MechWarrior 5: Clans

MechWarrior 5: Clans

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P.J 18. okt. 2024 kl. 5.32
Clan's mechs are too weak vs IS mechs
Come on, I am piloting a Stormcrow, and after the very first laser exchanges with light mech's laser, my armor is down at 91%, REALLY, after 3 shots of small lasers?

How do you think my Star did in this fight in the city vs the Kuritan forces on the last 4 mech that have an Awesome in it? I had 2 pilots that were already ejected, and the last 3 of us were below 40%. We failed, badly.

The damages are not consistent: even though we have clan tech, it doesn't really show. It takes 2-3 rounds of 5 clan mechs each shooting all its weapons at the same light mech to kill it. That's way too long for medium 50T clan mechs.

We should be able to do 1 clan vs 2 IS light easy without much damage, but we can't and we need to focus fire every time.

That's not how it should work if you are throwing over 25 mechs per battles + turrets, tanks and airborne to hit 5 clan mechs.
Sist redigert av P.J; 18. okt. 2024 kl. 5.34
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Sir_Blaze 18. okt. 2024 kl. 6.46 
Opprinnelig skrevet av P.J:
Opprinnelig skrevet av panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.

That's not true - well, it shouldn't be else why everyone agrees that Clan tech is top notch for the same tonage and power usage?

at the start clan tech does outstrip IS but in specific ways, the double heatsinks for better cooling, the extended range on their weapons the have feros fibre ( not sure about endo steal, but the innersphere by that stage were tinkering with ferros fibre hybrids too, their engines are lighter but take up more room, hence mechs are generally faster, the omni pods mean an easier time for techs but it also means some set internals, (i wish there was an omnipod on a lot of the mechs for no JJ's but wishfull thinking)
but all in all the biggest advantage the clans had were the pilots their weakest most incapable pilots were considered veterens in IS standards unfortunately the AI isn't showing this in the game also due to the clan view of combat their mechs were made to be glass cannons as even though they had ferros armour they used it to a minimum to get a few more weapons on them or to get a bigger engine in the mech
Sir_Blaze 18. okt. 2024 kl. 6.49 
Opprinnelig skrevet av HeroinHobgoblin:
This is exactly why I maxed evasion and was at level 3 in all pilots before leaving the pirate faction missions behind. That is almost 50% chance of just saying nope to taking damage.

With the armour reduction buffs I rarely dip past 80% because when the weapon does connect it is reduced by 16% already.

Survivability is king in mechwarrior games because of how many op for they throw at your lance/star.
yeah I'm past turtle bay and 1/2 through the next planet and only skills i got apart from evasion is heat management on those that have it all the other skills don't really suit the mechs i give my peeps to use other skills, i'm disapointed in the skills and affinities like mia's the only 1 that can get assault affinity say whaaaaat :| maybe jayden and his skill sets crapola
panzerd18 18. okt. 2024 kl. 6.51 
Early game if you want short range punch a Kitfox with 4xsrm6 is devastating.
Geeves 18. okt. 2024 kl. 7.00 
ER Small lasers have high dps, low heat, never run out of ammo, and fit precisely in the range that combat occurs in 90% of the time
spetznas 18. okt. 2024 kl. 7.03 
Opprinnelig skrevet av Sir_Blaze:
the AI is rather pants, your team mates seem to like being within machine gun range even if they're not sporting any, and when outnumbered this gives the IS an edge. 2 the game pilot skills honestly are crap i'd love to have a different set of skills rather than cooldown times due to over heating a lot.
Personally i've found the nova to be a mech killer, drop 2 mlasers and add 2 heat sinks and the remaining 10 m'lsasers melt even assaults ( though it remains a glass cannon)

@talemore the term glass cannon doesn't mean they have to use cannons its a term to mean a ♥♥♥♥ tone of damage but very little protection

I have change the nova with 12 er small laser and use the freetonnage for more armor (1 ton armor for arms and torso), tageting computer and heatsinks.
Sist redigert av spetznas; 18. okt. 2024 kl. 7.05
HuffingJenkem 18. okt. 2024 kl. 7.20 
Opprinnelig skrevet av Harukage:
Opprinnelig skrevet av panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.
That is just not true. It is all PGIs version they created for MWO "balance".
Lorefull Clan armor is lighter and provide more protection per tonn. Meaning a clan mech can have similar protection as IS counterpart while mounting less tonns of armor, or more protection if using the same weight.
But it would not be as "fun" if we got real clan mechs as they should be. Right PGI?
Cannonical Timber Wolf can duel a couple IS assaults and come on top. And Stormcrow is feared in Combined for how obnoxiously fast and sturdy it is for the amount of firepower it runs.

BV for BV Clan Mechs are glass cannons, though. That's why with basic rules the IS counter is to swarm them with numbers and as many zombies as you can afford to screen them.
Sist redigert av HuffingJenkem; 18. okt. 2024 kl. 7.21
Chef0Death88 18. okt. 2024 kl. 7.25 
Opprinnelig skrevet av P.J:
Come on, I am piloting a Stormcrow, and after the very first laser exchanges with light mech's laser, my armor is down at 91%, REALLY, after 3 shots of small lasers?

How do you think my Star did in this fight in the city vs the Kuritan forces on the last 4 mech that have an Awesome in it? I had 2 pilots that were already ejected, and the last 3 of us were below 40%. We failed, badly.

The damages are not consistent: even though we have clan tech, it doesn't really show. It takes 2-3 rounds of 5 clan mechs each shooting all its weapons at the same light mech to kill it. That's way too long for medium 50T clan mechs.

We should be able to do 1 clan vs 2 IS light easy without much damage, but we can't and we need to focus fire every time.

That's not how it should work if you are throwing over 25 mechs per battles + turrets, tanks and airborne to hit 5 clan mechs.

Stormcrow, even on default loadout with a pilot with no specialisation or skills tailored to energy weapons still tanks like an absolute boss in its weight bracket.
Really handy early on when you need some armor staying power.

Change up your tactics, or try a different approach.
Axeface 18. okt. 2024 kl. 7.28 
Turn the difficulty down, thats what its there for.
Opprinnelig skrevet av Harukage:
Opprinnelig skrevet av panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.
That is just not true. It is all PGIs version they created for MWO "balance".
Lorefull Clan armor is lighter and provide more protection per tonn. Meaning a clan mech can have similar protection as IS counterpart while mounting less tonns of armor, or more protection if using the same weight.
But it would not be as "fun" if we got real clan mechs as they should be. Right PGI?
Cannonical Timber Wolf can duel a couple IS assaults and come on top. And Stormcrow is feared in Combined for how obnoxiously fast and sturdy it is for the amount of firepower it runs.
Let's fact check this!
MadCat Prime - 230 armour points. Very significant, I do agree. But just as much as any IS 75-tonner can take. Should be roughly on par with MAD-5D. Maybe, like, half a ton armour more than MAD-5D.
What advantage does this machine have over MAD-5D? Well, that's easy. Guns. It's overgunned.

But that's a good example for Clanners!

Let's go for the bad ones.

Loki Prime. With whooping 128 points of armour! I said whooping? Sorry, I meant pathetic. This is quite literally Clan Jagermech, made out of the same paper tissues that Jagermech is made out of. Just upgunned to hilarious degree. It folds on itself really-really fast under the minimum amount of damage. AND Overheats too! It overheats so much, it can straight up explode when you try to Alpha Strike.

Okay, let's see. What else do Clanners have?

Ah, this one should be good. Warhawk! Outstanding mech. It has... 259 points of armour, which is quite a lot. And 4 cERPPCs. That will make your mech possibly explode if you try to Alpha Strike. Well designed machine.

POINT BEING.

Clan Mechs aren't that much better armoured than any of the IS Mechs. Because there's a limit on the amount of max armour that can be on a Mech and it is HARD CODED to it's tonnage. The fact that we can slap more armour than tonnage allows is already breaking the rules a bit, but it's okay.

Clan Mechs are just... Much MUCH better gunned.
the.momaw 18. okt. 2024 kl. 8.33 
It sounds like you're already doing the obvious things like investing in Evasion...

Do you have an ECM mech on your team? Liam has an ECM skill, and you start with the Artic Cheetah for this role. Nothing goes with "chance to make the enemy miss" like "MORE chance to make enemy miss".

For the final fight in that mission in particular I ended up just running away a bit to spread out the enemy's final lance. They were much easier to kill once split up.
Kryo 18. okt. 2024 kl. 8.40 
First off, swap to ER smalls and uparmor where you can using pods, you'll have a better time. You'll be knifefighting often so the range on smalls is fine.

Secondly, anyone who says Clan mechs can equip more armor is flat out wrong/doesn't understand how armoring works in Battletech. All mechs can equip up to a max limit of protection, no matter IS or Clan. Clan armor IS lighter, but it protects the same as an IS mech, you're just able to use the weight savings for more gun.
BrewsWillis 18. okt. 2024 kl. 8.55 
I understand what you mean. Now, I've only played on normal difficulty so far, so that may be a contributing factor, but it seems as though if you ride the lightning on almost overheating, you can fairly quickly take down mechs. The overall time to kill feels faster in this game than in Mercenaries, and turrets/tanks seem to go down FAR faster in Clans as well. It does kind of suck that I end up getting all banged up because my NPC team mates aren't on the same aggressive murder rampage as me. I probably need to work on micromanaging their targets a little more.
Deimos 18. okt. 2024 kl. 8.55 
So straight up I use the storm crow base omni variant and walk out of a mission with 10-15 kills purely on the basis that they throw upwards of 40 mechs at my star and I’m sitting here thinking where IS mechs really that weak in mercs? Maybe when I was rocking triple tier 5 ppcs on a MAD 4L . Whatever it is you’re doing, you’re doing it wrong.

First off you pretty much outrage every IS mech because of the ER on lasers. Secondly, have you been investing in a) evasion, b) Armor and weapons research. The last Armor upgrade I got boosted survivability considerably.
Sist redigert av Deimos; 18. okt. 2024 kl. 8.56
DerKrieger 18. okt. 2024 kl. 9.28 
Much better gunned AND fast. So keep moving and up your evasion skills.
Harukage 18. okt. 2024 kl. 9.45 
Opprinnelig skrevet av BrewsWillis:
I understand what you mean. Now, I've only played on normal difficulty so far, so that may be a contributing factor, but it seems as though if you ride the lightning on almost overheating, you can fairly quickly take down mechs. The overall time to kill feels faster in this game than in Mercenaries, and turrets/tanks seem to go down FAR faster in Clans as well. It does kind of suck that I end up getting all banged up because my NPC team mates aren't on the same aggressive murder rampage as me. I probably need to work on micromanaging their targets a little more.
Order them to focus on your target. And they finish it of no time. I find AI is spreading their attention all over the place when you do not order them to do things.
But otherwise i find local party Ai to be more competent compared to Mercenaries. Dumb as it stil is.
Sist redigert av Harukage; 18. okt. 2024 kl. 9.46
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