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Rapporter et problem med oversettelse
at the start clan tech does outstrip IS but in specific ways, the double heatsinks for better cooling, the extended range on their weapons the have feros fibre ( not sure about endo steal, but the innersphere by that stage were tinkering with ferros fibre hybrids too, their engines are lighter but take up more room, hence mechs are generally faster, the omni pods mean an easier time for techs but it also means some set internals, (i wish there was an omnipod on a lot of the mechs for no JJ's but wishfull thinking)
but all in all the biggest advantage the clans had were the pilots their weakest most incapable pilots were considered veterens in IS standards unfortunately the AI isn't showing this in the game also due to the clan view of combat their mechs were made to be glass cannons as even though they had ferros armour they used it to a minimum to get a few more weapons on them or to get a bigger engine in the mech
I have change the nova with 12 er small laser and use the freetonnage for more armor (1 ton armor for arms and torso), tageting computer and heatsinks.
BV for BV Clan Mechs are glass cannons, though. That's why with basic rules the IS counter is to swarm them with numbers and as many zombies as you can afford to screen them.
Stormcrow, even on default loadout with a pilot with no specialisation or skills tailored to energy weapons still tanks like an absolute boss in its weight bracket.
Really handy early on when you need some armor staying power.
Change up your tactics, or try a different approach.
MadCat Prime - 230 armour points. Very significant, I do agree. But just as much as any IS 75-tonner can take. Should be roughly on par with MAD-5D. Maybe, like, half a ton armour more than MAD-5D.
What advantage does this machine have over MAD-5D? Well, that's easy. Guns. It's overgunned.
But that's a good example for Clanners!
Let's go for the bad ones.
Loki Prime. With whooping 128 points of armour! I said whooping? Sorry, I meant pathetic. This is quite literally Clan Jagermech, made out of the same paper tissues that Jagermech is made out of. Just upgunned to hilarious degree. It folds on itself really-really fast under the minimum amount of damage. AND Overheats too! It overheats so much, it can straight up explode when you try to Alpha Strike.
Okay, let's see. What else do Clanners have?
Ah, this one should be good. Warhawk! Outstanding mech. It has... 259 points of armour, which is quite a lot. And 4 cERPPCs. That will make your mech possibly explode if you try to Alpha Strike. Well designed machine.
POINT BEING.
Clan Mechs aren't that much better armoured than any of the IS Mechs. Because there's a limit on the amount of max armour that can be on a Mech and it is HARD CODED to it's tonnage. The fact that we can slap more armour than tonnage allows is already breaking the rules a bit, but it's okay.
Clan Mechs are just... Much MUCH better gunned.
Do you have an ECM mech on your team? Liam has an ECM skill, and you start with the Artic Cheetah for this role. Nothing goes with "chance to make the enemy miss" like "MORE chance to make enemy miss".
For the final fight in that mission in particular I ended up just running away a bit to spread out the enemy's final lance. They were much easier to kill once split up.
Secondly, anyone who says Clan mechs can equip more armor is flat out wrong/doesn't understand how armoring works in Battletech. All mechs can equip up to a max limit of protection, no matter IS or Clan. Clan armor IS lighter, but it protects the same as an IS mech, you're just able to use the weight savings for more gun.
First off you pretty much outrage every IS mech because of the ER on lasers. Secondly, have you been investing in a) evasion, b) Armor and weapons research. The last Armor upgrade I got boosted survivability considerably.
But otherwise i find local party Ai to be more competent compared to Mercenaries. Dumb as it stil is.