
Last edited by Tr0w; Oct 18, 2024 @ 2:10pm
panzerd18 Oct 18, 2024 @ 2:08pm 
Mwo isn't dead, PGI has released a lot of content for it this year and the October patch next week is bringing a new map.
Tr0w Oct 18, 2024 @ 2:17pm 
Originally posted by panzerd18:
Mwo isn't dead, PGI has released a lot of content for it this year and the October patch next week is bringing a new map.
Any of the big names still play anymore? Proton, Kaffeangst, Celith, Heimdelight? I know LeO and Energy haven't played in ages.
Lyote Oct 18, 2024 @ 2:23pm 
I run my Nova with 4 MGs, 8 ERMLs.

Used the weight savings from the loss of 4 ERMLs to crank the armor in the arms and STs.

It's quite punchy but suffers from standard laser issues of needing to hold the beam on target to get the most out of it.

Stormcrow can hold twin ERPPCs in one hand while retaining backup lasers.

IIRC, Novas Energy slots are single crit slot, so you can't add PPCs to them, at least in the standard pods. I havent checked all of them.

Nova is good, but it's not the "best". Plenty of mechs keep up with it in different ways.
Myo Oct 18, 2024 @ 2:30pm 
Originally posted by Tr0w:
Originally posted by panzerd18:
Mwo isn't dead, PGI has released a lot of content for it this year and the October patch next week is bringing a new map.
Any of the big names still play anymore? Proton, Kaffeangst, Celith, Heimdelight? I know LeO and Energy haven't played in ages.
these 4-6 ppl you mentioned am i suppose to know them?
M1Combat Oct 18, 2024 @ 2:32pm 
Originally posted by Tr0w:
Originally posted by panzerd18:
Mwo isn't dead, PGI has released a lot of content for it this year and the October patch next week is bringing a new map.
Any of the big names still play anymore? Proton, Kaffeangst, Celith, Heimdelight? I know LeO and Energy haven't played in ages.

Yeah a lot of them do. Also there are a whole list of new top shelf players. There's still the championship... tons of people still playing.

Also... Thank you for bringing the tech about the Nova... It's a good mech but 1000% has drawbacks.
Dreams of Fury Oct 18, 2024 @ 2:42pm 
Lore wise, if i remember correctly, the Nova has some serious issues for the firepower it has.....dont quote me on this I'm more of a heavy and light enjoy myself and I know more about those across both IS and Clan.....

Gameplay wise its just busted.....

If the game had any kinda of competitive play even the most basic of basic pvp like say 3 had it would basically be a waste of a slot with its arms being shot off in less than 4 seconds of being engaged then its just walking around doing nothing.
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Date Posted: Oct 18, 2024 @ 11:32am
Posts: 53